RimWorld

RimWorld

Pawnmorpher
3,066 Comments
TheMeatMaster May 9 @ 11:31pm 
Should be fine to use along side Vanilla Genetics Expanded, right? Or is it in compatible with it?
ElTwoFour Apr 24 @ 3:01pm 
Probably an obvious question but does ToxicEnvironmentResistance effect the mutation chance from the clouds and stuff? Like with the mutagenic asteroids and things.
sunnyfox Apr 18 @ 3:58pm 
gordon ramsey (love what you did there) spawned in for me.... but as an ewe. lol
gordon ewesey? idk
Shady Suspicious Smiling Man Apr 15 @ 10:54am 
Anyone have an issue where injectors don't appear on the "administer" menu?
WhiteGlove Apr 4 @ 7:19am 
Thank you for the update
Arvay6 Apr 3 @ 5:13pm 
Thanks for confirming it, I like the concept of this mod. But the implementation seems to need some optimization.
Tenchi Apr 3 @ 5:12pm 
Can confirm the mod causes heavy lag. Moved my "animal (former human)" pawns to a caravan and I went from 4-6 tps to 30. For less than 5 pawns, that's way too much of a performance drop.
ArticBlazer Mar 26 @ 11:22am 
sometimes it does not display what the mutations would look like, help
Arvay6 Mar 21 @ 1:29am 
Did this mod ever get fixed performance or is it kinda bad still? It's on the "Noob Friendly Performance Mod List" for causing heavy lag.
knopi Mar 19 @ 10:36pm 
nexi i wonder why you want to do that? is it because youre a weirdo?
kamiowo Mar 12 @ 2:21pm 
finally
insectoid bio-weapons
Dust Mar 11 @ 11:32pm 
Is it intended that disabling mutagenic ship part still allows the event to trigger, just without the actual ship part?
gunns22 Mar 5 @ 1:39pm 
Hey @Yap! I just fed a few Pawns some Chaobulb Seed Pods that grew near a randomly-spawning Mutonite Meteorite, and I am LOVING the mutations both the Mutonite and the Seed Pods give. But I also fed one of my PRISONERS a Chaobulb Seed Pod, and I can't harvest her mutated ear to transplant onto another Pawn. Big missed opportunity there, I say.
Nexi Mar 2 @ 2:23pm 
how do i add hediffs using character editor without them being capped at 300% itchy, instead i want them to start adapted
logan5gators Feb 23 @ 11:58am 
Nvm, it stopped???
logan5gators Feb 23 @ 11:50am 
@yap Yeah I think it might be alpha animals. I only noticed it was looping when I couldn’t make a new save and rimpy screamed at me. So I guess I might try to edit the dependency order in alpha animals locally.
Solstice Initiative Feb 23 @ 12:10am 
>Transformation: Desirable conflicts with Transhumanist
>TRANScending your HUMANity cannot have Transformation as Desirable

