Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Units
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Tags: mod, Units
File Size
Posted
Updated
2.025 GB
Feb 29, 2020 @ 3:09pm
Dec 22, 2023 @ 4:46pm
27 Change Notes ( view )

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Para Bellum - Units

In 2 collections by AveMetal
Para Bellum - Official Mods Collection
11 items
Successor Wars - Para Bellum - Compatibility Collection
17 items
Description
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Units
Based on some of the best unit mods for Rome II, like Ancient Armies and Haegemonia, I tried to preserve the high quality and the historical look they bring. It also adds factional variations for certain units, for example the different hoplites types (militia, light, picked, etc.) of the GC and WoS look different in each faction, so the panoply varies with different equipment typologies, custom shield designs, etc. This way there are more than 75 different hoplites. Also there is a lot of diversity between the iberians and celtiberians, and for the pikemen units. This feature is still WIP and will be expanded eventually in future updates.

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Compatibility
Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine. Therefore, I only bring support for the mods included in the Para Bellum Official Mods and the Submods and compatible mods Collections that you can find above in the description.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

Andrew Boyarsky: African units, Barbarian generals
Attila & Team - Ancient Armies units
Clockwork - testing and mod fix
fjsiscu - Iberian units
Lord Buio - Spartan units
M@x1mus & Hellenika Team - Hoplon model and designs
Melcor & Team - Haegemonia units
M.I.B - The Ancient Women Mod
pizzaman6 - greeks factional variety: WoS Crests, Sandals and Shields
RobbStark - various panoply fixes: Corinthian Helmet Nerf & ED Roman Variation
Steerpike - Realistic Ship Colors
steinmauer Hans -Restitvtor Orbis (vanilla version) & Constantine: Rise of Christianity Team


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416 Comments
Rodrigo_roncero Apr 26 @ 12:00pm 
Didin´t Macedon Use Bronce Shild pikes?? that could de a nice unit to add in DIE macedon have that, also rome shoul updrade their velites into cohors auxilia velites ( antessignani) a leginary unit with light equipment
Victrixy Apr 4 @ 9:05pm 
Love your work :) One question though, is the lack of artillery ship a design choice? Or was it forgotten to add to the mod file?
Eypeltower Mar 27 @ 2:16am 
Missing textures. For example, Iceni lack legs, faces or torsos, Athenian hoblites carry ivisible spears.
chubbyninja89 (TNB) Jan 28 @ 4:43am 
Does this mod as a whole still work?

I just know that Rome 2 hasn't gotten many updates recently, but I just want to be sure that this mod still works, that's all.
Aech Jan 9 @ 6:10am 
I don't know why, but the greek hoplites are missing partes of the body.
callmebug Dec 11, 2024 @ 6:55pm 
heya, is there any way to get the unique generals, like cynane for macedon, in the campaign? or there locked to custom battles?
Darth Cranius Nov 22, 2024 @ 9:05am 
Can Carthage get Scared Band Calvary?
Dr_Sass Nov 6, 2024 @ 2:41pm 
Love the mod - but I can't recruit any heavy Celtic Spear/Sword Warriors (Arjos & Neitos) as the Arverni! This means *the Arverni have no heavy infantry* :(
Neitos: only available as garrison.
Arjos: The campaign gives me 2 units - there is no way to get more.
Is this intentional?
Bastian31 Sep 30, 2024 @ 1:30pm 
Update after some testing: To fix the issue about not being able to recruit generals with mounted (horse) units, it is necessary to use the 3 unit mods (I, II and III) plus, Para Bellum Campaign in the order highlighted by AveMetal.

Personally, I play Rome 2 with some other mods I am pretty sure will conflict with your campaign mod.

I just really like the reskin mods and if the mods for the units depends on the campaign one, they cannot be used separately.

Would it be possible to update the mods for units so they do not depend on the campaign one, please? thanks!
Bastian31 Sep 30, 2024 @ 12:27pm 
Hi there, really liking your work here. Just one question, When using only your unit mods (I, II and III)+ ancient combat mod (which is yours as well), in the vanilla campaign, it seems there are no mounted options for generals for Parthia, Armenia or Pontus (this last one has a charriot, as an option, but not horses) is there any solution for that? thanks!