RimWorld

RimWorld

1,645 ratings
Pawnmorpher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
49.794 MB
Jun 30, 2019 @ 4:24am
May 10 @ 2:40am
113 Change Notes ( view )

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Pawnmorpher

In 1 collection by Yap
Pawnmorpher Testing
9 items
Description
Updated for 1.5.



Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk?

With Pawnmorpher, you can bring an array of mutagenic items to bear against raiders, visitors or even your own colonists. Discover rare mutations, deal with body purists, deploy the mutagenic mortar shells, quaff stabilisers before going out to mine that glowing green meteor that just crashed near your base...and more!

It's high-risk, yes -- but the mad scientist in you will revel in launching mortar shells into a crowded raid and watching as cows, wargs, alpacas, hares and assorted humanoid mutants stumble out of the green fog. Augment your pawns with beneficial mutations that improve their crafting or social stats, create a prison to exploit cowmorphs for mutagenic milk, grow fields of chaobulbs and scream in horror at the monstrosities you'll inevitably make.

This is Pawnmorpher, and you're not going to get out entirely human.



SERUMS: Craft mutagens to give various mutations to whomever you wish, which appear in the health tab and can change rapidly, fortunately accompanied by a puff of green science whenever a new development occurs. Prisoners, colonists, you name it. Many mutations have visuals which appear for parts such as horns, wings, ears, muzzles, tails -- with more on the way. Some are beneficial, others not so much. It's up to you how much risk you want to absorb.

WEAPONS: Go melee with Mutanite weapons, or share the metamorphosis love from afar with new rifles, mortar shells, and IED traps. Mortar shells support the SRTS mod, make of that what you will.

PREVENTION: We get it. Sometimes something bad happens and your best researcher is stuck as a dog. Happens to the best of us. Craft stabilisers and reverters for risk management, but don't leave it too late. Mutagenic mechanites don't keep their memory forever.

SAPIENCE: Even if you lose a pawn to the animal life, fear not. Often, they'll still retain most of their human mind. Keep them happy and they'll still be draftable and can perform work depending on the animal.

CHIMERAS: Not all mutation is cut-and-dry. Various chimeric creatures are often left behind, mishmashes of various creatures that are usually quite powerful. Discover their uses or make some yourself.

MENTALITY: Some pawns take it better than others. We add a new trait to represent this: Mutation Affinity -- they will enjoy becoming an abomination. Body Purists will definitely, most assuredly not.

ASPECTS: Along the way, pawns can pick up Aspects, a custom system we use to avoid adding trait bloat. Paragon, Afflicted, Natural Hunter, discover them all and find uses for pawns with them.





(only for 1.0)

For issues, go to: github.com > Tachyonite/Pawnmorpher/issues (no direct link due to new steam rules)

Alternatively you can report it on the discord in the #bug-reports channel.

Please check that the issue you're facing doesn't already exist.





Facial Stuff "works" if you also use AlienFacesExpanded.
Prepare Carefully does not work with the Morph start, and don't add mutations with it.

Pawnmorpher can be added mid-game with Faction Discovery, but is NOT safe to remove midgame.

Former humans not appearing in your hotbar? -- Due to a minor incompatibility with Android Tiers, make sure the AT mod option "hide inactive surrogates" is disabled. There is a warning message when using both mods together, and we've answered this far too often.

[discord.gg]
https://discord.gg/PDcpYYpvqZ

Talk directly to the dev team, get access to test builds and latest features, get instant help and even help contribute to the mod with art or writing!

1600+ mad scientists and counting.

[ko-fi.com]
Any donations are exceedingly appreciated and will go entirely towards mod development (commissioning preview art, for instance).



I'd like to thank all of our devs, moderators, artists, testers, streamers and writers that helped get us to this point.

Preview image by /u/Derega16, his DA is here: https://www.deviantart.com/derega16

Also, shoutout to the Rimworld Discord for putting up with us as we made this terrible, terrible creation!
Thanks to erdelf for his enduring support for us on Humanoid Alien Races.
Thanks Tynan and friends for Rimworld.
Popular Discussions View All (62)
1,017
May 6 @ 10:52pm
Bugs
Yap
578
2
May 14 @ 4:57pm
Suggestions
Yap
1
May 7 @ 7:14pm
how do start with animal only?
Alexkittly
2,974 Comments
tzack24.tb 12 hours ago 
i want to create the necromorphs of dead space and send them to all my enemy bases
Yap  [author] May 20 @ 3:28am 
@yauddstar No, the ages are proportional to the lifespan of an animal. For example, if a pawn is 40 (with an 80yr lifespan), and turns into something with a 40yr lifespan, they will end up 20. Upon reversion, it's the inverse (so 20yo animal becomes 40)
yauddstar May 18 @ 1:11pm 
when you transform a animal and they are like a year old, will they come out as a human baby?
Yap  [author] May 16 @ 5:51pm 
Oh, with Ideology it can also be an outcome of rituals if you have that reward set.
Yap  [author] May 16 @ 5:50pm 
@Magiksan this can happen due to a number of things, either they have walked past mutanite (the ore not the item), you have a centrifuge operating at high capacity, they botched chaobulb harvests, or there is a crashed mutagenic ship part.
Magiksan May 14 @ 10:57pm 
Pawns just keep morphing even though no mutation exposure or anything. Really frustrating because literally NOTHING is showing. Want to enjoy the mod but literally cant because it just spams mutation on 3 of my pawns.
Yap  [author] May 12 @ 11:34pm 
@Schizo King Hi, this is due to Elite Bionic Framework. Their Pawnmorpher integration patch isn't working, and is causing all of your errors.
Schizo King May 12 @ 5:05am 
@Gerewoatl
https://gist.github.com/HugsLibRecordKeeper/fd33c2bd4a961c9283d11a14fccd0825
kinda long mod list, look at all the erros at the bottom, one by one i investigated them, until i removed this one and all the problems disappeared. with my list of mods pawnmorpher causes massive errors in battles and reduces the fps basically destroys the game.
Gerewoatle May 12 @ 2:44am 
@Schizo: Other famous mods, you say? FPS drops *and* lag too?

I'm sure such a concise warning will greatly assist in solving issues that you've definitely confirmed as having to do with this mod, on account of the detailed information you've provided.
Schizo King May 12 @ 2:38am 
absolute broken, DO NOT USE, the last update destroyed it, if youre using other famous mods this makes them an error fest including fps drops n lag as a treat too