Garry's Mod

Garry's Mod

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Draconic Base
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Content Type: Addon
Addon Type: Server content
Addon Tags: Build, Fun
File Size
Posted
Updated
5.696 MB
Aug 28, 2019 @ 2:53am
Sep 7 @ 4:54am
190 Change Notes ( view )

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Draconic Base

Description
GitHub Page[github.com]
Wiki for developers[vuthakral.com]
Support me on Ko-fi[ko-fi.com]



The Draconic Base is a development framework for the content creators of Garry's Mod. It delivers many new modular systems, a lightweight but feature-rich weapon base, and extends greatly upon the game's playermodel customization.
FOR SERVER OWNERS
Due to petty individuals targeting my codebase I have had to make serverside convars not archive. Please see this page on GitHub[github.com] for a config list of all serverside convars.
Legal
The "Draconic Base" is a free-to-use addon. Please adhere to the Garry's Mod Steam Workshop Rules[wiki.facepunch.com]. This notably includes "Do not reupload addons". Please do not reupload the Draconic Base. It is an actively-maintained project, and reuploads will create conflicts. It is a base for a reason. A proper usage agreement can be found in the License file[github.com] on the GitHub.
Help & Support
If you need immediate help with the Draconic Base (or any of my addons), developing with the Draconic Base, want to report a conflict/incomaptibility for me to fix, or just wanting to know what I'm working on then consider joining my Discord[discord.gg] server.
1,821 Comments
holberry20 Nov 7 @ 1:41pm 
[Draconic Base] Warning! A net message (DRCSound) is already started! Discarding in favor of the new message! (DRCSound)
1. EmitSound - lua/draconic/drc_lib.lua:1298
2. DoEffects - lua/weapons/draconic_base/sh_funcs.lua:1260
3. CallShoot - lua/weapons/draconic_base/sh_funcs.lua:1381
4. PrimaryAttackNPC - lua/weapons/draconic_gun_base.lua:399
5. PrimaryAttack - lua/weapons/draconic_gun_base.lua:471
6. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
PixelTheCollie ΘΔ Nov 5 @ 10:15am 
[Draconic Base] lua/entities/drc_shieldmodel.lua:48: bad argument #1 to 'SetModelScale' (number expected, got no value)
1. SetModelScale - [C]:-1
2. unknown - lua/entities/drc_shieldmodel.lua:48
Barry Block Nov 2 @ 5:17am 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:343: attempt to index upvalue 'lerppos' (a number value)
1. v - lua/draconic/cl/experimental_fp.lua:343
2. unknown - lua/includes/modules/hook.lua:102
Asura Nov 1 @ 8:12am 
ik, i was asking if you could make it standalone? again if not whatever i'd figure i'd ask.
Vuthakral  [author] Nov 1 @ 4:59am 
It's just part of the unarmed swep, not a standalone system
Asura Oct 31 @ 10:20pm 
@vuthakral is it possible to make the kick function of the 'unarmed' drc base weapon an action we can do outside of having it active? i randomly found out that holding e and left clicking does that kick, thirdperson animations and all. ik there are others that do this but half of them break with the addons i got, this doesnt. if u cant then u cant but IF its possible would/could you do it?
that1draco Oct 31 @ 5:40pm 
Is it possible to move the enhanced first person mode camera at all, or not yet?
Balooba5000 Oct 21 @ 2:09pm 
help
[Draconic Base] lua/draconic/cl/library.lua:1000: attempt to compare number with string
1. v - lua/draconic/cl/library.lua:1000
2. unknown - lua/includes/modules/hook.lua:102
please
Vuthakral  [author] Oct 14 @ 9:17pm 
I don't want to say no outright, but a way to make that work isn't apparent to me at first thought.
Tongues Oct 14 @ 5:51pm 
Hey! I'm using Arccw and there's a neat interaction where we have Draconic's Third Person with the first person ADS of ArcCW. Is there a way that DTP can have recoil enabled in third person so that it can be more seamless with the first person ADS?