RimWorld

RimWorld

Pawnmorpher
3,169 Comments
Militaria5678 Nov 29 @ 5:03am 
Where is hellhound injector? or am i blind?
DrakenTom Nov 26 @ 11:16am 
Greatly yeah, I can't tell if it's exactly because of pawnmorpher or HAR but Pawnmorpher is the only mod I need HAR for nowadays... Anyways, it seems like pawn rendering might be slowing down game FPS a lot, not to mention for me all the additional menus on pawns with mutations seems to be broken too. I love the mod a lot but it does seem like it is hampering performance way too much at the moment.
To be clear, this isn't factual knowledge, I just observed some stuff in my very modded up playthrough, I didn't do a lot of testing or have the know-how to pin down issues like this anyways.
Spamton G. Spamton Nov 23 @ 7:45pm 
Yup performance has degraded somewhat since the last time I used this.
ArticBlazer Nov 23 @ 8:02am 
for some reason this mod causes the game to run very much slower when enabled
拳鸡高手泰深 Nov 18 @ 10:11am 
I feel that the 1.6 version can cause obvious more view drag lagging than 1.4 version. I have been playing this mod in 1.4 when there are about 300 mods and 80 colonists in my base, but the view drag lagging is alright. However, in 1.6 it starts lagging significantly event in quick test with 50 spawned pawns.
G.P.S Nov 9 @ 5:12am 
The mod seems to be throwing erros with a good bunch of race mods that uses HAR.
greystar Nov 4 @ 6:15pm 
actually nvm i figured it out.
greystar Nov 4 @ 6:01pm 
for some reason it says that pawnmorpher isn't 1.6 compatible on my mods tab
Yap  [author] Oct 31 @ 4:19pm 
Ah, thanks for spotting that. It founds its way back into the mod info file, you don't need hugslib, I'll remove that and make a quick edit.
bigd Oct 31 @ 12:53pm 
Why does the mod loader says that this requires hugslib when on this mods page it doesn't say it under requirement?
Yap  [author] Oct 30 @ 10:48pm 
Updated to fix the issue with 1.5 saves.
Zehzi Redscale Oct 29 @ 5:36pm 
I was able to do a temporary fix myself by just getting the previous version, again, was just informing in case it hadn't been reported yet.
Yap  [author] Oct 29 @ 3:54pm 
@Zehzi Redscale there's a temporary manual fix on the discord in #discussion, until I get home and post the fix to steam later.
Mati_Lublin Oct 29 @ 2:01pm 
Thank you for your hard work.
Zehzi Redscale Oct 29 @ 1:39pm 
I love using Pawnmorpher for my mod list in Rimworld, but I figure it should be mentioned that I am playing on ver. 1.5. It appears that the latest update to the mod causes some sort of issue on game load (enough that it forces a wipe of the mod list back to base game + DLCs). I mention this in the event no one else has noticed this / reported it for investigation.
Yap  [author] Oct 29 @ 12:42pm 
Thanks for letting me know, I've updated it.
Risa Koizumi Oct 29 @ 11:05am 
And just as an aside, your link to Ko-fi doesn't land on your creator page, it just lands on the feed page, at least for me. Ko-fi lacks a search function (!) and Google doesn't get anything for creator name "mikerobe". I was wanting to donate because I love this mod and am so happy to see it updated to 1.6, but I'm a bit stymied now.
Risa Koizumi Oct 29 @ 8:18am 
Updated. yay! Thank you for keeping this mod running, it's one of my faves.
Fireshot Oct 29 @ 5:44am 
Sweet! I will be able to enjoy this awesome mod again :D
bumrum Oct 29 @ 2:41am 
thanks for your work. this is a really fun mod, hope it stays alive for a long time without it causing grey hairs of course.
Drex Oct 29 @ 2:30am 
yaaay thank youu^^^
Lord V Oct 28 @ 11:40pm 
thanks for the update
INTERWEBS!!! Oct 28 @ 10:46pm 
Woo! Thank you for the 1.6 update! :steamhappy:
Yap  [author] Oct 28 @ 10:39pm 
Pawnmorpher has been updated to Rimworld 1.6.

