Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Traits, Talents and Toadies: Character Overhaul
 
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Tags: Mod, Campaign
File Size
Posted
Updated
6.781 MB
Dec 17, 2013 @ 9:58am
Aug 13 @ 3:54pm
70 Change Notes ( view )

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Traits, Talents and Toadies: Character Overhaul

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In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
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Description
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 19 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod previously, or you will lose some army traditions/skills.

Current Mod Features

Ancillaries
-Every faction's ancillary images have been redone into more unique and colorful versions.
-Ancillary triggers have been changed to reduce spam and give proper ancillary rewards for specific actions.
-Most ancillary effects have been altered to improve gameplay.

Generals
-Custom skills and skill icons that add to character immersion. Multiple skill trees, from City Management to Army Command.
-Increased skill points per level to 2, streamlined skill options and added many new ones.
-Generals as Governors - Generals gain experience by governing a region. The experience is dynamic and depends on what is done in that region.

Cursus Honorum (Political Ranks)
-Changed Cursus Honorum ranks to be more faction-unique.
-Added each Cursus Honorum rank effect to the next rank (so that effects are cumulative).

Army Traditions (New)
-Traditions are now separated into skill trees that vary for each faction.
-New tradition images for all traditions.
-Added new traditions for some factions and made the tradition system much more faction-unique.
-The basic tradition skill trees are now Defense/Garrison, Siege/Attack, and Ambush/Raid/Combat.
-Armies now gain 2 skill points every other level. This is to balance the more limited options due to skill trees.

Agent Skills
-Fixed vanilla issue of agent actions doing the opposite of what they describe (mostly dignitaries).

Mod Questions/Compatibility
- Divide et Impera has a customized version of this mod included, do not use this with DeI.
-This mod should be compatible with most other mods (including Radious).
-This mod is best used with a Turns Per Year Mod to increase character longevity.
-Compatible with all campaigns.

For a mod version that works with Patch 17 beta (the old version of the game) go here: http://steamcommunity.com/sharedfiles/filedetails/?id=1217918219

Custom Mods, Previews & Feedback:[www.patreon.com]
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1,422 Comments
Dresden  [author] 2 hours ago 
Agents are set up to be like in vanilla and if you unsubscribe it won't be loaded, so you need to check your installation or other mods
lucky241608 4 hours ago 
This mod kill my game. Now all my agent, when I open they skill menu, has invisible text in the description window of their skills. And I cannot seem to reverse it but unsubscribing... very annoying!
Dresden  [author] Aug 16 @ 3:05pm 
This mod now uses all vanilla agent skilsl so it shouldn't have any missing texts.
[MDTZ] Sir Zanmorian Aug 16 @ 1:10pm 
@Dresden
I'm not sure why, but new agent skills still do not have text with them for me. (Specialist for the spy for example) I'm wondering if it could be this mod? The only other mod that I have that comes into contact with the files of skills/traits is a graphic one. (Better Icons) And when I disabled that one and recruited a new agent the problem still remained. Maybe you know something?
Dan1616 Aug 14 @ 12:08pm 
Yep, problem sorted, agents come up with background skills now in RoTR. Keep up the great work Dresden!
FlyingDutchMan Aug 14 @ 11:54am 
That would be awesome, thanks.
Dresden  [author] Aug 13 @ 4:06pm 
If I get some time I can make an ancillary only version, I just am busy updating lots of other things right now.
FlyingDutchMan Aug 13 @ 4:01pm 
I agree that you added some fun skills, but you left out alot aswell.
Dresden  [author] Aug 13 @ 3:59pm 
Vanilla's army traditions don't even have branches or dependencies as far as I can recall. They are just a few random skills. I don't agree its better but everyone has their preferences.
FlyingDutchMan Aug 13 @ 3:56pm 
The standard skill set for Generals and Armys are way better, in your mod some options are missing, or with very unnecessary bypasses, this stops me from using your mod, and im sure im not alone and thats a shame, like more people said, this mod would be so much better when devided :D