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Unfortunately X4 3.10 Vandetta cannot be started with this mod. The game stops immediately when loading.
Without the mod I'm running at roughly 60 FPS on mid-tier settings (I use custom and turn the stuff up that does not immediately "eat" FPS). With this mod I'm at like max. 20. Worst I had so far was a constant 7. Which in my opinion is insane.
These are my specs:
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: AMD ATI Radeon RX Vega 64
RAM: 15997MiB
So my CPU definitely needs an upgrade haha. But that still doesn't explain the huge performance drop, as my CPU usage isn't really that much higher compared to without the mod - even in asteroid-full sectors.
And let's not forget, that this problem with asteroid sectors does not exist when not using the mod. So yeah... definitely an optimization related problem. Sad, really.
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System Information
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Time of this report: 4/23/2020, 21:41:59
Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz
Memory: 32768MB RAM
Available OS Memory: 32684MB RAM
---------------
Display Devices
---------------
Card name: NVIDIA GeForce RTX 2070 SUPER
Manufacturer: NVIDIA
Chip type: GeForce RTX 2070 SUPER
Display Memory: 24352 MB
Dedicated Memory: 8011 MB
Shared Memory: 16341 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Fun fact #2: The dev tool to upload X4 mods to the workshop, even if you don't want to pack them, automatically renames files to be all lowercase for Linux. I opened a Pull Request on GitHub but it's unanswered for 3 days now
Fun fact #3: This mod sadly kills my game. Its so many new sectors haha.
If there's anyone here who can run this at like 30 to 50 fps, please tell me which hardware you use so I can figure out if its another mod interfering here.
Maybe the other DeadAir series in the workshop is in the same condition. The directory name is different from the GitHub version. However, at least "DeadAirDynamicWars" seems to be working fine.
I really hope there's an easy fix for this.
What I'd be interested in testing is an empty universe (no factions, just the player) with nothing else changed. If it's indeed just the sectors causing the slowdown and not the (probably) higher amount of factories, ships and pathfinding calculations, then there's potential for optimization!
This is a common problem because people don't realise that Linux has case sensitive file names.