X4: Foundations

X4: Foundations

DeadAir Gate Overhaul
35 Comments
Rocket Scientist  [author] May 3, 2020 @ 12:36pm 
MoonLandunRFake Apr 30, 2020 @ 12:57pm 
Possible to upload the ROR Compatibility patch (https://www.nexusmods.com/x4foundations/mods/285?tab=files) to steam workshop? Some people play via game streaming services and thus cant install non workshop mods :)
Siv Apr 27, 2020 @ 4:22pm 
I'd love to be able to use this, but it absolutely destroys FPS even on A beefy system.
Trajan von Olb Apr 25, 2020 @ 2:41pm 
...oder meinst Du die "encounters" rund um den Spieler (die sich ja mit einer Mod ausschalten lassen)?
Trajan von Olb Apr 25, 2020 @ 2:40pm 
Hi, "- Removes spawning of ships except khaak" - heißt das, dass ansonsten Schiffe, z.B. Xenon-Schlachtschiffe, einfach so auftauchen, auch wenn man alle Gates erfolgreich blockiert hat? Würde einiges erklären in meinem Spiel. Wenn ja: Wie hast Du das blockiert, und könntest Du netterweise eine Auskopplung davon zur Verfügung stellen? Grüße Trajan
Dreadarm Apr 24, 2020 @ 12:08pm 
Hast du noch andere Mods, die Gates hinzufügen? sie werden in Konflikt geraten.
Joschie44 Apr 24, 2020 @ 11:39am 
Leider lässt sich X4 3.10 Vandetta nicht mit diesem Mod starten. Das Spiel bricht beim laden sofort ab.

Unfortunately X4 3.10 Vandetta cannot be started with this mod. The game stops immediately when loading.
Dreadarm Apr 24, 2020 @ 11:20am 
@Byter, the issue with CPU and X4 is that X4 only uses 2 cores for the majority of the important stuff. So the CPU utilization if you open your task manager and go to resources will show you 2 cores at high utilization and the rest at low which should account for the sum of the utilization score you see being so low. This is something Ego is aware of but is limited on their engine and there are numerous topics on ego forums and elsewhere discussing this. So with this mod and the increased OOS calculations from so many new sectors and ships it takes its toll. It isn't really the modders fault, it is the engine itself not being able to use multithreading very well.
Byter Apr 24, 2020 @ 7:27am 
@Dreadarm
Without the mod I'm running at roughly 60 FPS on mid-tier settings (I use custom and turn the stuff up that does not immediately "eat" FPS). With this mod I'm at like max. 20. Worst I had so far was a constant 7. Which in my opinion is insane.

These are my specs:
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: AMD ATI Radeon RX Vega 64
RAM: 15997MiB

So my CPU definitely needs an upgrade haha. But that still doesn't explain the huge performance drop, as my CPU usage isn't really that much higher compared to without the mod - even in asteroid-full sectors.


And let's not forget, that this problem with asteroid sectors does not exist when not using the mod. So yeah... definitely an optimization related problem. Sad, really.
Dreadarm Apr 23, 2020 @ 8:12pm 
I think I just figured out why the mod kills performance... Its all the asteroids. If I am not in a sector with a fuck ton of roids, I get 70-90 fps. When in sector with roids, I get 50-60 sometimes drops to 35 in stations. On ultra settings.
Dreadarm Apr 23, 2020 @ 7:44pm 
@Byter - I get 50-60 fps but there is occasionally a cpu bottle neck using this mod.
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System Information
------------------
Time of this report: 4/23/2020, 21:41:59
Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz
Memory: 32768MB RAM
Available OS Memory: 32684MB RAM

---------------
Display Devices
---------------
Card name: NVIDIA GeForce RTX 2070 SUPER
Manufacturer: NVIDIA
Chip type: GeForce RTX 2070 SUPER
Display Memory: 24352 MB
Dedicated Memory: 8011 MB
Shared Memory: 16341 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Dreadarm Apr 23, 2020 @ 7:39pm 
@Draconix26 you have to have the pack installed from Faction War/Economy Enhancer - all 4 of them.
Draconix26 Apr 23, 2020 @ 6:45pm 
Game wont load when I subscribe to this.
Dezerker Apr 23, 2020 @ 8:33am 
i do like this mod but the frame rate drop is just unplayable im not sure what causes it
Rocket Scientist  [author] Apr 22, 2020 @ 4:23pm 
Author has addressed the issues with workshop version in git. Workshop verison now updated with the fixes for black sectors. This was due to some directory names being wrong.
LukavSlambert Apr 22, 2020 @ 2:24am 
Is workshop version works for someone at all? :)
Byter Apr 20, 2020 @ 11:37pm 
Fun fact: I can rename the folder to whatever I want and it still works. For me it simply was the capitalized file and folder names, though I doubt this is an issue in the workshop version because it is packed.

