Sid Meier's Civilization V

Sid Meier's Civilization V

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(TSL) Mare Nostrum (Mediterranean Map)
   
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Feb 13, 2020 @ 6:04pm
Jan 19, 2024 @ 3:27am
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(TSL) Mare Nostrum (Mediterranean Map)

Description
This is a vast extension to the "Fall of Rome" scenario map, with much more detail. Included is the entirety of the Mediterranean, along with much of Northern Europe, Southern Britain, the Sahara Desert, and Western Asia. Terrain is accurate to its' real-world counterpart, with a handful of creative liberty (Especially with natural wonders). All rivers were pathed by hand, with rivers being placed where they correspond in reality. (Main rivers being the Tiber, Po, Danube, Rhine, Rhone, Seine, Loire, Tagus, Euphrates, and Tigris, with surrounding rivers placed accordingly). Lakes and shorelines are as true-to-life as I could make them. With that being said, this is, of course, not a 1:1 recreation of the entire Mediterranean, and my main ambition with this map was to be able to play as a conquerous Roman Empire (As such, the near entire Roman Empire, c. 100 AD, can fit within this map).

Most other Mediterranean maps have thin and underdeveloped islands, so I've made sure to make the main islands of the Mediterranean more prominent. Majorca, Corsica, Sardinia, Sicily, Crete, Rhodes, and Cyprus are all noticeable.

Most other Mediterranean maps also have random or sparse resources, which I found to be pretty boring on such a large map, and so all resources were placed by hand on this map, with In-game/Real-world geography in mind (No animals in the deserts, a silvery Spain, copper in Cyprus, northern bison, horses in grassland, oil in the black sea, etc.)
Note: Bison are displayed as Red squares on the world-preview screenshot (With the exception of 1 cocoa in the south-west desert that is also a red square).

Civs and City-states are placed corresponding to their real-life locations if the map is loaded with the scenario.

Playable Civs:
Romans, Byzantines, Celts, Egyptians, Venetians, Ottomans, Persians, English, Germans, Greeks, Huns, Moroccans, Portugese, Russians, Carthaginians, French, Mongols, Spanish, Babylonians, Austrians, Polish, Assyrians, (22 total)

22 City-states are placed accordingly around the map.

Feel free to post any suggestions or terrain oddities I may have missed (Though I didn't spot any, and went over the entire map in-game in search of any oversights. Even so, it's a big map so let me know if I missed anything :)

Just load the scenario through the Mods tab in-game to enable True-Starting-Locations.

Enjoy! :)

Post Scriptum: I've uploaded several other versions of this map in a Map Pack mod on the workshop. They're mainly for editing to your liking, if you're into that, or load them up if you prefer random ruins, resources, or barbarians.
Link to the Map Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=3138233826
95 Comments
ethan is myself  [author] Feb 9 @ 7:30pm 
Hey @kevin - Sorry for the late reply, you've probably already figured out the question, but the only disabled win condition should be Time/Turn. All the other win conditions are enabled, but feel free to change any of the scenario settings from within the Civ 5 SDK, it's pretty simple. Thank you for your kind words as well, I hope you had a great time with the map! :cuphead:
kevin Jan 8 @ 7:45pm 
This map is exactly what I was searching for! Beautifully done, provides a sense of knowing where you are but still exploring and seeing what resources and civs/city-states lie ahead.

I didn't have any issues with the starting year, 4000 BC as normal,

I am curious though as I'm starting a game, are all win conditions besides domination disabled and no turn count ending? That was my preference in Civ 6 but I'm trying out 5 after having it recommended to me. Thanks
ethan is myself  [author] Jan 16, 2024 @ 7:07pm 
@Aegon the Conqueror Hello, make sure you check "Load Scenario" after selecting the map. It will be highlighted under the map type. And unfortunately, TSL and scenarios aren't compatible with the advanced settings. To change the map/scenario conditions, you'll have to change the settings in the "Scenario Editor" tab from within the Civ 5 SDK.
Hope this helps!
Aegon the Conqueror Jan 16, 2024 @ 6:29am 
Hi, tried it but the TSL is not working, tried playing as Rome a couple of times and keeps on starting on random locations, not in Italy. Maybe I did not load it correctly? I did load it as a mod and started a new game with advanced game setup.
ethan is myself  [author] Jan 15, 2024 @ 3:46pm 
@VinceJulien14 I just installed Lekmod, since I haven't used it before, and the issue, from what I can tell, is from loading the scenario. I believe that if you're loading any scenario on any map, then you won't be able to adjust the advanced settings. There's not an easy way, that I know of, to load the map and enable the scenario, and still adjust the advanced settings. You'll either have to play with the scenario off, so no TSL, or you could possibly manually set Civ and City-state positions in-game with other mods.

Feel free to let me know if you have any other questions, I don't mind helping out :)
VinceJulien14 Jan 15, 2024 @ 7:58am 
Another quick question sorry, is there an easy way to make this work with Lekmod? I think they clash with eachother in the advanced setup screen
ethan is myself  [author] Jan 13, 2024 @ 1:28am 
Thank you for the kind words, I appreciate it. I've just finished uploading the maps, here's a link to the workshop page if you're interested:

https://steamcommunity.com/sharedfiles/filedetails/?id=3138233826

I've included 7 maps, with the full description of each one on the workshop page. Screenshots included!

Wishing you the best!
yanivtal2003 Jan 13, 2024 @ 12:48am 
Yeah, what Vince said
VinceJulien14 Jan 12, 2024 @ 10:16pm 
I really appreciate you taking the time. It’s pretty awesome that you’re still involved in such an old game. Thanks a lot!
ethan is myself  [author] Jan 12, 2024 @ 10:09pm 
@VinceJulien14 Yes, I just tested a map where I removed all the ruins and barbarians, and they're spawning randomly. I should be able to upload the maps tonight, but feel free to tweak the map yourself if you'd rather not wait a couple hours :)