RimWorld

RimWorld

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[WD] Reinforced Doors
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
151.921 KB
Sep 8, 2019 @ 6:11am
Mar 15, 2024 @ 11:36am
6 Change Notes ( view )

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[WD] Reinforced Doors

In 1 collection by Sand Dog
Wemd mods (All)
19 items
Description
Description:
A small content mod which adds stronger versions of Vanilla doors and autodoors.
Just some doors. And nothing more.

Balance Note: the mod is pretty OP, so I don't recommend to play it. I support it only because some people like it.

State: Completed. No changes planned.

Features:
1. Adds 2 new doors: reinforced door and reinforced autodoor.
Usual doors - 160hp, reinforced doors - 300hp, Vanilla walls - 300hp.
(The final hp depends on the material)

Cost:
Door: 25 material. 850 work.
Autodor: 25 material, 40 steel, 2 components. 1100 work.
_
Reinforced Door: 50 material, 30 steel. 2000 work.
Reinforced Autodoor: 50 material, 60 steel, 4 components.


Known Issues:
- None.

Saved games compatibility:
Installation: no known problems.
Remove: no known problems, not recommended.

Other mods compatibility:
Compatible:
1. [v1.0]-LinkableDoors
2. DontBlockDoorMod[1.0]
3. Hold Open Opens Doors
4. Open Door Manually[1.0]
5. The majority of other mods.

Incompatible:
1. Combat Extended (I won't make a patch. Have no idea how to deal with it)


79 Comments
GVLT Mar 25 @ 2:32am 
Hi, may I suggest lowering power consumption to 100W. It's extremely high compared to now vanilla security door and in high tech colonies tend to eat up quite a lot of power.
Angrysquirrel May 11, 2024 @ 4:38pm 
Sweet goodness. Thanks!
V4D4RS F1ST May 10, 2024 @ 7:42am 
This is honestly one of those mods that should be in the base game. It's kind of silly that doors only have 1/4th the strength of the same materials walls.
Puppydoll May 1, 2024 @ 3:10pm 
Assuming this won't happen, but would still be a great addition now that double doors are in the game and other mods.
Puppydoll Apr 20, 2024 @ 7:23am 
With the new double doors added in 1.5 and also expanded up on in the "simple double doors" mod, it would be interesting if this could get the functionality as well. No trouble if not, though!
Cubile Oddity Jan 3, 2023 @ 11:16am 
is it possible 1*2 and 1*3 door ?
BioDiesel112™ Jan 2, 2023 @ 2:41am 
do you have Planned to add Doubledoors in Future ?:steamhappy:
Delta1138 Dec 2, 2022 @ 7:23am 
@Wemd it might be a mod conflict but I can't figure out what would be doing it because it's not affecting the vanilla doors and it doesn't generate any errors that I noticed (although it was a fps drop that made me start looking for issues). What tipped me off this time was all the animals I'd sold to a trader were still in their old pen but the trader had left 3 days prior, just eating the kibble and sleeping. So I checked the doors and saw there was a clear path of open doors except one closed (not forbidden or anything) reinforced door at base entrance.
Sand Dog  [author] Dec 2, 2022 @ 1:34am 
@Delta1138
This is weird.
Honestly I have no idea what causes it. The mod uses same "Building_Door" class to Vanilla door.
The mod is 3 years old with many subscribers, but I never heard about such problem
Delta1138 Dec 1, 2022 @ 3:44pm 
@Wemb I noticed in my last run, caravan animals from traders or even ones you sell to traders can't seem to navigate these reinforced doors to leave the map when a caravan leaves, they have to be manually left open, I am not sure whether there is a new bit of code since the mods first inception which allows the AI to path correctly/acknowledge them. There is no issue with this on Vanilla doors as far as I could tell.