Fun fact #2: The dev tool to upload X4 mods to the workshop, even if you don't want to pack them, automatically renames files to be all lowercase for Linux. I opened a Pull Request on GitHub but it's unanswered for 3 days now :bbtcat:

Fun fact #3: This mod sadly kills my game. Its so many new sectors haha.
If there's anyone here who can run this at like 30 to 50 fps, please tell me which hardware you use so I can figure out if its another mod interfering here.
Rocket Scientist  [author] Apr 20, 2020 @ 11:36pm 
This should be kept up to date with latest changes to master branch on github. There seems to be some dependency issues when porting to workshop which is causing various issues. Author will need to update the dependency checks or I need to add a step to the Workshop publish job to fix.
A2C Apr 20, 2020 @ 7:09am 
If you're seeing the added sectors blacked out and blanked out, try downloading the GitHub version. Pay attention to the file name when doing so. Please put it in the extension folder without changing the extracted directory name ("DeadAirGateOverhaul-master"). Do not change the name of the directory to something like "deadairgateoverhaul". I was able to solve it this way.

Maybe the other DeadAir series in the workshop is in the same condition. The directory name is different from the GitHub version. However, at least "DeadAirDynamicWars" seems to be working fine.
Toonarmy Apr 20, 2020 @ 4:00am 
stations arnt producing anything i cannot start my own factories because of this and i have 12 real hours playing. is this supposed to happen?
Byter Apr 19, 2020 @ 11:56pm 
Same. I stopped playing shortly after installing it. I love the changes it does but the amount of sectors is so high, that I simply assume more calculation needs to be done. On systems with an older CPU (I have a i7-2600), this simply isn't possible anymore, even on the lowest graphics settings. It's stopping the game from making draw calls, thus lowering the FPS.

I really hope there's an easy fix for this.


What I'd be interested in testing is an empty universe (no factions, just the player) with nothing else changed. If it's indeed just the sectors causing the slowdown and not the (probably) higher amount of factories, ships and pathfinding calculations, then there's potential for optimization!
Graydient05 Apr 19, 2020 @ 7:07pm 
is it normal for this to cause serious frame drops, I run the main game smooth 60-80 FPS uncapped so I want to make sure I didn't screw something up
Reign Apr 19, 2020 @ 5:15pm 
Does a variant exist that doesn't require the Split DLC? Also, please label it as requiring the DLC. Thanks!
NautTdog Apr 18, 2020 @ 11:18am 
I won't be able to try this out until I'm done with my current playthrough, but this sounds really amazing. Can you link the reccomended mods to use in conjunction with yours in the description? Thanks!
Byter Apr 18, 2020 @ 7:59am 
Please excuse the spam, but I found out why. Opening an issue (or maybe PR) on Github... For those of you also encountering the issue I have (using github version but its not working): Rename all files you can find with upper case letters to lower case.

This is a common problem because people don't realise that Linux has case sensitive file names.
Byter Apr 18, 2020 @ 7:44am 
Right. I tried various naming schemes for the github version (using master), and on startup I still see highways. Something is definitely not working correctly :(
Byter Apr 18, 2020 @ 7:28am 
Oh, didn't even notice. The GitHub version is in fact 2 days older (13.04) than the workshop (15.04).. so no idea what happened there.
Byter Apr 18, 2020 @ 6:42am 
Same. Trying the github version now. It's 11 commits ahead and I suppose the fix is in there already but just not pushed to the workshop.
projectelt Apr 17, 2020 @ 8:36pm 
So I am finding many of they sectors are pitch black, no celestial objects at all. Is this intentional?
Ferral72 Apr 16, 2020 @ 8:18am 
Thx Ziplock815 :) - the github version worked for me
Ziplock815 Apr 16, 2020 @ 5:03am 
Ferral72, download this mod from github.com . Works well.
Ferral72 Apr 16, 2020 @ 4:55am 
this is how it looks when entering into one of the mods sector areas : https://steamuserimages-a.akamaihd.net/ugc/1010438073439755555/BD296462219FA5B4A6FCEFB8AC4BD099C10D59E7/
Ferral72 Apr 16, 2020 @ 2:01am 
like the concept for the mod, but it seems the added sectors are pitch black with no lighting
Kaiser Zero Apr 15, 2020 @ 11:45am 
Compatability with Rise of Ossian Raider?
Mo¡stDreams Apr 14, 2020 @ 10:57pm 
Congrats on making it to the steam nightmare we call workshop :sr4paul: