Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Traits, Talents and Toadies: Character Overhaul
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17 дек. 2013 г. в 9:58
7 апр. 2019 г. в 12:57
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Traits, Talents and Toadies: Character Overhaul

В 1 коллекции, созданной Dresden
Dresden's Rome 2 Total War Mods
Предметов: 30
Описание
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod previously, or you will lose some army traditions/skills.

NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) (already included in DeI)

Current Mod Features

Ancillaries
-Every faction's ancillary images have been redone into more unique and colorful versions.
-Ancillary triggers have been changed to reduce spam and give proper ancillary rewards for specific actions.
-Most ancillary effects have been altered to improve gameplay.

Generals
-Custom skills and skill icons that add to character immersion. Multiple skill trees, from City Management to Army Command.
-Increased skill points per level to 2, streamlined skill options and added many new ones.
-Generals as Governors - Generals gain experience by governing a region. The experience is dynamic and depends on what is done in that region.

Cursus Honorum (Political Ranks)
-Changed Cursus Honorum ranks to be more faction-unique.
-Added each Cursus Honorum rank effect to the next rank (so that effects are cumulative).

Army Traditions (New)
-Traditions are now separated into skill trees that vary for each faction.
-New tradition images for all traditions.
-Added new traditions for some factions and made the tradition system much more faction-unique.
-The basic tradition skill trees are now Defense/Garrison, Siege/Attack, and Ambush/Raid/Combat.
-Armies now gain 2 skill points every other level. This is to balance the more limited options due to skill trees.

Agent Skills
-Fixed vanilla issue of agent actions doing the opposite of what they describe (mostly dignitaries).

Mod Questions/Compatibility
- Divide et Impera has a customized version of this mod included, do not use this with DeI.
-This mod should be compatible with most other non-overhaul mods.
-This mod is best used with a Turns Per Year Mod to increase character longevity.
-Compatible with all campaigns.

For a mod version that works with Patch 17 beta (the old version of the game) go here: http://steamcommunity.com/sharedfiles/filedetails/?id=1217918219

Custom Mods, Previews & Feedback:[www.patreon.com]
Комментариев: 1 562
Techpriest Enginseer 26 апр в 22:05 
or even lower considering how strong range bonuses are...
Techpriest Enginseer 26 апр в 21:58 
r2_sp_trait_ch_nomadic_rank_X with rom_force_unit_mod_cavalry_missile_range gives an absurdly high range. I wonder if it's +50 range and not.. +500..
Maximus 25 апр в 22:00 
Why's it not working for you guys? its working fine for me.
Techpriest Enginseer 23 фев в 12:51 
It worked always in patch 20 as far as I know.
MasterAsia 24 дек. 2023 г. в 20:25 
Plz update, Its not working
bearhiderug 6 дек. 2023 г. в 22:04 
Soooo, working or no atm??
ima try
Crimson Eye Raven 9 ноя. 2023 г. в 9:39 
@Mad Orse,
That is definitely a vanilla thing. For years I didn't even realize I could see their starting traits and was always upset when I chose one "without" a trait, this was far before TTT.
Mattis 24 окт. 2023 г. в 7:05 
I find that when recruiting new agents, not all of them have starting bonuses? Not sure if that's ever the case in vanilla
Bivol 14 окт. 2023 г. в 6:07 
Doesn't work, get this garbage off here
. : Darth_Lolita : . 30 сен. 2023 г. в 12:34 
Seems not to be working in Sept 2023.