The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Paper Isaac
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Update: Jul 21, 2022 @ 5:46pm

Super Appeal:
- Fixed crash in the rare (I thought it would be impossible?) event that, upon starting the game, a player's current room can't be detected

Update: Jun 29, 2022 @ 2:51pm

Paper Transformation:
- Fixed a nil value bug

Spike Shield:
- Added correct behavior for spiked rocks

Update: Jun 28, 2022 @ 4:13pm

Bump Attack
- Fixed a bug involving getPlayers() where a player may be added to the players table twice

Chill Out
- Fixed a bug involving getPlayers() where a player may be added to the players table twice

Close Call
- Fixed a bug involving getPlayers() where a player may be added to the players table twice

Paper Isaac (Transformation)
- Fixed a bug involving getPlayers() where a player may be added to the players table twice

Refund
- Fixed save data bug
- Fixed a bug involving getPlayers() where a player may be added to the players table twice

Super Appeal
- Fixed save data bug
- Fixed a bug involving getPlayers() where a player may be added to the players table twice

Update: Jun 20, 2022 @ 8:39pm

Re-packaged everything using the latest versions of each mod (see changes below). This modpack now includes each mod as a separate file instead of having everything manually copied over and stitched together in a single file; it's admittedly less efficient to run, but much MUCH easier to put together and maintain.

General:
- Added Repentance + multiplayer support to all mods
- Fixed PostPlayerInit bug that was in most mods
- Added quality values to all items

Bump Attack:
- Bump value is now determined by the average DPS of ALL players, and works as long as at least one player has Bump Attack
- Code refactoring

Chill Out:
- Optimized OnRender() function

Close Call:
- Added check for Mausoleum door (Close Call is ignored in this case)

Double Pain:
- Replaced deprecated ModConfigMenuOptionType.BOOLEAN with ModConfigMenu.OptionType.BOOLEAN
- Code refactoring

Fire Shield:
- Adjusted player init

P-Up, D-Down:
- Removed unused code

Paper Isaac (Transformation):
- Fixed rare chance of additional tear damage applying multiple times
- Fixed a bug where the player could start a challenge, immediately exit, start a normal game, and still be "in" the challenge
- Added GameState checks to fix a save/load-related bug

Refund:
- Fixed PostUseItem bug
- Initialized playerNum variable at start

Return Postage:
- Code refactoring

Slow Go:
- Replaced deprecated ModConfigMenuOptionType.BOOLEAN with ModConfigMenu.OptionType.BOOLEAN
- Removed unused player variable
- Code refactoring

Spike Shield:
- Fixed Mausoleum door interaction (sorry this one took so long!)

Super Appeal:
- Fixed mod name (it was originally called Paper Isaac... this must have been copied/pasted from the modpack; whoops!)
- Fixed PostUpdateInit bug
- Added GameState checks to fix a save/load-related bug

Update: Jun 16, 2021 @ 4:04pm

- Fixed crash upon continuing a game
- Minor polish to a few items (no functional changes)

Update: Feb 19, 2021 @ 10:57am

Replaced deprecated ModConfigMenuOptionType

Update: Dec 11, 2019 @ 7:28pm

Added 2 new joke badges: Double Pain and Slow Go (by default, they don't appear in any item pools and have to be spawned in via console)

Update: Sep 13, 2019 @ 12:04pm

Additions:
- Added four new items: Chill Out, Fire Shield, P-Up D-Down, and Return Postage
- Added the option to disable certain items from spawning via Mod Config Menu
- Added Mod Config Menu options for Bump Attack (change safe bump and bump-kill values to anywhere between 0.01x~1.00x DPS), Chill Out (change invincibility time and enable/disable on-screen icon), and Return Postage (change damage output)
- Added new challenge and reworked old challenge
- Changed some item pools and updated some item pool rates to match official items

Bug Fixes:
- Fixed Bump Attack and Close Call to not cancel fake damage (from Dull Razor, etc)
- Fixed Bump Attack bug where bump-killing an enemy would ignore ALL damage for the next few frames instead of just damage to the player
- Fixed Close Call to not cancel damage from sacrifice room spikes
- Changed Spike Shield's spiked chest detection to check for flag instead of entity
- Updated damage flag checks to use proper bitwise operators

Update: Aug 5, 2019 @ 5:39pm