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I didn't have any issues with the starting year, 4000 BC as normal,
I am curious though as I'm starting a game, are all win conditions besides domination disabled and no turn count ending? That was my preference in Civ 6 but I'm trying out 5 after having it recommended to me. Thanks
Hope this helps!
Feel free to let me know if you have any other questions, I don't mind helping out :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3138233826
I've included 7 maps, with the full description of each one on the workshop page. Screenshots included!
Wishing you the best!
I also looked around in the SDK for a bit, and didn't find any option to remove the natural wonders and barbarians all at once, so they're set in place unless you were to remove them all by hand.
I'll spend some time removing the barbarians, ancient ruins, and other features of the map to make it easier for you and anyone else to edit the map to their liking. I'll upload several edited maps to a different workshop file, so I'll post a comment with the link to the workshop page once I upload it.
If you have any other questions, I'd be happy to answer them as best I can :)
Having more natural wonders is also just a bit more fun, since it gives more of a reason to expand outward and have cities by the wonders. Otherwise, certain parts of the map would feel emptier and more boring to me personally.
Of course, you can always tweak the map to your liking through the SDK. There's instructions on how to do so further in the comment chain. Hope you keep enjoying the map! :)
For the Ottomans, I tried to make the location close to their first capital of Söğüt from 1299. While the in-game location is still a bit off to the west of real-world Söğüt, I wanted the Ottoman capital closer to Constantinople so there would be essentially immediate discovery between the two civs. Sort of like an immediate threat that you would need to plan for at the start of your game if you played either civ.
There are a lot of overlapping timelines in this map regarding civs and cities, so not everything is perfect. It could be considered like an alternate-timeline map, which I think is fun.
Feel free to let me know if you have any other suggestions or criticisms! :)
Regarding what you said in the description here, "Feel free to post any suggestions or terrain oddities", Jerusalem's location is off, and so is Istanbul's. I see what you were trying to do with Istanbul, as it's just a different name for Constantinople, but why not change the Ottoman starting point to modern day Ankara? That's where the current Turkish capital is.
Since the era is tied to technology, you'll have to set the "Starting Era" for each of the Civs and City States. I couldn't find a way to set the era for all of them at once, so you'll have to set the era individually for each Civ and City State. The option is located in the "Scenario Editor" tab in the SDK. Just go into the "Players" and "City States" tabs and set the "Starting Era" to your desired options. Policies can also be edited within this menu, and pretty much all other in-game variables as well (Make sure you load the scenario in-game for the changes to apply). Hope this helps, and glad you're still enjoying the map! :)
How do I change the era?
But when I set 4000 BC, it starts me in 2125 BC.
I don't know what the heck is going on, but I'm satisfied with 2125 BC.
Thanks a lot
I rate your social skills a 5/5
- Make sure you're loading the correct map (To differentiate map names in-game, go to the "Description" tab in the SDK, and set the map name. This will change its name in the map selector in-game.)
- I recommend making copies of the map, and manually placing the new map into your Civ 5 Maps folder directly after you've made your changes. This would stop any override from the original map mod files, or steam auto-updating the map.
- Make sure you save the map before closing out the SDK.
Let me know if this helps, or if you have any other questions on this or another issue! :)
One last question:
How do I change the beginning year?
When I change it in the Scenario editor, I apply the mod together with the whole map, enable "Load Scenario" and the game begins in 1000 BC instead of 2875 BC, which is what I wanted
Go to steam and search for the Civilization 5 SDK. Install it.
Open SDK the select the WorldBuilder option. Here's where it gets complicated.
Open your Civilization 5 MODS folder. (You could try typing "Mods" in your Windows Search bar)
Open the '(TSL) Mare Nostrum (Mediterranean Map)' folder.
Now, drag the Mare Nostrum CIV5MAP file from the folder INTO the Civ 5 SDK Worldbuilder program thing.
The rest is gonna be easy to figure out by yourself.
What you did is truly good work.
Thanks again for the suggestion, I appreciate your interest :)
https://steamcommunity.com/sharedfiles/filedetails/?id=159706572
Faster Building - Marathon
Buildings units and workers all at normal speed while research remain at Marathon
I would suggest rather than preset to Marathon which slows production you incorporate the MOD
" Extra-Slow Research " and normal speed. This slows research down to marathon levels but allows normal production.
The scenario Accurate Earth gets around starting location by having the first city already built. No choice to move your first settler and in some locations lets them be closer. It also lets cities be built three hexes apart.
I hadn't used your map for a while, but something reminded me and I came back to it. I have to be in the right mood to play it though because I call TSL Too Slow and Large.
A couple of years ago I pointed out Spain's +500 gold for being first to find a natural wonder. Since then it appears you've turned the map into a scenario with historical starting locations. Which is good because there is only Gibraltar and Potosi in the Iberian Peninsula for the high payout. Not that it means as much now as all gold costs have gone up by 3 times.
But (yeah I can't let you get away without a but) I started one game as the Ottomans and moved my Settler to the coast and built my starting city on the coast. This put the Byzantine Settler within four hexes so it wouldn't build a city. It just sat there till I got Optics and went over and captured it.
In some other mods a city can be built closer if they are separated by water, i.e. on a different continent. But I just realised you can walk around the Black Sea so actually the two Settlers are on the same continent. So I don't know if this is fixable.