Sid Meier's Civilization V

Sid Meier's Civilization V

(TSL) Mare Nostrum (Mediterranean Map)
95 Comments
ethan is myself  [author] Feb 9 @ 7:30pm 
Hey @kevin - Sorry for the late reply, you've probably already figured out the question, but the only disabled win condition should be Time/Turn. All the other win conditions are enabled, but feel free to change any of the scenario settings from within the Civ 5 SDK, it's pretty simple. Thank you for your kind words as well, I hope you had a great time with the map! :cuphead:
John Dulanius Jan 8 @ 7:45pm 
This map is exactly what I was searching for! Beautifully done, provides a sense of knowing where you are but still exploring and seeing what resources and civs/city-states lie ahead.

I didn't have any issues with the starting year, 4000 BC as normal,

I am curious though as I'm starting a game, are all win conditions besides domination disabled and no turn count ending? That was my preference in Civ 6 but I'm trying out 5 after having it recommended to me. Thanks
ethan is myself  [author] Jan 16, 2024 @ 7:07pm 
@Aegon the Conqueror Hello, make sure you check "Load Scenario" after selecting the map. It will be highlighted under the map type. And unfortunately, TSL and scenarios aren't compatible with the advanced settings. To change the map/scenario conditions, you'll have to change the settings in the "Scenario Editor" tab from within the Civ 5 SDK.
Hope this helps!
Aegon the Conqueror Jan 16, 2024 @ 6:29am 
Hi, tried it but the TSL is not working, tried playing as Rome a couple of times and keeps on starting on random locations, not in Italy. Maybe I did not load it correctly? I did load it as a mod and started a new game with advanced game setup.
ethan is myself  [author] Jan 15, 2024 @ 3:46pm 
@VinceJulien14 I just installed Lekmod, since I haven't used it before, and the issue, from what I can tell, is from loading the scenario. I believe that if you're loading any scenario on any map, then you won't be able to adjust the advanced settings. There's not an easy way, that I know of, to load the map and enable the scenario, and still adjust the advanced settings. You'll either have to play with the scenario off, so no TSL, or you could possibly manually set Civ and City-state positions in-game with other mods.

Feel free to let me know if you have any other questions, I don't mind helping out :)
VinceJulien14 Jan 15, 2024 @ 7:58am 
Another quick question sorry, is there an easy way to make this work with Lekmod? I think they clash with eachother in the advanced setup screen
ethan is myself  [author] Jan 13, 2024 @ 1:28am 
Thank you for the kind words, I appreciate it. I've just finished uploading the maps, here's a link to the workshop page if you're interested:

https://steamcommunity.com/sharedfiles/filedetails/?id=3138233826

I've included 7 maps, with the full description of each one on the workshop page. Screenshots included!

Wishing you the best!
yanivtal2003 Jan 13, 2024 @ 12:48am 
Yeah, what Vince said
VinceJulien14 Jan 12, 2024 @ 10:16pm 
I really appreciate you taking the time. It’s pretty awesome that you’re still involved in such an old game. Thanks a lot!
ethan is myself  [author] Jan 12, 2024 @ 10:09pm 
@VinceJulien14 Yes, I just tested a map where I removed all the ruins and barbarians, and they're spawning randomly. I should be able to upload the maps tonight, but feel free to tweak the map yourself if you'd rather not wait a couple hours :)
VinceJulien14 Jan 12, 2024 @ 9:37pm 
I believe I removed all the wonders already so I’m good there. If I remove the barb encampments and ruins they’ll spawn on their own when I start the game?
ethan is myself  [author] Jan 12, 2024 @ 9:16pm 
@VinceJulien14 Those natural wonders are the most accurate for this map, yes.

I also looked around in the SDK for a bit, and didn't find any option to remove the natural wonders and barbarians all at once, so they're set in place unless you were to remove them all by hand.

I'll spend some time removing the barbarians, ancient ruins, and other features of the map to make it easier for you and anyone else to edit the map to their liking. I'll upload several edited maps to a different workshop file, so I'll post a comment with the link to the workshop page once I upload it.

If you have any other questions, I'd be happy to answer them as best I can :)
VinceJulien14 Jan 12, 2024 @ 1:25pm 
Okay, I’ve started playing around with the SDK and I have a couple questions if you don’t mind! Is it only the two natural wonders (Rock of Gibraltar and Mt Sinai) that should be on this map if you went for complete accuracy? And secondly, is there a way to make barbs and ruins spawn randomly to start a new game? They’re always in the same spots I think? Anyways, thank you so much!
ethan is myself  [author] Jan 11, 2024 @ 9:22pm 
@VinceJulien14 Hello, I'm very glad you're enjoying the map. I'm not sure what causes the issue with barbarians, as I've had difficulties with them in past map versions, but they've worked normally for me the past couple years. So I really don't know, I'd recommend trying different settings if you're having issues.