Changelog:

* Updated to 1.6

* Fixed surgeries without ingredients throwing errors.
* Fixed morphs being incorrectly considered invalid for caravan.
* Fixed severity meter stuck at 0 in part picker for un-mutated pawns.
* Fixed launch time scaling by number of HAR races.

(As mentioned, this was bascially only going to be a version update. Thank you for your patience, and thanks to Zera for working on this update! Please report any issues you find, especially if they are new issues in existing 1.5 games.)
bumrum Oct 26 @ 7:43pm 
@Mcozzy if you dont mind a manual instalation, try to get it from the github. warning, its verry verry bleeding edge as it were. so expect errors and if you can report them. you may save dev time later.
Call_Me_Derpy Oct 25 @ 10:15pm 
When its done.
McCozzy Oct 24 @ 3:36pm 
When 1.6 bruh
karrip1978 Oct 19 @ 8:18am 
I used to Love this mod. I am Happy to know my experiments will continue in the future!:steamhappy:
Call_Me_Derpy Oct 14 @ 4:40am 
Literally waiting for this to update to start a new game.
I hope the update adds more stuff to it.

Personally I hope fully changed pawns become a bit more useful.
Gort Sep 30 @ 7:15am 
ya know they say you cant rush good quality. This is a prime example. So long as its confirmed that the mod is not abandoned patience wont be in short supply.

Take as much time as you need :selike:
ranixcz Sep 30 @ 5:04am 
on dc is 1.6 working prototype
LifeIsAbxtch Sep 24 @ 6:07pm 
its not coming guys....BUT IT IS ADVANCING
KoalsBeast Sep 21 @ 10:05pm 
those who are a shark plush:
Almighty IKEA BLÅHAJ Sep 21 @ 5:12pm 
Those who can't read:
akaelorn Sep 21 @ 3:23pm 
1.6 ? :(
Serkvoid Sep 21 @ 10:55am 
1.6?
SilverSaruTrue Sep 21 @ 8:54am 
wooow finally the light in the tunnel, thanks
Jacjaw17 Sep 20 @ 4:24pm 
Thank you for updating us on the update. I'm looking forward to it. And take too much time as you need 🙂👍
Tacoppotamus Sep 19 @ 10:56pm 
wow, awesome news, thanks for keeping us in the loop!
hanjiro10 Sep 19 @ 3:23pm 
please update this mod so is not corrupted.
hanjiro10 Sep 19 @ 6:01am 
manmade horrors byond my comprehension 10/10
Fireshot Sep 16 @ 3:11pm 
That is most pleasing to hear Yap! I look forward to it :D
Yap  [author] Sep 16 @ 2:22pm 
The issue with HAR has been fixed, so it is now possible to update. We'll have something soonish. There's a very early, unstable test build available on the discord, which I don't recommend you add to an active save, I more mean that there is indeed life here.
ArticBlazer Sep 16 @ 9:24am 
o7
best mod
Mati_Lublin Sep 16 @ 6:18am 
Pity. It was one of the first mods I downloaded.
NotABanana Sep 15 @ 7:40pm 
It really sucks that this mod is probably over, there really was nothing like it
AusFox Sep 12 @ 8:58am 
Ouch, that sucks! I hope you have some luck finding a workaround, I was really hoping to play a mad scientist again! Best of luck to everyone working on it!
Bluegills Sep 2 @ 6:26am 
Yeah, HAR having that issue is definitely painful, hope to see it get fixed and having Pawnmorpher see the current version of Rimworld. Definitely one of my favourite if not most favourite mod for Rimworld.
CallingCawl Aug 31 @ 8:54pm 
@Yap They also specified that the issue was recently fixed. :u Days ago, on the Discord. Deffers looking forward to the update going forward.
Fancypuggo Aug 31 @ 6:44pm 
This mod is top tier amazing and adds a lot more fun to the game! :cool_seagull: I'm sad to start a 1.6 playthrough without it. It's going to be boring not having my pawns mysteriously turn into Thrumbos nor recruiting raccoons or other random animals with human minds.