Noita
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Dead Isn't Dead
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25 févr. 2020 à 14h58
28 oct. 2020 à 14h10
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Dead Isn't Dead

Description
Removes Permadeath



Dying is now just a minor setback.

Checkpoints are the perk reroll scales,
visually altered to add a golden ankh.
Move near them to set your checkpoint.

They'll work automatically on new games.
On existing saves you'll need to activate
them once to enable them.

Also, Polymorph won't kill you.
Discussions populaires Tout voir (9)
6
24 oct. 2020 à 1h06
does this work since release?
night4
4
24 oct. 2020 à 12h05
World engulfed in creepy liquid
narwhale
1
27 févr. 2023 à 15h03
Ahnks are there but only first spawn point works.
LuckyTed
144 commentaires
Dunkler Messias 21 juin à 16h12 
If this mod is not working properly for you (teleported back right to the start) then this is because of a mod conflict.
Sigma Eight 25 mai à 14h45 
Not understanding how the checkpoints work. Says "move near them to set your checkpoint." I stand next to the thing for ages and nothing happens. Death sends me back to the beginning of the whole dungeon.
RETROGUARD 15 mai à 1h40 
Install after defeating the final boss. Then go outside, touch the grass, find some secrets. SERIOSLY! This game has a map 100x much bigger then this dungeon, and the only trouble is, that they are even harder. You cant even reach some of places without perks and specific wand-builds. So, dont fuck your brain, dont fuck the game and abandon it, use this mod to search secrets of the game.
Corvo 9 mai à 14h18 
Any way to disable the "Polymorph won't kill you" feature? Not only pointless, but actively contradictory to the mods function. I'm stuck in a infinite loop with enemies freezing and electrocuting me so I never get a single instant to react. Wouldn't be a problem if I could just die and go back to the last checkpoint. Guess who is a sheep? So because of this "feature", I'm forced to throw my save in the GARBAGE together with polymorph and this feature, which goes exactly against the whole idea of this mod. All mods should implement the options menu to enable/disable this kind of things, you know.
stéaviñ 8 mai à 7h11 
shit mod, i start blowing up forever every 10 deaths.
Wombo Combo 2 mai à 20h01 
@epiqu1n
I agree, there should be some included settings to tweak the 'difficulty' (yes, I do mean difficulty for the "no perma death" mod). Some challenges like losing perks, as you said. And other ideas which could include how much damage you receive/damage enemies do, money lost per death, enemies respawning per death, and maybe even stronger versions of the enemies in a given level (like the champion variants in the Binding of Isaac: Rebirth). Enemies that only spawn in later areas could also spawn in earlier ones as well. Kinda like the respawn mechanics in Dark Souls and other games that are punishing, yet still fair.
Gonads 1 mai à 14h35 
I am extreme;y ungood at this game yet enjoy it immensely so this is exactly what I need to be able to see more than the first few levels! :beatmeat:
epiqu1n 16 avr. à 9h39 
Love this mod. I played a good 100 hours without it, but at that point I wanted to be able to explore the map and find all the convoluted secrets, without being set back by dying, and this mod lets you do exactly that.

It does feel like some of the challenge is gone now though – I wish there was still some downside to dying. Randomly lose a perk maybe? Or receive some kind of debuff that goes away after some time? Or maybe a souls-like system where your gold and/or equipment gets dropped where you die and you have to retrieve it. Something to make it so that you still *really* don't want to die, but which doesn't permanently ruin or severely hinder your current run.
我菜死了呜呜呜 14 avr. à 23h37 
备注:重生点:steamthumbsup:
Barthallomoo 12 avr. à 9h12 
This mod is not working. I have no other mods installed. What am I doing wrong?