The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Paper Isaac
   
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Aug 5, 2019 @ 5:39pm
Jul 21, 2022 @ 5:46pm
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Paper Isaac

In 1 collection by Mode8fx
Mips96's Mods
13 items
Description
• 10 passive items, 1 trinket, 1 transformation, and 2 challenges
• Repentance and multiplayer support

This modpack contains 11 badges from the Paper Mario series, all adapted to Isaac. It also includes a transformation that is activated upon getting 3 of these passive badges (or a combination of badges and Transformers), a challenge that starts you with the trinket + three passive badges of your choice, and a challenge that starts you with every badge except Double Pain and Slow Go.

If you only like certain items in this pack, you can disable the ones you don't want with Mod Config Menu. There are also individual downloads for each item, plus a download for the transformation + challenges.

Bump Attack
• Passive
• Avoid contact damage from weak enemies, and kill weaker enemies on touch
• Treasure Room pool

When you have this item, all enemies with a max health of <= 0.65x your DPS will turn yellow and not deal contact damage. All enemies with a max health of <= 0.5x of your DPS will turn green, and you can kill them just by touching them. Doing this also gives a few frames of invincibility, meaning you can safely bump-kill enemies that explode upon defeat. It's a great defense against kamikaze-like enemies or enemies that spit out weak flies/spiders!

You can change the effectiveness of this item (specifically, the health amounts) with Mod Config Menu. DPS is simply (damage * tears/second), not accounting for items that fire multiple tears, have a chance of firing more powerful tears, etc. If you have any balancing recommendations, feel free to comment below.

Chill Out
• Passive
• Grants immunity to all non-self-inflicted damage for two seconds upon entering a room
• Treasure Room pool

When you enter a room, you become immune to most damage sources for two seconds. You are not immune to self-inflicted damage (IV Bag, Kamikaze, etc), special non-enemy entities (blood donation machine, devil beggar, etc), or spiked doors. Basically, you can't abuse it.

You can change the invincibility time with Mod Config Menu.

Close Call
• Passive
• Gives a chance to avoid damage when at low health
• Treasure Room and Secret Room pools

When your total health (red hearts + soul hearts) is 1.5 hearts or less, there is a 1/3 chance you will avoid damage and gain one second of invincibility. This stacks multiplicatively with damage avoiding items such as Infamy, Host Hat, and even itself. Just like in its original games, it can be broken if you manage to get two of them!

Double Pain
• Passive
• Take double damage. That's it.
• No item pool (but it can be added to the Treasure Room pool with Mod Config Menu)

This is a (more or less) objectively bad joke item. All it does is double the damage you take. But it also counts toward the Paper Isaac transformation, so it's not completely bad.

Fire Shield
• Trinket
• Become immune to all fire and fire-related hazards

This protects you from all fire and fire-related hazards, including fireplace projectiles. This does not protect against explosions.

P-Up, D-Down
• Passive
• x2 Damage multiplier
• Take double damage
• Treasure Room pool

This item doubles your damage, but also makes you take double damage from all sources, turning you into a glass cannon. Will you take the risk?

Refund
• Passive
• Using an active item drops money depending on item charge and Luck
• Treasure Room and Shop pools

Using an active item spawns money depending on the item's charge and your Luck stat, maxing out at 15 coins total per active item.

You need +2 Luck to spawn pennies at the same rate as the Sack of Pennies (one penny every two rooms), but this works great with good use of battery and charge related items.

Return Postage
• Passive
• When an enemy damages you, it takes damage equal to 3x your DPS.
• Treasure Room pool

When an enemy damages you, whether by contact or projectile, it takes damage equal to 3x your DPS. This damage amount can be changed with Mod Config Menu.

(Technical note: As far as I can tell, the API does not offer a built-in way to check which specific entity spawned a projectile; only the type and variant of enemy (SpawnerEntity is always nil). Because of this, the enemy damaged by this item is the closest enemy with that type and variant. This is accurate most of the time, but it will rarely damage the wrong enemy if there is more than one of whatever enemy damaged you with a projectile in the room.)

Slow Go
• Passive
• -50% Speed multiplier. That's it.
• No item pool (but it can be added to the Treasure Room pool with Mod Config Menu)

This is a (more or less) objectively bad joke item. All it does is cut your movement speed in half. But it also counts toward the Paper Isaac transformation, so it's not completely bad.

Spike Shield
• Passive
• Become immune to all spikes and spike-related hazards
• Treasure Room and Shop pools

This protects you from all spikes and spike-related hazards*, including curse room doors and spiked chests.

