Space Engineers

Space Engineers

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Transporter (1.201) Works in Most Wanted
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
17.001 MB
Apr 23, 2020 @ 7:47pm
May 2, 2022 @ 6:01pm
5 Change Notes ( view )

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Transporter (1.201) Works in Most Wanted

Description
Thanks to Dorimanx for the fixes for 1.199

Transporter
- large ship / station
- 6 persons
- max 1MW per km: 6000 KM (per person)

Single Pad Transport
- small and large ship
- 1 person
- max 1 MW per km: 300KM (per person)

Jammer
-max range: 1000m
- large ship
An Jammer will prevent all enemy transporter to work correctly, but it doesn't have an effect on allied transporter. So your transporter can transport enemies, even when your jammer is activate, as long your enemy don't have an jammer.

What do the lights mean?
- Green: The transporter is ready.
- Orange: There is an error: Target is not in range OR there is no player to transport OR target is blocked
- Red: Deactivated / not enough power.

No Bugs - Features!
- Players who are in an cockpit can't be teleported: The transporter can't differ between chair and human and stops the transportation process. (gives a good protection against "unallowed teleportations")

Todo:
-make custom particle for transport effect

PSA: I am not a scripter, this mods scripter is no longer available, if you'd like to help upkeep this mods scripts let me know!


Disclaimer
* By building the transporter you agree not to sue us for the following accidents: Merging two persons into one, splitting one person into two, transport to another universe, transport to the future or past, clones or transportations into solid materials.
This disclaimer is also valid if you accidentally travel back in time and stop us from writing this disclaimer.

Changing Settings
You can change different attributes like power consume or range. Take a look at this:
http://steamcommunity.com/workshop/filedetails/discussion/693253011/358415206079646554/
Popular Discussions View All (1)
1
Oct 21, 2021 @ 2:19am
Mod error on dedicated server
Papa.Dragon
< >
306 Comments
Seamus Donohue Jan 31 @ 5:35pm 
Be advised that this mod is interacting with Ore Detector Reforged ( https://steamcommunity.com/sharedfiles/filedetails/?id=2790047923 ).

When both Transporter and Ore Detector Reforged are running in the same game, Ore Detector Reforged thinks that the transporter is an ore detector and is adding the "Make ores show up as GPS markers" functionality to transporters.

Harmless, aside from the user interface clutter.
nukeguard  [author] Jan 17 @ 4:32pm 
power goes up per km of transport distance
KuramKitsunea Dec 8, 2022 @ 8:41am 
whats the default max power input? In game it keeps saying that the max input is 2 kw
nukeguard  [author] Sep 25, 2022 @ 3:05pm 
not enough power possibly
CryptikLemur Sep 16, 2022 @ 9:06pm 
Any reason why transporters wouldnt be able to see each other, if they are within range?
Devlah Aug 29, 2022 @ 2:53pm 
As of yesterday, it worked for me.
Sir. Vapenation Aug 29, 2022 @ 1:59pm 
Does this mod still work?
nukeguard  [author] Jul 7, 2022 @ 4:22pm 
currently with no scripter the profiles were disabled because they were causing crashes
Devlah Jul 5, 2022 @ 10:14pm 
It appears that the Transporter only has "Profile 0" and no others. I recall this used to have several user defined profiles, did something happen again?
Stefan May 27, 2022 @ 12:41am 
it's VERY hungry :D but thanks for this mod, once you get in running, it's just awesome