Noita
1,133 ratings
Dead Isn't Dead
7
3
9
6
3
3
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.910 KB
Feb 25, 2020 @ 2:58pm
Oct 28, 2020 @ 2:10pm
7 Change Notes ( view )

Subscribe to download
Dead Isn't Dead

Description
Removes Permadeath



Dying is now just a minor setback.

Checkpoints are the perk reroll scales,
visually altered to add a golden ankh.
Move near them to set your checkpoint.

They'll work automatically on new games.
On existing saves you'll need to activate
them once to enable them.

Also, Polymorph won't kill you.
Popular Discussions View All (9)
6
Oct 24, 2020 @ 1:06am
does this work since release?
night4
4
Oct 24, 2020 @ 12:05pm
World engulfed in creepy liquid
narwhale
1
Feb 27, 2023 @ 3:03pm
Ahnks are there but only first spawn point works.
LuckyTed
143 Comments
Sigma Eight 10 hours ago 
Not understanding how the checkpoints work. Says "move near them to set your checkpoint." I stand next to the thing for ages and nothing happens. Death sends me back to the beginning of the whole dungeon.
RETROGUARD May 15 @ 1:40am 
Install after defeating the final boss. Then go outside, touch the grass, find some secrets. SERIOSLY! This game has a map 100x much bigger then this dungeon, and the only trouble is, that they are even harder. You cant even reach some of places without perks and specific wand-builds. So, dont fuck your brain, dont fuck the game and abandon it, use this mod to search secrets of the game.
Corvo May 9 @ 2:18pm 
Any way to disable the "Polymorph won't kill you" feature? Not only pointless, but actively contradictory to the mods function. I'm stuck in a infinite loop with enemies freezing and electrocuting me so I never get a single instant to react. Wouldn't be a problem if I could just die and go back to the last checkpoint. Guess who is a sheep? So because of this "feature", I'm forced to throw my save in the GARBAGE together with polymorph and this feature, which goes exactly against the whole idea of this mod. All mods should implement the options menu to enable/disable this kind of things, you know.
stéaviñ May 8 @ 7:11am 
shit mod, i start blowing up forever every 10 deaths.
Wombo Combo May 2 @ 8:01pm 
@epiqu1n
I agree, there should be some included settings to tweak the 'difficulty' (yes, I do mean difficulty for the "no perma death" mod). Some challenges like losing perks, as you said. And other ideas which could include how much damage you receive/damage enemies do, money lost per death, enemies respawning per death, and maybe even stronger versions of the enemies in a given level (like the champion variants in the Binding of Isaac: Rebirth). Enemies that only spawn in later areas could also spawn in earlier ones as well. Kinda like the respawn mechanics in Dark Souls and other games that are punishing, yet still fair.
Gonads May 1 @ 2:35pm 
I am extreme;y ungood at this game yet enjoy it immensely so this is exactly what I need to be able to see more than the first few levels! :beatmeat:
epiqu1n Apr 16 @ 9:39am 
Love this mod. I played a good 100 hours without it, but at that point I wanted to be able to explore the map and find all the convoluted secrets, without being set back by dying, and this mod lets you do exactly that.

It does feel like some of the challenge is gone now though – I wish there was still some downside to dying. Randomly lose a perk maybe? Or receive some kind of debuff that goes away after some time? Or maybe a souls-like system where your gold and/or equipment gets dropped where you die and you have to retrieve it. Something to make it so that you still *really* don't want to die, but which doesn't permanently ruin or severely hinder your current run.
我菜死了呜呜呜 Apr 14 @ 11:37pm 
备注:重生点:steamthumbsup:
Barthallomoo Apr 12 @ 9:12am 
This mod is not working. I have no other mods installed. What am I doing wrong?
艾伦 Mar 16 @ 6:39am 
Funny,you can even take the respawn point away by black hole