Total War: ATTILA

Total War: ATTILA

3,170 értékelés
Medieval Kingdoms 1212 AD Scripts
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Címkék: mod, Campaign
Fájlméret:
Közzétéve:
Frissítve:
343.427 MB
2019. dec. 11., 18:10
márc. 26., 6:45
50 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Medieval Kingdoms 1212 AD Scripts

Leírás
MK1212 Scripts Component:
This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's campaign.

Special thanks to Causeless, Drunk Flamingo, Marthenil, Hardballer, and various C&C Modding Den discord users for their help!

Main Features:
Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.
Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
Challenges: If you find the campaign too easy or just want to shake things up a bit, challenge campaigns are available when starting a new campaign.
Crusades: Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
Decisions: Enact decisions that can affect your ruler or your realm.
Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
Holy Roman Empire System: Factions in the Holy Roman Empire are represented in the HRE system, complete with elections, imperial decrees, and reforms.
Increased Building Slots: Increased the number of building slots in settlements from 6 to 10.
Ironman Mode: Play with manual saving disable and unlock custom achievements!
Nicknames: Characters gain nicknames as a consequence of their actions or the traits that they have.
Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
Region Trading: Regions can be traded with AI factions, with weighted values based on diplomatic attitude, distance from their borders, and the value of the regions' buildings.
Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars.
World Events: The world itself will not stand idle as you progress through the campaign. Invasions, great plagues, famines, and climate change can all ravage the land.

Coming Soon:
AI & Multiplayer Population System Support
College of Cardinas & Playable Papacy
New Decisions & Story Events
Republic Mechanics

Recommended Mod Load Order
Medieval Kingdoms 1212AD Scripts
All Settlement Walled - Siege Map Replacer
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Music


Note: This mod currently only supports English unless you also have a translation submod enabled.

View a more detailed FAQ on the main mod workshop page.

MK1212 Scripts Github[github.com]

MK1212 Development Trello[trello.com]

Please let me know of any bugs you encounter!
Népszerű témák Összes megnézése (161)
8
jún. 17., 13:29
Saving is broken
yf
10
márc. 9., 13:39
Mod missing
Squee
8
júl. 14., 14:51
HRE doesn't work anymore?
Luke_Lykos'91
2 016 megjegyzés
Daahaka szept. 21., 17:37 
Please add recruitable Tatar horse archers for Poland.
Bobby Ben szept. 17., 10:27 
Hi. There is something wrong with papal state. I'm at 20 turn and i have -3 status XD. Is there some way to fix it?
Jaypeeeee szept. 16., 9:00 
thanks for this, this mod is the reason why i bought the game
Nazarius szept. 14., 9:35 
a friend and I in a joint company always have desynchronization on the 38th move, and some of the governor's edicts in the company do not work, please fix it, because it is a very cool mod. it is impossible to play without it. constant resynchronization
crusader1189 szept. 6., 20:25 
how do i download these packs?
Master Yi szept. 2., 10:05 
Is it possible to play the 1212AD campaign in COOP multiplayer with the scripts enabled or does it still lead to desync issues? If this is the case has anybody tried the COOP multiplayer campaign without the scripts enabled?
Bobby Ben szept. 1., 2:49 
i have couple advice for you to get this mod better. Make 4 turns per year instead of 2. Winter is too often, this slows campaing too much. Make more diverse units in some countries. Poland for example has some basic units that all countries have while france and england has wide diversity. If you dont want to make more, diversy units then make them weaker or stronger depending on country.
CERBERUS aug. 31., 9:53 
how do i download it
its not working
twarns1 aug. 29., 16:47 
CAN WE PLEASE HAVE SHIPS
fanhouxizao aug. 23., 7:59 
why is the anti corruption building not working? after doing agent actions there is no notification, missing governor in the family tree, why is this mod so broken now?? played a 2 years ago it was great, no random bugs and units were actually balanced. and still NO NAVY.........