Having more natural wonders is also just a bit more fun, since it gives more of a reason to expand outward and have cities by the wonders. Otherwise, certain parts of the map would feel emptier and more boring to me personally.

Of course, you can always tweak the map to your liking through the SDK. There's instructions on how to do so further in the comment chain. Hope you keep enjoying the map! :)
VinceJulien14 Jan 11, 2024 @ 8:23pm 
Just discovered this, I love the concept. Just playing around on it now and it doesn’t seem like raging barbarians works properly, they’re not really spawning. And I’m curious the reason you put in so many natural wonders?
ethan is myself  [author] Aug 31, 2023 @ 11:51pm 
P.S. I encourage you to change anything you want about the map through the SDK map editor. All you'd have to do is place the edited map in your maps folder. Personally, I enjoy playing the map without the fog of war, so I can see the entire map from the beginning. I also play with a couple other mods. So feel free to experiment!
ethan is myself  [author] Aug 31, 2023 @ 11:41pm 
Hey @yanivtal2003 I'm glad you're still enjoying the map, and I appreciate you taking the time to make some suggestions. The location for Jerusalem is indeed off a bit, but this was to make sure the other city states in the area had enough space to expand their borders.

For the Ottomans, I tried to make the location close to their first capital of Söğüt from 1299. While the in-game location is still a bit off to the west of real-world Söğüt, I wanted the Ottoman capital closer to Constantinople so there would be essentially immediate discovery between the two civs. Sort of like an immediate threat that you would need to plan for at the start of your game if you played either civ.

There are a lot of overlapping timelines in this map regarding civs and cities, so not everything is perfect. It could be considered like an alternate-timeline map, which I think is fun.

Feel free to let me know if you have any other suggestions or criticisms! :)
yanivtal2003 Aug 31, 2023 @ 7:08am 
Hey, I'm back.
Regarding what you said in the description here, "Feel free to post any suggestions or terrain oddities", Jerusalem's location is off, and so is Istanbul's. I see what you were trying to do with Istanbul, as it's just a different name for Constantinople, but why not change the Ottoman starting point to modern day Ankara? That's where the current Turkish capital is.
ethan is myself  [author] Feb 8, 2023 @ 9:54pm 
@yanivtal2003 Hello, sorry for the late reply (been busy). If you still need help, here's how to change the era:

Since the era is tied to technology, you'll have to set the "Starting Era" for each of the Civs and City States. I couldn't find a way to set the era for all of them at once, so you'll have to set the era individually for each Civ and City State. The option is located in the "Scenario Editor" tab in the SDK. Just go into the "Players" and "City States" tabs and set the "Starting Era" to your desired options. Policies can also be edited within this menu, and pretty much all other in-game variables as well (Make sure you load the scenario in-game for the changes to apply). Hope this helps, and glad you're still enjoying the map! :)
yanivtal2003 Feb 5, 2023 @ 10:25am 
Oh, another question.
How do I change the era?
ethan is myself  [author] Feb 2, 2023 @ 10:24am 
@yanivtal2003 Very odd, but I'm glad you found a workaround at least haha. Happy to hear you're still enjoying the map! :)
yanivtal2003 Feb 2, 2023 @ 4:28am 
Weird, when I set the year to 2875 BC, it starts the game at 1000 BC.
But when I set 4000 BC, it starts me in 2125 BC.

I don't know what the heck is going on, but I'm satisfied with 2125 BC.

Thanks a lot
I rate your social skills a 5/5
ethan is myself  [author] Feb 1, 2023 @ 11:22am 
@yanivtal2003 Hello, I was able to change the start year to 2875 for all game speeds (Just in case the speed was an issue, which it doesn't seem like it is.) To do this, I loaded a copy of the map in the SDK, went into the "Scenario Editor" at the top, set the start year to 2875, then saved the map. I'm not sure what issue you're having, but here are some things that would be worth double-checking:

- Make sure you're loading the correct map (To differentiate map names in-game, go to the "Description" tab in the SDK, and set the map name. This will change its name in the map selector in-game.)
- I recommend making copies of the map, and manually placing the new map into your Civ 5 Maps folder directly after you've made your changes. This would stop any override from the original map mod files, or steam auto-updating the map.
- Make sure you save the map before closing out the SDK.

Let me know if this helps, or if you have any other questions on this or another issue! :)
yanivtal2003 Feb 1, 2023 @ 7:47am 
@ethan is myself
One last question:
How do I change the beginning year?
When I change it in the Scenario editor, I apply the mod together with the whole map, enable "Load Scenario" and the game begins in 1000 BC instead of 2875 BC, which is what I wanted
ethan is myself  [author] Jan 30, 2023 @ 2:13pm 
Hey @yanivtal2003 - Here's how to change the scenario speed from within the SDK in case you haven't figured out how to yet (From a previous message in this comment thread) "To change the scenario speed in the SDK, you click on "Scenario Editor" at the top, then change the "Default speed" to your preferred setting. Save the map file, then paste it into your Civ 5 Maps folder." - Let me know if you need any more help :)
yanivtal2003 Jan 29, 2023 @ 12:55pm 
...I'm still trying to figure out how to change the game speed.
yanivtal2003 Jan 29, 2023 @ 10:22am 
EXPLANATION FOR HOW TO CHANGE THE GAME SPEED, OR MAKE LITTLE CHANGES TO THE MAP.
Go to steam and search for the Civilization 5 SDK. Install it.
Open SDK the select the WorldBuilder option. Here's where it gets complicated.

Open your Civilization 5 MODS folder. (You could try typing "Mods" in your Windows Search bar)
Open the '(TSL) Mare Nostrum (Mediterranean Map)' folder.

Now, drag the Mare Nostrum CIV5MAP file from the folder INTO the Civ 5 SDK Worldbuilder program thing.


The rest is gonna be easy to figure out by yourself.
ethan is myself  [author] Jan 20, 2023 @ 10:07pm 
@yanivtal2003 Thank you, I'm glad you enjoy the map :)
yanivtal2003 Jan 20, 2023 @ 11:02am 
Your project is amazing, Ethan
What you did is truly good work.
ethan is myself  [author] Oct 4, 2022 @ 7:55pm 
@Chrissant 짜노 I'm glad you enjoyed this map enough to want another by me; however, I don't think I'll be making another map in Europe, and I don't have any plans to make another map of another region. The scale of this map is ideal to me, it includes everything I'd look for in a map of Europe. Regions outside of the ones already included would be outside of the scope of the Roman Empire at its zenith. (Russia & Mongolia are already outside the original scope, but I wanted to include them as to not make the northeast region empty.) Including more regions would also mean scaling the current map down, as maps can only be so big. That would mean the islands of the Mediterranean would be smaller, which I wouldn't enjoy.

Thanks again for the suggestion, I appreciate your interest :)
Chrissant Oct 4, 2022 @ 4:14am 
Perhaps.. an upgraded version of a map like this, just scaled a bit larger?
https://steamcommunity.com/sharedfiles/filedetails/?id=159706572
Chrissant Oct 4, 2022 @ 4:13am 
Have you ever considered making a larger version of this map? A lot of folks still playing Civ 5 are hardcore history fans and use big overhauls like Vox Populi. I think many users would appreciate a historically immersive map like this, just a wee bit bigger to incorporate more of Britain and Scandinavia and the east. Total War maps are a great example of an excellent attempt to scale the old world.
ethan is myself  [author] Jul 25, 2022 @ 7:49pm 
@kensw Glad you were able to find a mod to solve that problem! I'll check it out sometime :)
kensw Jul 25, 2022 @ 12:08am 
I found a mod that solves the problem
Faster Building - Marathon
Buildings units and workers all at normal speed while research remain at Marathon
ethan is myself  [author] Jul 14, 2022 @ 7:31pm 
@kensw I can't incorporate any mods into the Map itself, but absolutely feel free to change any settings in the Civ 5 SDK that you aren't able to change in-game :) (You can download the SDK here on Steam, just display "Tools" in your library settings and you should be able to find it.)
kensw Jul 14, 2022 @ 6:16pm 
Suggestion : Just tried your mod scenario I find production MUCH too slow.
I would suggest rather than preset to Marathon which slows production you incorporate the MOD
" Extra-Slow Research " and normal speed. This slows research down to marathon levels but allows normal production.
ethan is myself  [author] Apr 26, 2022 @ 12:44pm 
@Zafeiri Great to hear! Glad I could help :)
Zafeiri Apr 26, 2022 @ 12:34pm 
Thanks for the help i managed to do it in the SDK! Enjoying the map/scenario very much!
ethan is myself  [author] Apr 24, 2022 @ 6:19am 
@Zafeiri Hello! Very happy to hear you're enjoying the map and TSL scenario :) - The game speed can of course be adjusted before starting a game when not loading the scenario; however, if you'd like to change the scenario speed you'll need to adjust it within the Civ 5 SDK. You can download the SDK on steam, and you can access the Map file in your Civ 5 Mods folder. To change the scenario speed in the SDK, you click on "Scenario Editor" at the top, then change the "Default speed" to your preferred setting. Save the map file, then paste it into your Civ 5 Maps folder. - I didn't see any way to allow changing the scenario speed in-game, which is just not great. - I could also just send you the Map file on steam with a different speed if you're not able to download the SDK yourself :)
Zafeiri Apr 24, 2022 @ 5:14am 
Love the map and scenario but is there any way to change the gamespeed to standard or is it only set to marathon?
ethan is myself  [author] Apr 19, 2022 @ 5:04pm 
@KiwiSteve Hello! I personally like having the choice of having your starting city in a different location, since a small change in the early game can go a long way. - The map is quite large though yes haha, I come and go from it myself. Happy to hear you got back into it after some time though! :)
KiwiSteve Apr 19, 2022 @ 4:23pm 
Hi Ethan
The scenario Accurate Earth gets around starting location by having the first city already built. No choice to move your first settler and in some locations lets them be closer. It also lets cities be built three hexes apart.
I hadn't used your map for a while, but something reminded me and I came back to it. I have to be in the right mood to play it though because I call TSL Too Slow and Large.
ethan is myself  [author] Apr 19, 2022 @ 3:21am 
@Chrissant 짜노 Thank you! Happy to make the map better with all the suggestions :)
ethan is myself  [author] Apr 19, 2022 @ 3:20am 
@KiwiSteve Hello, thank you for letting me know about that bug! I've updated the map to fix something like that happening with the Ottomans, and with Austria too. I've looked over the entire map looking for other instances where that could happen and didn't find any others. You can still settle the Ottoman's first city inland or on the coast on the first turn, but now only on the tile directly to the left of the Ottoman's starting position. - Glad to see you're still playing and enjoying the map! :)
Chrissant Apr 19, 2022 @ 2:17am 
Excellent updates all. Thanks for the work ethan.
KiwiSteve Apr 18, 2022 @ 4:18pm 
Hi Ethan
A couple of years ago I pointed out Spain's +500 gold for being first to find a natural wonder. Since then it appears you've turned the map into a scenario with historical starting locations. Which is good because there is only Gibraltar and Potosi in the Iberian Peninsula for the high payout. Not that it means as much now as all gold costs have gone up by 3 times.
But (yeah I can't let you get away without a but) I started one game as the Ottomans and moved my Settler to the coast and built my starting city on the coast. This put the Byzantine Settler within four hexes so it wouldn't build a city. It just sat there till I got Optics and went over and captured it.
In some other mods a city can be built closer if they are separated by water, i.e. on a different continent. But I just realised you can walk around the Black Sea so actually the two Settlers are on the same continent. So I don't know if this is fixable.
ethan is myself  [author] Apr 18, 2022 @ 11:55am 
@Chrissant 짜노 Just updated the map and screenshots! - Also, the map isn't far east enough to include the Zagros mountains unfortunately, nor the Persian Gulf. I included as much of Mesopotamia as I could - The Caucasus Mountains are featured quite prominently as well in the area of modern and historical Armenia :) - Thank you again for your suggestions, I'm quite happy with the map as it is now :)
Chrissant Apr 18, 2022 @ 4:24am 
No no you did all the work. Great job. Last thing from me is that, I think you could reflect a bit more of the Zagros Mountain range for the start location of Persia. Same could be said about the Armenian heartland, which was historically very mountainous. I love how you reflected very well how northern Iran was a very different place climate wise. Everything is just wonderful. Again good job. Look forward to all the changes :)
ethan is myself  [author] Apr 18, 2022 @ 3:13am 
@Chrissant 짜노 I should have all the changes made by the morning (PST for me). Thanks again for all your kind words and interest in the map! :)
ethan is myself  [author] Apr 18, 2022 @ 3:11am 
@Chrissant 짜노 4. Other details you mentioned - Whales; I had only looked at a couple of references for the range of whales around the oceans, with this being the main one: ( https://www.dailymail.co.uk/sciencetech/article-10521417/World-s-whales-facing-increasing-threats-migration-superhighways.html ) I've looked at some other maps of whale habitats, and will be adding some to the North Sea between Britain and the Mainland :) - The desert in Mesopotamia is also fairly accurate, as the area receives very little rainfall, with the Euphrates and Tigris being the main drivers of life for the region :)