RimWorld

RimWorld

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Pawnmorpher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
45.040 MB
Jun 30, 2019 @ 4:24am
Dec 4, 2024 @ 9:44pm
116 Change Notes ( view )

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Pawnmorpher

In 1 collection by Yap
Pawnmorpher Testing
9 items
Description
Updated for 1.5.



Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk?

With Pawnmorpher, you can bring an array of mutagenic items to bear against raiders, visitors or even your own colonists. Discover rare mutations, deal with body purists, deploy the mutagenic mortar shells, quaff stabilisers before going out to mine that glowing green meteor that just crashed near your base...and more!

It's high-risk, yes -- but the mad scientist in you will revel in launching mortar shells into a crowded raid and watching as cows, wargs, alpacas, hares and assorted humanoid mutants stumble out of the green fog. Augment your pawns with beneficial mutations that improve their crafting or social stats, create a prison to exploit cowmorphs for mutagenic milk, grow fields of chaobulbs and scream in horror at the monstrosities you'll inevitably make.

This is Pawnmorpher, and you're not going to get out entirely human.



SERUMS: Craft mutagens to give various mutations to whomever you wish, which appear in the health tab and can change rapidly, fortunately accompanied by a puff of green science whenever a new development occurs. Prisoners, colonists, you name it. Many mutations have visuals which appear for parts such as horns, wings, ears, muzzles, tails -- with more on the way. Some are beneficial, others not so much. It's up to you how much risk you want to absorb.

WEAPONS: Go melee with Mutanite weapons, or share the metamorphosis love from afar with new rifles, mortar shells, and IED traps. Mortar shells support the SRTS mod, make of that what you will.

PREVENTION: We get it. Sometimes something bad happens and your best researcher is stuck as a dog. Happens to the best of us. Craft stabilisers and reverters for risk management, but don't leave it too late. Mutagenic mechanites don't keep their memory forever.

SAPIENCE: Even if you lose a pawn to the animal life, fear not. Often, they'll still retain most of their human mind. Keep them happy and they'll still be draftable and can perform work depending on the animal.

CHIMERAS: Not all mutation is cut-and-dry. Various chimeric creatures are often left behind, mishmashes of various creatures that are usually quite powerful. Discover their uses or make some yourself.

MENTALITY: Some pawns take it better than others. We add a new trait to represent this: Mutation Affinity -- they will enjoy becoming an abomination. Body Purists will definitely, most assuredly not.

ASPECTS: Along the way, pawns can pick up Aspects, a custom system we use to avoid adding trait bloat. Paragon, Afflicted, Natural Hunter, discover them all and find uses for pawns with them.





(only for 1.0)

For issues, go to: github.com > Tachyonite/Pawnmorpher/issues (no direct link due to new steam rules)

Alternatively you can report it on the discord in the #bug-reports channel.

Please check that the issue you're facing doesn't already exist.





Facial Stuff "works" if you also use AlienFacesExpanded.
Prepare Carefully does not work with the Morph start, and don't add mutations with it.

Pawnmorpher can be added mid-game with Faction Discovery, but is NOT safe to remove midgame.

Former humans not appearing in your hotbar? -- Due to a minor incompatibility with Android Tiers, make sure the AT mod option "hide inactive surrogates" is disabled. There is a warning message when using both mods together, and we've answered this far too often.

[discord.gg]
https://discord.gg/PDcpYYpvqZ

Talk directly to the dev team, get access to test builds and latest features, get instant help and even help contribute to the mod with art or writing!

1600+ mad scientists and counting.

[ko-fi.com]
Any donations are exceedingly appreciated and will go entirely towards mod development (commissioning preview art, for instance).



I'd like to thank all of our devs, moderators, artists, testers, streamers and writers that helped get us to this point.

Preview image by /u/Derega16, his DA is here: https://www.deviantart.com/derega16

Also, shoutout to the Rimworld Discord for putting up with us as we made this terrible, terrible creation!
Thanks to erdelf for his enduring support for us on Humanoid Alien Races.
Thanks Tynan and friends for Rimworld.
Popular Discussions View All (66)
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3,093 Comments
ForceField [YT] Jul 16 @ 9:20am 
when tho because i thought it would be out the same day as 1,6 came outm any ETA yet ? @Yap
Chip Jul 15 @ 9:28pm 
after the update for 1.6 compatibility, will this mod eventually get new content such as stuff for some or all of the animals added in odyssey, or is it basically "complete" and only getting compatibility updates for new versions of rimworld
just curious lol
ArticBlazer Jul 15 @ 1:57am 
all i can say is that this mod is an huge W
really appreciate this mod and hope the dev takes his time with updating this to 1.6, this mod is really great
boo Jul 14 @ 11:21pm 
WE NEED 1.6 PLSSS
Furhammer Jul 14 @ 4:49pm 
@yap Don't you mean you don't want to get their hoofs up?
cyanobot Jul 14 @ 4:39am 
@karrip1978
The answer is not very far down the comments. To quote the author:
"Also, still no ETA. Please do not spam the comments for 1.6. It will be done when it's done."
karrip1978 Jul 14 @ 4:31am 
I miss this mod in 1.6... When should we expect to use this mod again?
RobinsNest Jul 13 @ 5:59pm 
This mod has been out since 2019, and you're still updating it in 2025 to keep up with new versions? People like you are the reason Rimworld has such a robust and amazing modding scene! Take all the time you need to update, we're just thankful this mod exists at all!
Mikenumbers Jul 13 @ 6:25am 
Mods are the work of volunteers, we're grateful for anything given. :GunfireRebornlove:
Yap  [author] Jul 12 @ 6:04pm 
I don't want to get people's hopes up - it will be a maintenance patch that pretty much only moves it to 1.6.