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Quick and easy way to get an event is to modify "TestEvents.txt" file. Add load_oob to the first event, in your case it should look like this:
# Test Event 1
country_event = {
id = test.1
title = test.1.t
desc = test.1.d
immediate = {
ALB = { load_oob = "albania_fleet" }
}
trigger = {
}
is_triggered_only = yes
option = {
name = test.1.a
}
}
Thanks in Advance
It used to be that AI would cancel any capital ship even if 99% complete. But as you can see, Paradox is constantly updating the game's AI. Maybe this mod is no longer needed.
Look here https://steamcommunity.com/sharedfiles/filedetails/?id=1917400564
It may be a bit outdated, but could still work with NRM2.