Space Engineers

Space Engineers

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AQD - Conveyor Expansion
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
29.224 MB
Sep 15, 2019 @ 1:16pm
Apr 30, 2022 @ 12:57pm
13 Change Notes ( view )

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AQD - Conveyor Expansion

In 1 collection by enenra
AQD - A Quantum of Depth
23 items
Description
Current version: 2.1a
Please refer to the changelog for patch notes.


This mod adds several new conveyor tube shapes, as well as armored versions of all conveyor tubes to the game, allowing you more freedom when designing your conveyor systems. It also adds other miscellaneous conveyor-related blocks, such as the Conveyor Access, which is a half-block of the size of an air vent that allows you to access your cargo network without having to place a cargo container.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





New Conveyor Shapes
The mod currently adds the following new conveyor shapes:
  • Conveyor X Junction
  • Conveyor Tube Junction
  • Conveyor Endcap
  • Conveyor Tube 5x1
Armored Conveyors
Furthermore, the mod contains armored versions of all conveyor tube shapes:
  • Conveyor Tube
  • Conveyor Corner
  • Conveyor T Junction
  • Conveyor X Junction
Miscellaneous Conveyor Blocks
  • Conveyor Access - It allows for easy access of the conveyor system without having to place a cargo container and only taking up a half block's space.
  • Conveyor Air Vent - Same functionality as the vanilla air vent but mounted onto a full conveyor junction block.

[discord.gg]
[github.com]




General notes
  • Green / Yellow indicators for connectivity are iffy. This is unfortunately a limitation within Keen's emissive code that only supports up to two connections for conveyor tubes.
  • I will add additional blocks to the pack but I'm as of now not comitting to adding additional conveyor shapes. I've got some ideas there but I think what I've got in now covers most use cases and at some point, adding too many shapes will make using all of them more annoying.
  • The conveyors are only for large grid. I don't currently have plans to make versions for small grid.
Mod usage
  • Please do not upload any alternative version of this mod without receiving permission from me first.




  • Archan79 - For fixing the mess that was my initial tube junction model.

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214 Comments
Morpheus Jan 3 @ 12:16pm 
Thanks
enenra  [author] Jan 3 @ 7:32am 
Yes they are.
Morpheus Jan 2 @ 2:35pm 
Unfortunately I don't see a search tab for the comments for my particular question. I'm sure you've already answered this before, please forgive me, but are these armored conveyors airtight?
Volg Nov 9, 2022 @ 7:29pm 
Can you add a mergeless conveyor to this pack?
enenra  [author] Oct 24, 2022 @ 10:14am 
The junction block is in the armored conveyor blockgroup.
Doctorcool2004 Oct 24, 2022 @ 8:25am 
Hi, getting a similar issue to @Hi5 Me . The conveyor junction block just doesnt exist and I have progression turned off. Wondering if a fix has been found or if anyone has any ideas?
PurpleRose Sep 15, 2022 @ 3:29pm 
Love this mod. Any plans for small grid version? Would really come in handy for my rover.
Abisius Sep 4, 2022 @ 11:07pm 
@Hi5 Me
did you already check for file corruption or a newly introduced modconflcit?
if not try the standard first aid list (file paths may vary for servers or non windows users):
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion with different orders of the mods till you found the conflict or if you have gone through all mods to find that there is no modconflict.
Hi5 Me Sep 4, 2022 @ 6:16pm 
i did, it just keeps saying that i dont have the conveyor junction, spawning with creative works fine but the projector wont load them
enenra  [author] Sep 4, 2022 @ 1:01pm 
Turn off progression, probably.