Stellaris

Stellaris

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Guilli's Technologies
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10.514 MB
Jul 6, 2019 @ 2:08am
May 23 @ 12:48am
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Guilli's Technologies

Description
Guilli's Technologies
For version 3.12/4.0+ of the game.
Compatible with all DLC. DLCs not required.
Compatible with all mods.
English and German Localisation[/]


  • 125 new technologies
  • Vanilla-like technologies
  • Some rare technologies
  • Some gestalt, hive or machine unique technologies
  • Most technologies only show up when you do or encounter specific things
  • Some technology options dissapear after a while as the game progresses (eg; early science ship technologies)


Huge special thanks to Taylor for virtually all of the writing!
Extra thanks to Patrick_From_Germany for the German translations!

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Support my work
Hello, if you like what I do and wish to thank me for my work on this mod you can do so by donating a few dollars. This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.

You can support me on Patreon
[www.patreon.com]

If you want to leave a small donation instead::
[www.paypal.com]

Thank You
Popular Discussions View All (3)
7
Jun 26 @ 2:25pm
Bug reports
Guilliman
6
Nov 27, 2022 @ 1:28am
Technology List
Guilliman
1
Apr 12, 2020 @ 3:47pm
Dependency changes
Xios
554 Comments
DawnSeeker85 Aug 8 @ 3:55pm 
Doesn't necessarily crash the game, but definitely needs to be updated. PLETHORA of error logs from using this. Quite a few outdated modifiers, like starbase_trade_collection_range_add and starbase_trade_protection_range_add, which are features that don't exist any more in the game.
ᴜɴɪɴᴄᴏɢɴɪᴛᴏ Jul 20 @ 5:07am 
Hi I am also getting the "Regenerative Cellular Reconstruction" doesn't have any effect bug.
SqueakyDiversity Jun 26 @ 8:53am 
Hello, is this compatible w/ ZoFE?
Francisco Jun 24 @ 12:26pm 
Can confirm the add +1 research and +1/3 upkeep to researcher tech isnt working as intended

Rest of the mod seems to be WAD. Thanks for the update :steamthumbsup:
Link3000XD Jun 23 @ 11:42am 
noiceee :333
Rin Palora Jun 13 @ 5:39am 
Thank you!
hwr Jun 9 @ 5:13am 
It is not a very important issue since not a lot of people would be affected but in the localization file for japanese language you set it to korean instead (l_korean: not l_japanese:)
megamonster Jun 2 @ 7:45am 
Engineering tech Metallic Fusion (constructor build cost -75%) doesn't work.
Erythion May 29 @ 2:08am 
heya, the "add +1 research and +1/3 upkeep to researcher" tech is useless because it targets the old researcher job. at least it is for me as a machine civ. needs to be retargeted to the field-specific job
Futstub May 24 @ 9:43pm 
What year do you guys set the start of mid game / late game with this mod?