Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

2,683 ratings
Traits, Talents and Toadies: Character Overhaul
2
9
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
7.256 MB
Dec 17, 2013 @ 9:58am
Apr 7, 2019 @ 12:57pm
71 Change Notes ( view )

Subscribe to download
Traits, Talents and Toadies: Character Overhaul

In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
30 items
Description
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod previously, or you will lose some army traditions/skills.

NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) (already included in DeI)

Current Mod Features

Ancillaries
-Every faction's ancillary images have been redone into more unique and colorful versions.
-Ancillary triggers have been changed to reduce spam and give proper ancillary rewards for specific actions.
-Most ancillary effects have been altered to improve gameplay.

Generals
-Custom skills and skill icons that add to character immersion. Multiple skill trees, from City Management to Army Command.
-Increased skill points per level to 2, streamlined skill options and added many new ones.
-Generals as Governors - Generals gain experience by governing a region. The experience is dynamic and depends on what is done in that region.

Cursus Honorum (Political Ranks)
-Changed Cursus Honorum ranks to be more faction-unique.
-Added each Cursus Honorum rank effect to the next rank (so that effects are cumulative).

Army Traditions (New)
-Traditions are now separated into skill trees that vary for each faction.
-New tradition images for all traditions.
-Added new traditions for some factions and made the tradition system much more faction-unique.
-The basic tradition skill trees are now Defense/Garrison, Siege/Attack, and Ambush/Raid/Combat.
-Armies now gain 2 skill points every other level. This is to balance the more limited options due to skill trees.

Agent Skills
-Fixed vanilla issue of agent actions doing the opposite of what they describe (mostly dignitaries).

Mod Questions/Compatibility
- Divide et Impera has a customized version of this mod included, do not use this with DeI.
-This mod should be compatible with most other non-overhaul mods.
-This mod is best used with a Turns Per Year Mod to increase character longevity.
-Compatible with all campaigns.

For a mod version that works with Patch 17 beta (the old version of the game) go here: http://steamcommunity.com/sharedfiles/filedetails/?id=1217918219

Custom Mods, Previews & Feedback:[www.patreon.com]
1,562 Comments
Techpriest Enginseer Apr 26 @ 10:05pm 
or even lower considering how strong range bonuses are...
Techpriest Enginseer Apr 26 @ 9:58pm 
r2_sp_trait_ch_nomadic_rank_X with rom_force_unit_mod_cavalry_missile_range gives an absurdly high range. I wonder if it's +50 range and not.. +500..
Maximus Apr 25 @ 10:00pm 
Why's it not working for you guys? its working fine for me.
Techpriest Enginseer Feb 23 @ 12:51pm 
It worked always in patch 20 as far as I know.
MasterAsia Dec 24, 2023 @ 8:25pm 
Plz update, Its not working
bearhiderug Dec 6, 2023 @ 10:04pm 
Soooo, working or no atm??
ima try
Crimson Eye Raven Nov 9, 2023 @ 9:39am 
@Mad Orse,
That is definitely a vanilla thing. For years I didn't even realize I could see their starting traits and was always upset when I chose one "without" a trait, this was far before TTT.
Mattis Oct 24, 2023 @ 7:05am 
I find that when recruiting new agents, not all of them have starting bonuses? Not sure if that's ever the case in vanilla
LEGION Oct 14, 2023 @ 6:07am 
Doesn't work, get this garbage off here
. : Darth_Lolita : . Sep 30, 2023 @ 12:34pm 
Seems not to be working in Sept 2023.