RimWorld

RimWorld

Pawnmorpher
3,112 Comments
MaraStruckMiko Aug 21 @ 12:14am 
shame it wont get new content for a bit most likely i get burn out. would you be okay with fan patches to add morphs for dlc animals once its updated?
lechkingofdead Aug 20 @ 1:29pm 
ya know im just suprised this mod has not been handed over yet. its old as can be and were it does show its still living. i respect ya.
Fireshot Aug 15 @ 7:31am 
Agreed Koals. This is a very neat mod after all.
KoalsBeast Aug 14 @ 4:07pm 
i'd rather wait a year than it to be abandoned
Drex Aug 12 @ 4:03am 
any news for curiosity please?
FiauraTheTankGirl Aug 7 @ 4:17pm 
Keep doing what you're doing, this mod is amazing!
Fireshot Aug 6 @ 6:43am 
I agree with that 100% Red Star. This is one of the most interesting mod's for any game I have seen in a long time. I look forward to seeing it in action again! To the creators I say take your time, better to take things slow and make sure you don't make any major mistakes, I can wait for the update for quite some time, after all I do have other stuff to play besides Rim World even if they are not quite as awesome as Rim World is. :SoM_Flammie::steamthumbsup:
Red Star Aug 2 @ 11:06pm 
One of the greatest mods I've ever come across. Well done! :smilechillet:
Leutian Kane Jul 30 @ 10:56am 
as a mod developer for various games for the last 23 years i can say that its all about passion and motivation to work on the project, after all if it was just about being prepared in this case the 1.6 patch was in open beta for a month , which is plenty of time to get started IF you have the passion and motivation to do so, most of the time its more about being burnt out and it not being fun anymjore, and in those cases, its best to just pass the legacy on to someone else if taking a break doesnt work to resolve being burnt out.
Syraxia Jul 28 @ 9:39am 
Agreed, I'm super excited for 1.6. I love this mod, but I'd hate to think that the creator would sacrifice part of their personal life to push themselves too much all for the sake of me being able to play a mod. It's exciting and every bit of the work the creator does is appreciated and beloved, but they can take their time. We all have lives outside of these things and they deserve to be given the time to address a mod when they are able.
NoctisTheBogWitch Jul 28 @ 7:04am 
Yall let them work. If you want a 1.6 version faster, either contribute or make it yourself. Repeatedly asking for 1.6 only demoralizes them.
Cultist ⁧⁧ ඞ Jul 26 @ 12:08pm 
Crap, saw this on a Youtube video and wanted to try it but no 1.6...
Truly a catastrophe :c
Slatefoxo Jul 23 @ 9:43pm 
This is a super fun and awesome mod! Thank you for the continued support and I'm excited to use it again!
DeathWing Jul 22 @ 8:22pm 
please, let the author do his/her work, after all, if you are impatient, do a continued version where it can act as a placeholder until either A, the author is done, or B, a means to continue his work without him/her being burned out.
boo Jul 22 @ 6:02pm 
WE NEED 1.6
Backfreeze Jul 21 @ 10:14pm 
Happy to see a 1.6 in progress ty for the amazing mod and fun it has brought to me.
Ranger Jul 21 @ 5:05pm 
Still one of my favorite mods for this game, I love making tribal penal legions of mutated genetic freaks and setting them loose on nearby settlements
Yap  [author] Jul 20 @ 11:16pm 
@RobinsNest Thank you! It's lovely to hear.

@Chip - this will be a version update, we don't have plans to add new content at this time. We are all pretty burned out on Rimworld :P

For people asking 'when 1.6', it's in motion, but I don't have an ETA.
gunns22 Jul 20 @ 9:38am 
@everyone