Super Appeal
• Passive
• +1 Luck
• Up to +1.5 additional Luck depending on room clear bonus
• Treasure Room and Boss pools

This item gives a +1 Luck up and an additional 0.1 Luck every time you clear a room. But be careful: taking damage removes 0.3 Luck from this bonus. This per-room bonus maxes out at 1.5 Luck and can't go below 0. In other words, you get a total +1 ~ +2.5 Luck up depending on your room bonus.

Paper Isaac
• Transformation
• +0.16 Shot Speed Up
• Tears may cause bleeding and deal 50% more damage

After getting enough badges, Isaac gets a paper hat! This transformation gives a +0.16 Shot Speed up and a flat 20% chance that your tears will "cut" the enemy, dealing 50% more damage and causing bleeding.

Paper Isaac is activated by getting three of the following items:
- Bump Attack
- Chill Out
- Close Call
- Double Pain
- P-Up, D-Down
- Refund
- Return Postage
- Slow Go
- Spike Shield
- Super Appeal
- Transformer (stacks)

Paper Isaac [Challenge]
A simple challenge that starts you as ??? with the Fire Shield trinket + three badges of your choice, giving you the Paper Isaac transformation immediately. No Treasure rooms. Your goal is to defeat the Shadow Queen Satan.

Paper Isaac (All) [Challenge]
Same as the above challenge, except this starts you with every badge except Double Pain and Slow Go.

Special thanks to Nato Potato for showing how to let the player disable specific items (it seems so obvious in hindsight) and for being an all around great modder.
52 Comments
Busybody64 May 17 @ 8:26pm 
rgon?
Losfrail Jan 9, 2023 @ 8:15pm 
I have an idea for turning slow go into an actual item with actual use.

Slow Go
Speed Converter
Turns Shotspeed and Speed into raw tears, leaving behind a measly 0.25 Shotspeed that can be regained, and half the speed that one originally had. Item is a one-time use, and dropping it (such as with tainted Isaac or D4) does not give back shotspeed and speed nor remove tears gained from it. Of course, if you find another one... somehow, the whole process can be repeated again.

Also removes the AI of Death's Heads and spike wheels while worn, wow! Could this be sneaking gameplay?


Also an idea for Double Pain

Double Pain
Double Gain
Room Drops and Drop chances Doubled. Damage Taken also doubled.


(I know both are completely antithetical to the original Paper Mario Idea but C'mon. This is a mod about adding badges from a 21 Year old game into a slightly younger game of a kid suffocating to death in a chest. Both badges even had some niche uses back there. Not so much here.)
Mode8fx  [author] Jul 22, 2022 @ 9:16am 
@Zer0TheRadioDemon I don't know anything about Repentance+, but I think I see what could have caused that, and it should(?) now be fixed.
Azriel/Ashley Jul 21, 2022 @ 5:26pm 
``[INFO] - Lua stack trace:
[INFO] - [C](-1): IsClear
[INFO] - ...aac Rebirth/mods/paper isaac_1826418847/super_appeal.lua(57): ?
[INFO] - Caught exception, writing minidump...``

so this is caused by something in super appeal not working with glass form caused by Repentance + with Repentance plus you can have glass forms of items which if player takes 1 whole heart can dupe an item including ped items.
Mode8fx  [author] Jun 28, 2022 @ 4:27pm 
@yuqingzhitian I think I see what was causing that; it should now be fixed.
rainy Jun 28, 2022 @ 2:22am 
When I started a new run, my game crashed and I found this in my game log:
[INFO] - ...aac Rebirth/mods/paper isaac_1826418847/super_appeal.lua(58): ?
Mode8fx  [author] Jun 21, 2022 @ 8:44pm 
@Pinacoin Yes.
Pinacoin Jun 21, 2022 @ 6:59pm 
Is this compatible with external item descriptions?
Mode8fx  [author] Jun 20, 2022 @ 9:08pm 
After a long wait, this pack and most of my other mods have been updated with full Repentance support, full multiplayer support, and a variety of bug fixes (including the Spike Shield Gehenna door and some save data-related bugs that were probably causing the crashes that some people mentioned).

Sorry this took so long; the mix of "I lost interest in Isaac modding", "my Isaac modding knowledge is rusty", and "I've been busy with other projects" is a dangerous combination that resulted in me basically working on these updates at a snail's pace. But it should all be good to go now!

Let me know if you run into any more bugs.
Mango May 12, 2022 @ 8:37am 
I've also been experiencing crashes when starting runs with this mod enabled that the mod in the logs, as someone mentioned below.