X4: Foundations

X4: Foundations

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DeadAir Gate Overhaul
   
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4.395 MB
Apr 14, 2020 @ 7:32pm
Apr 22, 2020 @ 4:20pm
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DeadAir Gate Overhaul

Description
New connections.

DeadAirGate Overhaul

Adds 105 new sectors
- Major factions are split into 7 core systems and multiple border systems
- Minor factions are split into 4 core systems
- Adds neutral sector(s) between major factions
- Removes all highways and super highways
- Replaces all gates and provides increased connections between systems
- Improves universe spawning for a war heavy games
- Adjusts amount of stations
- Adjusts critical stations to spawn in faction's core systems
- Improves NPC jobs for a war heavy gamestart
- Adjusts ship limits for galaxy and sector (more ships, larger fleets, stronger economy)
- Adds critical economy jobs that will always rebuild if lost
- AI ships use faction paint mods
- Improves L/XL travel scripts
- Increases trade allotted relative price for AI jobs (more goods moved)
- Changes autotrader skill requirement to level 1 and adjusts jump ranges
- Reorganizes AI ware baskets
- Improves drone loadout of AI ships
- HAT/ALI/SCA/MIN have complete economy
- Removes spawning of ships except khaak
- Factions will build an additional tradestation for intermediate good if economy is strong
- Factions will police their own space
- HAT/ALI/SCA/MIN have their own space and faction logic

Works best with mod: Faction Fix Pack by Mysterial

If not using, requires new game. If using old versions (v0.79 or older), then v0.80 or newer requires new game.

https://github.com/DeadAirRT/DeadAirGateOverhaul
Popular Discussions View All (1)
6
Apr 23, 2020 @ 7:37pm
Compatible mods
Forever
35 Comments
Rocket Scientist  [author] May 3, 2020 @ 12:36pm 
MoonLandunRFake Apr 30, 2020 @ 12:57pm 
Possible to upload the ROR Compatibility patch (https://www.nexusmods.com/x4foundations/mods/285?tab=files) to steam workshop? Some people play via game streaming services and thus cant install non workshop mods :)
Siv Apr 27, 2020 @ 4:22pm 
I'd love to be able to use this, but it absolutely destroys FPS even on A beefy system.
Trajan von Olb Apr 25, 2020 @ 2:41pm 
...oder meinst Du die "encounters" rund um den Spieler (die sich ja mit einer Mod ausschalten lassen)?
Trajan von Olb Apr 25, 2020 @ 2:40pm 
Hi, "- Removes spawning of ships except khaak" - heißt das, dass ansonsten Schiffe, z.B. Xenon-Schlachtschiffe, einfach so auftauchen, auch wenn man alle Gates erfolgreich blockiert hat? Würde einiges erklären in meinem Spiel. Wenn ja: Wie hast Du das blockiert, und könntest Du netterweise eine Auskopplung davon zur Verfügung stellen? Grüße Trajan
Dreadarm Apr 24, 2020 @ 12:08pm 
Hast du noch andere Mods, die Gates hinzufügen? sie werden in Konflikt geraten.
Joschie44 Apr 24, 2020 @ 11:39am 
Leider lässt sich X4 3.10 Vandetta nicht mit diesem Mod starten. Das Spiel bricht beim laden sofort ab.

Unfortunately X4 3.10 Vandetta cannot be started with this mod. The game stops immediately when loading.
Dreadarm Apr 24, 2020 @ 11:20am 
@Byter, the issue with CPU and X4 is that X4 only uses 2 cores for the majority of the important stuff. So the CPU utilization if you open your task manager and go to resources will show you 2 cores at high utilization and the rest at low which should account for the sum of the utilization score you see being so low. This is something Ego is aware of but is limited on their engine and there are numerous topics on ego forums and elsewhere discussing this. So with this mod and the increased OOS calculations from so many new sectors and ships it takes its toll. It isn't really the modders fault, it is the engine itself not being able to use multithreading very well.
Byter Apr 24, 2020 @ 7:27am 
@Dreadarm
Without the mod I'm running at roughly 60 FPS on mid-tier settings (I use custom and turn the stuff up that does not immediately "eat" FPS). With this mod I'm at like max. 20. Worst I had so far was a constant 7. Which in my opinion is insane.

These are my specs:
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: AMD ATI Radeon RX Vega 64
RAM: 15997MiB

So my CPU definitely needs an upgrade haha. But that still doesn't explain the huge performance drop, as my CPU usage isn't really that much higher compared to without the mod - even in asteroid-full sectors.


And let's not forget, that this problem with asteroid sectors does not exist when not using the mod. So yeah... definitely an optimization related problem. Sad, really.
Dreadarm Apr 23, 2020 @ 8:12pm 
I think I just figured out why the mod kills performance... Its all the asteroids. If I am not in a sector with a fuck ton of roids, I get 70-90 fps. When in sector with roids, I get 50-60 sometimes drops to 35 in stations. On ultra settings.