Hearts of Iron IV

Hearts of Iron IV

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Spawn Historical Battleships
   
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1.247 MB
7. feb. 2020 kl. 3:44
6. nov. 2022 kl. 7:03
7 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Spawn Historical Battleships

Beskrivelse
With Man the Guns update we can finally create our ultimate battleship.

Unfortunately, AI is beyond stupid and will never build any of the advanced battleship designs.

This mod adds new decisions - that can also be used by AI player - to create new designs and produce battleships.

Decisions are visible when new ship hull tech is researched. AI players will receive tech for free.

List of battleships added:
HMS King George V
HMS Prince of Wales
HMS Duke of York
HMS Anson
HMS Howe
USS North Carolina
USS Washington
USS South Dakota
USS Indiana
USS Massachusetts
USS Alabama
USS Iowa
USS New Jersey
USS Missouri
USS Wisconsin
USS Alaska
USS Guam
*KMS Scharnhorst
*KMS Gneisenau
KMS Bismarck
KMS Tirpitz
IJN Yamato
IJN Musashi
*RN Littorio
*RN Vittorio Veneto
*RN Roma
*RN Impero
18 kommentarer
Silver Crescent 30. nov. 2023 kl. 17:13 
does this still work?
salamander_svk  [ophavsmand] 15. nov. 2022 kl. 10:20 
Ships are created by loading OOB files (order of battle). You can find these files in history\units\ folder. I didn't make one for Albania, so you will have to create one yourself and put it in your history\units\. If you're not sure, take a look at some of my files. Then, you can load OOB from events or decisions by using "load_oob" command.

Quick and easy way to get an event is to modify "TestEvents.txt" file. Add load_oob to the first event, in your case it should look like this:

# Test Event 1
country_event = {
id = test.1
title = test.1.t
desc = test.1.d

immediate = {
ALB = { load_oob = "albania_fleet" }
}
trigger = {
}

is_triggered_only = yes

option = {
name = test.1.a
}
}
Lord_Anto 15. nov. 2022 kl. 8:06 
Hi great mod, just wanted to know if there is any way to use the spawning mechanic for another country like say Albania (just an example). Is there an event I need to type in or something to enable the decision?
Thanks in Advance
salamander_svk  [ophavsmand] 30. aug. 2022 kl. 11:29 
I will definitely look into Germany problem. Mod has to be updated anyway for new DLC patch.
It used to be that AI would cancel any capital ship even if 99% complete. But as you can see, Paradox is constantly updating the game's AI. Maybe this mod is no longer needed.
ComradeFloppy 27. aug. 2022 kl. 7:07 
The German AI finishes building Scharnhorst and Gneisenau, and does the decisions for building them. So it builds 4 Scharnhorst classes, 2 of which are named Bismarck and Tirpitz. I can easily fix this by tag switching to Germany at the start of the game and cancelling Scharnhorst and Gneisenau production but it would be nice if this was fixed. Love this mod, hope you continue to update it.
DarthDogimus 4. apr. 2022 kl. 14:06 
I do hope that you continue this mod. I would love to see the possible Montana Class of US battleships. I know that Japan, United States, Great Britain, and Germany all had plans for super battleships.
Silver Crescent 11. dec. 2021 kl. 22:14 
Would be great to get this for the New Technology mod
authentic_tincan 20. nov. 2021 kl. 16:07 
it says the ai has only 1000 battleship power?
salamander_svk  [ophavsmand] 24. feb. 2021 kl. 18:00 
If you're talking about NRM2 then I do have a version of this mod that is compatible.
Look here https://steamcommunity.com/sharedfiles/filedetails/?id=1917400564

It may be a bit outdated, but could still work with NRM2.
JamieA 24. feb. 2021 kl. 14:56 
could u use the naval rework mod with this