RimWorld

RimWorld

[WD] Reinforced Doors
90 Comments
Harry_Robinson1 Aug 4 @ 2:44pm 
Update to 1.6 with Odyssey vacuum support: https://steamcommunity.com/sharedfiles/filedetails/?id=3542263265
John Helldiver Aug 3 @ 12:22am 
Works in 1.6, BUT the steel doors are not tagged as airtight, which causes issues on gravships.
Ramachandra Jul 29 @ 9:55pm 
Work fine with 1.6
Mad Alkemyst Jul 16 @ 6:19am 
Absolutely love this mod. I can have reinforced walls but doors are still like tissue paper. You've saved more than a few prison-breaks and murderous rampages from succeeding. Please take care of yourself in a time when all mods are being updated/graded to a new patch point! Much warm cozy comforts to you! :cactuar:
ExterminaTor Jul 15 @ 10:36am 
Update 1.6 please
Bobbarækus Jul 15 @ 10:32am 
A really great mod, thanks a lot for this!
legoholic Jul 12 @ 11:34am 
This mod works in 1.6 (tested with no mods except Harmony and HugsLib running) as is.
StemderS Jul 12 @ 4:48am 
best mod ever, hope you'll make an update :8bitheart:
Rune Dragonfly Jul 12 @ 2:59am 
ah yeah, if an update is possible, thank you in advance. and thanks for all the good time with this mod :D <3
The Gunslinger Jul 11 @ 3:11pm 
Plz update
danzloblaha13 Jul 1 @ 9:10am 
@GVLT then use them only for main entrances ... or are you placing them everwhere ? some time you can amass some vanometric cells and at that time it shouldn´t be problem ? its OP mod, some penalties are only obvious, its perfect as Endgame shelter entrance ... you can make sick airlocks with it which wont break after just 1 or 2 his of anything :steamthumbsup:
GVLT Mar 25 @ 2:32am 
Hi, may I suggest lowering power consumption to 100W. It's extremely high compared to now vanilla security door and in high tech colonies tend to eat up quite a lot of power.
Angrysquirrel May 11, 2024 @ 4:38pm 
Sweet goodness. Thanks!
V4D4RS F1ST May 10, 2024 @ 7:42am 
This is honestly one of those mods that should be in the base game. It's kind of silly that doors only have 1/4th the strength of the same materials walls.
Puppydoll May 1, 2024 @ 3:10pm 
Assuming this won't happen, but would still be a great addition now that double doors are in the game and other mods.
Puppydoll Apr 20, 2024 @ 7:23am 
With the new double doors added in 1.5 and also expanded up on in the "simple double doors" mod, it would be interesting if this could get the functionality as well. No trouble if not, though!
Cubile Oddity Jan 3, 2023 @ 11:16am 
is it possible 1*2 and 1*3 door ?
BioDiesel112™ Jan 2, 2023 @ 2:41am 
do you have Planned to add Doubledoors in Future ?:steamhappy:
Delta1138 Dec 2, 2022 @ 7:23am 
@Wemd it might be a mod conflict but I can't figure out what would be doing it because it's not affecting the vanilla doors and it doesn't generate any errors that I noticed (although it was a fps drop that made me start looking for issues). What tipped me off this time was all the animals I'd sold to a trader were still in their old pen but the trader had left 3 days prior, just eating the kibble and sleeping. So I checked the doors and saw there was a clear path of open doors except one closed (not forbidden or anything) reinforced door at base entrance.
Sand Dog  [author] Dec 2, 2022 @ 1:34am 
@Delta1138
This is weird.
Honestly I have no idea what causes it. The mod uses same "Building_Door" class to Vanilla door.
The mod is 3 years old with many subscribers, but I never heard about such problem
Delta1138 Dec 1, 2022 @ 3:44pm 
@Wemb I noticed in my last run, caravan animals from traders or even ones you sell to traders can't seem to navigate these reinforced doors to leave the map when a caravan leaves, they have to be manually left open, I am not sure whether there is a new bit of code since the mods first inception which allows the AI to path correctly/acknowledge them. There is no issue with this on Vanilla doors as far as I could tell.
Ki Shuya Nov 8, 2022 @ 2:45am 
I too second that Reinforced Walls and this mod go really well together. If nothing else, balancing them together would be awesome. Maybe I'll balance Reinforced Walls to the stats on this.
Roytulin Nov 2, 2022 @ 7:04am 
That's understandable, I believe someone else has updated that one recently, but I appreciate the consideration regardless.
Sand Dog  [author] Nov 2, 2022 @ 4:33am 
@Roytulin @Athena
Hmm... I don't know that mod. Honeslty I update even this one only because people like and need it. I personaly prefer the Vanilla balance without reinforced things
Athena Oct 27, 2022 @ 11:41am 
Yes please, what Roytulin said :)
Roytulin Oct 26, 2022 @ 3:02pm 
Sorry to ask but any chance you'd be willing to pick up a similar mod, Reinforced Walls (by Neceros)? It pairs really well with this but that one is no longer being updated. Thanks for considering!
Sand Dog  [author] Oct 19, 2022 @ 12:45pm 
Updated to 1.4!

