XCOM 2
104 ratings
Sorcerer Class
   
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Jul 10, 2019 @ 5:08pm
Jul 17, 2019 @ 2:34pm
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Sorcerer Class

Description
Sorcerers are weilders of Arcane magic, similar enough to psionic powers that they can use the same Psi Amps as XCOM's psi operatives. They also carry a pistol, but they should never need it due to all the magic tricks they can use.

Sorcerers feature three full skill trees, going all the way up to Brigadier rank!
The first of the three trees are Combat spells, which are damaging and include can do things like shred armor, burn, etc.
The second is Utility spells, which are non-damaging spells that can apply strong debuffs to enemies and buffs to allies.
The third are Scion / bloodline powers (this class draws a lot of inspiration from Pathfinder / D&D Sorcerers), which include lots of passive abilities and a few helpful offensive non-spell abilities.
There are too many to list them all here, so instead they are here: https://docs.google.com/spreadsheets/d/1s23R6BdNFk3wn3-5ZTKs2p5WN3f3vkE5S8OeAuUjNnI/edit?usp=sharing.

Feedback is appreciated! Is the class so strong that it makes Legend a cakewalk? Is it so weak that it isn't viable on Rookie? Is there a game-breaking bug that ruins everything? Leave a comment with any balance concerns or bug reports. Or even feature requests! I'm open to lots of ideas.

Requires War of the Chosen, and due to referenced vanilla code, the Alien Hunters DLC.

Requires Primary Secondaries and New Promotion Scren By Default.
61 Comments
Elimonateor Sep 26, 2022 @ 10:23am 
Strangely I can get the debuffs to work, sadly I cannot get any damage output. Any ideas? I do have RPGO plugin for this mod installed and am using LWOTC. I have copy and pasted the reformatted psiamp values in the right area in LOWTC but yet no damage. Ideas?
Nyx (She/Her) Apr 22, 2022 @ 2:10am 
I will say that Ray of Frost and Spark feel very...weak
sure they ignore cover, but consistently they just don't Do Anything. Spark does no damage but leaves your (potentially squishy) rookie in the face of an enemy. RoF does so little damage its often better to just not bother with it vs the starter pistol.

And yeah, the lack of VFX is a letdown. Even recolors of psi FX would be fine
oz4 Feb 3, 2022 @ 7:52am 
hello, is there a way to add burning effect to fireball ability?
Snip3s Sep 24, 2021 @ 8:24am 
@Tahanok2, Yes its correct that this class has potential but lacks some je ne sais quoi, and breaks immersion, but that said. I find if you change the way you think about the class and instead of thinking of it like a spell caster but an enchanter it becomes more viable.
Tahanok2 Sep 12, 2021 @ 8:07am 
I love the idea of this mod, but the lack of visual effects (psionic or otherwise) on many of the abilities just feels wrong, and there's unfortunately no way to add them that I know of.
TheDuke37 May 9, 2021 @ 11:36am 
@DarkTemplarX
Dang
DarkTemplarX  [author] May 8, 2021 @ 5:05pm 
@TheDuke37 I tried a lot when I first made the mod. I just never could get the hang of it (kept causing weird crashing), and now I can't update anymore due to my hard drive with the source code on it breaking.
TheDuke37 May 8, 2021 @ 2:28pm 
Is there a way to add, any animations to the spells? It just looks like their shooting air
daughter_of_ether May 3, 2021 @ 5:35pm 
@DarkTemplarX Thank you for the mod!
DarkTemplarX  [author] May 3, 2021 @ 8:04am 
thank you, @daughter_of_ether