They're working on it for 1.6, and they explicitly said don't spam for 1.6. Cool your jets, people!
ForceField Helldiver Jul 16 @ 9:20am 
when tho because i thought it would be out the same day as 1,6 came outm any ETA yet ? @Yap
Chip Jul 15 @ 9:28pm 
after the update for 1.6 compatibility, will this mod eventually get new content such as stuff for some or all of the animals added in odyssey, or is it basically "complete" and only getting compatibility updates for new versions of rimworld
just curious lol
ArticBlazer Jul 15 @ 1:57am 
all i can say is that this mod is an huge W
really appreciate this mod and hope the dev takes his time with updating this to 1.6, this mod is really great
boo Jul 14 @ 11:21pm 
WE NEED 1.6 PLSSS
Furhammer Jul 14 @ 4:49pm 
@yap Don't you mean you don't want to get their hoofs up?
cyanobot Jul 14 @ 4:39am 
@karrip1978
The answer is not very far down the comments. To quote the author:
"Also, still no ETA. Please do not spam the comments for 1.6. It will be done when it's done."
karrip1978 Jul 14 @ 4:31am 
I miss this mod in 1.6... When should we expect to use this mod again?
RobinsNest Jul 13 @ 5:59pm 
This mod has been out since 2019, and you're still updating it in 2025 to keep up with new versions? People like you are the reason Rimworld has such a robust and amazing modding scene! Take all the time you need to update, we're just thankful this mod exists at all!
Mikenumbers Jul 13 @ 6:25am 
Mods are the work of volunteers, we're grateful for anything given. :GunfireRebornlove:
Yap  [author] Jul 12 @ 6:04pm 
I don't want to get people's hopes up - it will be a maintenance patch that pretty much only moves it to 1.6.
Mati_Lublin Jul 12 @ 5:09pm 
I just hope it will include lots of new stuff.
Fireshot Jul 12 @ 5:23am 
Eh I have plenty of other stuff to entertain myself with for now so I can wait for a while at least. Been waiting this long for new stuff so no rush. :steamthumbsup:
Yap  [author] Jul 11 @ 8:34pm 
Also, still no ETA. Please do not spam the comments for 1.6. It will be done when it's done.
Yap  [author] Jul 11 @ 8:34pm 
@Furhammer in that case, it will never get updated ;)
Furhammer Jul 11 @ 5:43pm 
Each day without an update is another innocent bystander that gets sheeped.
ArticBlazer Jul 11 @ 7:37am 
1.6?
Yap  [author] Jul 2 @ 10:41pm 
Well, once the process to update it starts, commits would appear on the dev branch, yes. But that hasn't started yet.
Tyrant Jul 2 @ 9:35am 
@Yap There's a GitHub though, yes? I'd appreciate seeing it on there in the meantime, even if only as a PR. (Or did you mean for the coding itself?)
Yap  [author] Jul 2 @ 12:57am 
Yes, but I don't have an ETA of when it will be done, probably not before 1.6 officially releases. Zera is the only one with the ability to do so, and his schedule does not currently permit. It'll get done, but probably not for a bit.
Tyrant Jun 30 @ 8:27am 
Hello. Will you be updating this to 1.6 now that the dependencies are updated? (Technically you have to use the dev version of HAR for now, though.)
Anthaderas Jun 18 @ 3:33pm 
I don't understand what kind of issue I may have, but weren't reverters supposed to remove every single mutations the pawn had ? One of my "new colonists" (tamed mostly-human Chaosfox) has went through his 64 hours of stabilization being injected a dose of reverter and still has all his mutations but at their lower point (thin fur, growing jaw, etc). I'm not sure what I'm doing wrong.
Lord Rugdumph Jun 10 @ 2:31pm 
Are my pawns supposed to randomly mutate with no mutanite, muta silks stuff etc present? xD
mrrastas Jun 10 @ 3:49am 
Not sure How or why but for some reason With my mod list this mod Makes all meat Go unavailable for use in any sort of way except eating raw, which isn't wanted, this mod is really fun But i cannot for the life of me figure it out as i just figured out this was the mod causing it

(if i have time to look for what else causes it i might but yeah i have no idea)
Far-Seeker Jun 2 @ 8:59am 
@TheMeatMaster I've used it with Vanilla Genetics Expanded, along with many other VE mods, without encountering any problems. However, I also recommend using a mod to better organize your research tab as they both add significantly to the amount of research topics available. ;)
Bullet Barrage Spy May 18 @ 12:12pm 
Unfortunately, no they cannot.
Mati_Lublin May 18 @ 7:37am 
Out of curiosity - I know former humans can reduce sapience due to mental breaks, but can it happen randomly by itself?
Gearzix May 14 @ 3:13am 
can't work with combat extended and alpha animal, combat need to be loaded after Alpha pawn need to be after combat and alpha after pawn so that's just an impossible cycle lol
TheMeatMaster May 9 @ 11:31pm 
Should be fine to use along side Vanilla Genetics Expanded, right? Or is it in compatible with it?
ElTwoFour Apr 24 @ 3:01pm 
Probably an obvious question but does ToxicEnvironmentResistance effect the mutation chance from the clouds and stuff? Like with the mutagenic asteroids and things.
sunnyfox Apr 18 @ 3:58pm 
gordon ramsey (love what you did there) spawned in for me.... but as an ewe. lol
gordon ewesey? idk
Shady Suspicious Smiling Man Apr 15 @ 10:54am 
Anyone have an issue where injectors don't appear on the "administer" menu?