Cities: Skylines

Cities: Skylines

1,206 evaluări
Real Neutral LUT - for Relight, Daylight Classic and Vanilla
2
4
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
269.487 KB
14 oct. 2019 la 14:12
1 notiță privind schimbările ( vizionare )

Abonează-te pentru a descărca
Real Neutral LUT - for Relight, Daylight Classic and Vanilla

În 1 colecție creată de creativeDEX
Dexter's LUT Collection
20 obiecte
Descriere
Real Neutral LUT by Dexter


How to use a Color Correction/LUT?
Change the Color Correction/LUT every time you want in the graphic settings of the game.
This change the lightning, coloring, saturation and contrasts.

------------------------------------------------------------------------------------------------------

This item contains three Color Corectiosns/LUTs for Relight and three for all other graphic setups:

Real Neutral - Relight Colorless
Real Neutral - Relight Neutral
Real Neutral - Relight Vibrant

Real Neutral - non Relight Colorless
Real Neutral - non Relight Neutral
Real Neutral - non Relight Vibrant


------------------------------------------------------------------------------------------------------

Relight versions:
This LUTs are created for the Relight Mod because this mod is reducing brightness and contrast really hard. This means the LUT files has higher contrast and brightness by default. With Relight and the neutral LUTs you get most freedom for creating your own color balance setup.

Relight settings used for screenshots


non Relight versions:
This Files works for most setups and themes. Vanilla sun can be really bright on some themes, thats why i recommend Daylight Classic with the setting "classic sunlight intensity" or Ultimate Eyecandy for changing the brightness.

------------------------------------------------------------------------------------------------------

Hi everyone,

here is a neutral LUT with best balanced color and a great clear view.
The Color Corection/LUT package is created for two different setups, one for Relight and one for vanilla or all other setups like Daylight Classic with classic sunlight intensity. Both setups comes in three different version and the only difference between is the saturation(for different tastes): neutral, colorful and colorless.

Real Neutral - Neutral
The middle version with most balanced saturation.
Real Neutral - Vibrant
A really vibrant version with higher saturation.
Real Neutral - Colorless
For everyone who loves grey, this version has more reduced saturation.

------------------------------------------------------------------------------------------------------

Recommended Graphic Mods
Laviante 2.0 - Map Theme
Relight (for Relight versions)
Softer Shadows (for non Relight Versions)
Daylight Classic (for non Relight Versions)
Ultimate Eyecandy (works for all setups)
Dynamic Resolution (works for all setups)
PostProcessFX (works for all setups)

------------------------------------------------------------------------------------------------------

Support me if you like:
Donate[www.paypal.com]


enjoy!
Discuții populare Vezi toate (1)
0
2 ian. 2022 la 6:44
What is the different between this mod and Daylight Classic mods?
nhatanh0475
45 comentarii
daft 1 apr. 2023 la 10:46 
Your description of the various interactions and uses for all the LUT and graphic related mods is the most concise and satisfactory I've seen. Finally unsubbing from Daylight Classic!
Earl of Al 6 mai 2022 la 12:41 
@creativeDEX
I looked at the comparison pictures and saw no differences.

I'll subscribe to it and see if there are noticeable differences ingame...
It's looking good, maybe I'll notice differences between the CC/LUTs ingame.
cahilart 6 mai 2022 la 10:37 
for me realnatural looks like a google map render, and colorless like some satellite images. Love it, i use Real Neutral LUT from a long time now.
creativeDEX  [autor] 6 mai 2022 la 9:50 
@Earl of Al
There are just slightly changes between the three versions.
10% saturation is the difference(no color balance or anything else is edited). You can see this in the comparison pictures:
https://steamuserimages-a.akamaihd.net/ugc/771730460393335728/89B9FE756CE9702CFCF5111A427A16773D3D24DE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

@[2RCP] Enzo
Thank you.
Earl of Al 6 mai 2022 la 3:46 
What are the differences between vibrant neutral and colorless? I don't see any differences between them in the screenshots....
[2RCP] Enzo 19 dec. 2021 la 2:04 
Probably one of the best if not the best LUT ever...
good to see you're still around @CreativeDEX :)
cahilart 18 dec. 2021 la 17:49 
@creativeDEX someone needs to make a quay road of this kind of retaining wall
creativeDEX  [autor] 18 dec. 2021 la 11:27 
@cahilart
Ok the retaining wall was not easy to get, this simpel looking detail took me days to get this. I tried lot before etc. . This in the picture is just a slope network combined w lot more decals as texture. Not easy to use bcs you need to be bit good w editing the terrain. This is the slope network i use for this(grass and concrete version included):
https://steamcommunity.com/sharedfiles/filedetails/?id=1674146668
and this decal pack as texture(second decal in this pack):
https://steamcommunity.com/sharedfiles/filedetails/?id=881628000

You will need Move It mod to get the decals in best position(height):
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021&searchtext=move+it
and also Decal Prop Fix for this kind bigger decals(link for this mod on the linked decal).
creativeDEX  [autor] 18 dec. 2021 la 11:27 
@cahilart
Street or road texture/color depends on roads used and theme texture, in this i used the Laviante 2.0 theme+NEXT2 Hwy roads. But any other rural hwy road or any road should have same texture w the Laviante theme. In this pic roads texture could look bit different or more detailed bcs i use a lot of props/decals to add more details. Map Theme link is in the description.
cahilart 15 dec. 2021 la 8:12 
@H E N N E how can I make my streets look like yours?? ( colourwise)

dude, I've looked everywhere for a retaining wall that looks like the one you show in the first screenshot.
It seems that @H E N N E is also looking for the same thing.
I was wondering if you could give us a clue of what you used.