Space Engineers

Space Engineers

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Transporter -- Works (Nov, 2025)
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
17.826 MB
Apr 23, 2020 @ 7:47pm
May 2, 2022 @ 6:01pm
5 Change Notes ( view )

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Transporter -- Works (Nov, 2025)

Description
Thanks to Dorimanx for the fixes for 1.199

Transporter
- large ship / station
- 6 persons
- max 1MW per km: 6000 KM (per person)

Single Pad Transport
- small and large ship
- 1 person
- max 1 MW per km: 300KM (per person)

Jammer
-max range: 1000m
- large ship
A Jammer will prevent all enemy transporters to work correctly, but it doesn't have an effect on allied transporter. So your transporter can transport enemies, even when your jammer is activate, as long your enemy doesn't have a jammer.

What do the lights mean?
- Green: The transporter is ready.
- Orange: There is an error: Target is not in range OR there is no player to transport OR target is blocked
- Red: Deactivated / not enough power.

Not a Bug - A Feature!
- Players who are in a control seat can't be teleported: The transporter can't differ between chair or human and stops the transportation process. (this gives a good protection against "unallowed teleportations")

Todo:
-make custom particle for transport effect

PSA: I am not a scripter, this mods scripter is no longer available, if you'd like to help upkeep this mods scripts let me know!


Disclaimer
* By building the transporter you agree not to sue us for the following accidents: Merging two persons into one, splitting one person into two, transport to another universe, transport to the future or past, clones or transportations into solid materials.
This disclaimer is also valid if you accidentally travel back in time and stop us from writing this disclaimer.

Changing Settings
You can change different attributes like power consumption or range. Take a look at this:
http://steamcommunity.com/workshop/filedetails/discussion/693253011/358415206079646554/
Popular Discussions View All (3)
1
Mar 12 @ 3:31pm
Sometimes the transporter won't activate
Lampglow
1
Oct 21, 2021 @ 2:19am
Mod error on dedicated server
Papa.Dragon
0
Mar 18, 2024 @ 4:49pm
Feature requests
NightOps
408 Comments
phoenix Dec 9 @ 6:06pm 
phoenix Dec 9 @ 6:04pm 
is got 5 fully charged batteries just for the teleporter its own separate building with its own separate wind turbines and solar panels
nukeguard  [author] Dec 9 @ 2:49pm 
have enough power?
phoenix Dec 9 @ 10:07am 
can occasionally see other players but it shows them as being almost free to four times further than what they actually are from me
phoenix Dec 9 @ 10:06am 
seem to be getting the same issue that I've been having every time I use this mod one location will show the teleport point the other one doesn't even show anything and it's connected by an antenna Beacon laser antenna
DryKhan {GFG} Dec 8 @ 7:50pm 
Ahh not same person but same Faction and yes shared with faction but i do not see any lists of transporters
nukeguard  [author] Dec 7 @ 4:18pm 
Just tested again, did you not have the selection for transporter > transporter? Are both blocks owned by same person, and shared in faction?
DryKhan {GFG} Dec 7 @ 1:08pm 
Hi we just installed this on our dedicated server. how ever after building both the 6 person pad and a single person pad on larg grid we can now see each others Transporter. we only have GPS options or play to player. what are we missing for the transporters?
Wolverine Nov 10 @ 4:28am 
Good to see this mod still being update!
martingolding96 Nov 4 @ 4:00am 
What video is @bigbabybull referring too? as there is only 1 and I got plenty of info from it at only 2 minuets in without Captain Jack saying anything