The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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(Passive Item) Transformer
   
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Jan 15, 2017 @ 1:57pm
Jun 22, 2017 @ 11:16am
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(Passive Item) Transformer

Description
Transformer
"One in three"

A passive item that acts as a blank transformation item, allowing all transformations to occur after collecting only 2 of the required items.

Transformer now also stacks, meaning getting 3 Transformers will give you all 15 transformations in one run!

Item Pools: Treasure, Shop, Curse

Transformer works with all 15 Afterbirth+ transformations, as well as the following mods:

AstroPenguin642's Starfy Transformation mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128463079

FoulOne's Cyborg Transformation mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1188509050

piber20's Max Transformation mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1150725235
Popular Discussions View All (2)
2
May 7, 2017 @ 3:24am
Bugs detected in Transformer
Kappatechy
0
Jun 13, 2020 @ 5:33pm
Community collab descriptions
Mr. Deerclops
88 Comments
EnbeyySpadesAlt Oct 30, 2023 @ 8:32pm 
Crooked Penny haters are in absolute shambles rn
HeliosDrive Apr 20, 2023 @ 8:44pm 
Repentance compatibility?
DolphinPanda007 Apr 12, 2022 @ 4:34pm 
Has this been updated since July?
MeWantCookiee Nov 16, 2021 @ 12:36am 
Hi, do you have any plans on patching it for [REP]?
DickyBoy  [author] Jul 8, 2021 @ 5:01pm 
Yeah can mostly use tags, seemingly with the exception of stompy and superbum (and adult, but I guess that makes some sense). Have started working on an update, away for a wedding this weekend but will try and find some time to finish it early next week.
Mode8fx Jul 7, 2021 @ 10:02pm 
Actually, forget everything I just said. Apparently you can now tag items to count toward transformations.
Mode8fx Jul 7, 2021 @ 8:49pm 
(2/2)
- Second, here's the big problem: Nicalis made it so that removing an item removes its contribution toward a transformation. Even worse, removing an item can UNDO a transformation if you no longer have the necessary items. But they also made it so that having multiple copies of an item makes the item count multiple times, and there's a bug (I think it's a bug?) that we might be able to exploit (unless Nicalis patches it... hopefully they won't): As long as you have at least one of an item, the "points" you get toward a transformation are only lost when you lose ALL copies of an item. In other words, if you give yourself three Dead Doves, you only lose the transformation if you remove ALL THREE of them (and even then, you get the transformation back upon getting one more Dead Dove).
Your best approach here would likely be to give the player multiple copies of an item they already have, get the transformation, then remove the extra copies.
Mode8fx Jul 7, 2021 @ 8:49pm 
(1/2)
I just ran into a similar issue with my Transformation API. Here's what I've found:

- First, change the last argument in your AddCollectible() calls to true. It seems that Repentance made it so that the AddConsumables argument determines whether or not an item counts toward a transformation. To test this yourself, try running this line three times in console:
lua Isaac.GetPlayer(0):AddCollectible(CollectibleType.COLLECTIBLE_DEAD_DOVE, 0, false)
It won't give you Seraphim; but if you change the last argument to true, it will.
DickyBoy  [author] Jul 7, 2021 @ 4:24pm 
Possibly. Think I have an idea how to make it work. Will take a look and update if possible :)
Sasha Fox #SaveTF2 Jul 7, 2021 @ 6:08am 
So an update might not be possible?