@Dragonfly
You're welcome! Glad you find the mod useful :}
Montu Oct 14, 2022 @ 4:23pm 
Hi, big fan of this mod! Are you planning on updating to 1.4? Thank you!
GVLT May 11, 2022 @ 5:05am 
Great mod. don't see how this might be OP, it's just like double doors, but prettier. How about 1x2 and 1x3 versions?
Mr.Ant Apr 20, 2022 @ 9:35pm 
hey so this is a little bit of a request you dont necessarily have to do it but idk who else would and where it would fit but do you think you can add reinforced bridges to this? of stone or steel variety etc. because im trying to not have my bridges break so easy to explosions
axl Jan 22, 2022 @ 6:57pm 
Balance Note: the mod is pretty OP, so I don't recommend to play it. I support it only because some people like it.

you had me at OP. Subscribed.
Kenpa Dec 18, 2021 @ 12:06am 
Has the caravan loop issue been fixed yet? Mod looks awesome, and i'll keep an eye on it.
Slice of Thanatoast Sep 26, 2021 @ 2:29pm 
I can't seem to be able to replicate the issue either, I had it happen 4 times so far where they go through the reinforced door and they immediately panic and run outside only to come back in and now when I spawn caravans with dev mode they seem completely fine
Slice of Thanatoast Sep 26, 2021 @ 12:52pm 
@Delta I can report that this is an issue I just started having and it's really annoying, pretty sure this mod is causing it
Delta1138 Sep 21, 2021 @ 8:15am 
I noticed that this mod causes an odd path finding error if you use designated trade spots/trade management i.e. if you put a trade spot for caravans behind a reinforced door, the caravan pawns get into a loop where they think they are trapped as they enter the base through these doors and walk towards the trade spot (it notifies you of this repeatedly), they then proceed to leave the base and then wander back in. It's like the caravan AI thinks these doors are walls or something, super weird. I removed this mod and the issue has not occurred since, which is a shame because earlier versions of this mod didn't do this. I wonder if it's a load order issue on my part?
ShiningKakera Sep 11, 2021 @ 6:29pm 
So I'm having the weirdest issue with the doors in this mod, where they just randomly lose their stuffable properties and only cost 30 steel to build (or 60 and 4 components for the autodoor). I only have this issue with this mod and the Shoji in Erin's Japanese Furniture. Not exactly sure what's going on here.
McFunk Jul 18, 2021 @ 9:14am 
thank you!
KingDomRock Jul 15, 2021 @ 7:42am 
thx
Sand Dog  [author] Jul 14, 2021 @ 6:54am 
Updated to 1.3!
Kyrox Feb 27, 2021 @ 6:11pm 
Is this compatible with Expanded materials - Metals
tidal Feb 4, 2021 @ 12:30pm 
@Viper
I made something that does this, as well as a few other tweaks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2384322885
Azraile Feb 2, 2021 @ 4:53pm 
never mind found it in spacer furniture
Azraile Feb 2, 2021 @ 4:49pm 
Is there some other incompatiblities? I've added a lot of mods lately and something must have gone wrong because i can't research reinforced doors or build them
Viper Jan 19, 2021 @ 12:20pm 
You know what would be cool? If there was a patch so that the doors from this mod became part of the tech tree entry from NECEROS' Reinforced Walls. We're *all* using both mods together, let's be honest.

As it stands, the doors are buildable at the tribal start but the walls have to be researched. It's minor but wonky.

Maybe the patch could be built into an update for NECEROS' mod, since he gives free license anyway.
Zero Jan 10, 2021 @ 12:42pm 
so quick question, does this also effect pathing cost?
tase Nov 19, 2020 @ 11:21am 
Is the incompatibility with CE something tested/reported? I don't see anything to do with doors in CE, and I just expect this mod to add additional doors with more HP.
Sand Dog  [author] Sep 18, 2020 @ 11:13am 
@NullObject
Oh... I don't know really. Never tried it
IsopropylPod Sep 17, 2020 @ 7:39pm 
Does this work with clutter doors?
Sand Dog  [author] Aug 17, 2020 @ 12:44pm 
@ Cecell
Yes, that's a really good note, thank you! :D
Sand Dog  [author] Aug 17, 2020 @ 12:43pm 
Updated to 1.2!
A bit nerfed for better match to hard base game balance.