Literally unplayable. Pls fix.
Yap  [author] Feb 22 @ 4:28pm 
If it's Alpha Animals it's on that side for not updating the dependencies.
logan5gators Feb 22 @ 4:18pm 
The mod causes a dependency loop, and I can’t tell if it’s this mod as the cause of dependencies being listed, or if it’s the two other mods getting screwed in the order.
BlueFlame Feb 19 @ 12:29am 
Is their any mod that makes this work properly with pokeworld? Trying to get a certain Pokemon but can't currently.
someonesneaky Feb 17 @ 5:22pm 
Person: *adds well-used and beloved mod that's been around for almost six years to their save*
Person's save: *dies*
Person: This obviously is the mod's fault, I shall report it as being buggy and broken
Username Feb 7 @ 9:56pm 
FYI, this mod doesn't appear to be compatible with "A Rimworld of Magic." The mutations tab removes the magic tab when you morph a pawn and effectively removes all the spells as well. I heard from others that if you morph one pawn, it causes this bug for every other pawn as well.
Krillionare Jan 26 @ 5:42pm 
I'm having trouble with the tagging rifle and mutation sequencer? I have genebanks set up to store information but I've sent a pawn to shoot multiple animals with tagging mode who have available morphs, but nothing happens, am I doing something wrong?
Slenkamure Jan 8 @ 9:05pm 
going to update the insectoids pawnmorpher mod?
Milk Jan 5 @ 2:22am 
I was reminded of Pawnmorpher while reading the SF short story "Days of Wonder" by Geoff Ryman. I tossed around the idea of making a PM scenario using ideas from the story. Thought you might like to check it out. Cheers for the fantastic mod o7
Volskygge Dec 22, 2024 @ 10:10am 
hello there, do you have any plans to update the insectoids pawnmorpher
大西王张献忠 Dec 17, 2024 @ 10:01am 
Could you please tell me how to use unstable genomes in the Pawnmorpher mod?thank you very much!:steamhappy:
samuelvermeulin Dec 7, 2024 @ 5:18pm 
hay why cant i fully transform my pawns they like go into the backrooms when ever they do get to that pont at lest i think or they transfromation just stop completley
Ai Spacedestructor Dec 6, 2024 @ 2:04am 
great, this updae even fixed my corrupted save which i had reported befor on github.
only flaw i see is that the Chaoboom which was in the process of becomming less sapient now is stuck in "Former Human" status and no way to change on its own as that mechanic is missing from the animal now.
Fireshot Dec 5, 2024 @ 6:54am 
Many thanks Yap!
Yap  [author] Dec 4, 2024 @ 9:44pm 
Pushed an update to fix now.
Wwer Dec 4, 2024 @ 10:46am 
Same question here.
Gearzix Dec 2, 2024 @ 5:25pm 
When will this be updated?
KΞNTΛR Dec 1, 2024 @ 9:43am 
If only this mod didn't need HAR :steamsad:
Nigly the Elf Nov 27, 2024 @ 7:53pm 
PM is broken ATM due to an update in HAR, just FYI for anyone wondering
SCEEPWARE Nov 17, 2024 @ 5:32am 
wear* not where
SCEEPWARE Nov 17, 2024 @ 5:15am 
Is there a way to get chaomorphs to where clothes? When I try to put a collar (from Simple Slavery Collar) on them, it doesn't work (missing body parts).
Flurbel Nov 12, 2024 @ 8:36pm 
When I load a map, it fails and gives a bunch of errors saying its not sure if former human should have a particular need. It looks like it lists every need.
Cyrus T. Laserpunch Nov 8, 2024 @ 7:20pm 
Gonna be honest, this mod is why I don't have Biotech. I much prefer Pawnmorpher so I'm glad it's still up and running.
o111liwier Nov 6, 2024 @ 9:15am 
how do i sapience my unsapience?
G.P.S Oct 20, 2024 @ 8:29am 
Can't inject serums on my prisoners. It doesn't show in the operation tab.
Cosmic Guppy Oct 12, 2024 @ 1:18am 
Thank you so much, have a great day good sir
Yap  [author] Oct 11, 2024 @ 4:35pm 
@Blim You no longer need the modulator to do that, you just have to put two pawns into one chamber.
Cosmic Guppy Oct 11, 2024 @ 6:31am 
I can't seem to find the modulator, is their something I'm missing? Trying to merge two pawns ATM
Azraile Oct 9, 2024 @ 12:33am 
I don't suppose you can make a gene version of some of this stuff >.>

I mean what if I want to load a custom made zenotype and weaponize it???

It's such a pain to mass produice and implant them individual... why can't I just use gas canisters in bombing runs? >.>
Fireshot Oct 7, 2024 @ 5:58am 
@Bullet Barrage Spy
Thanks for the offer but I will pass. I can wait patiently for the bugs to be ironed out and it get updated here. Look forward to seeing what new stuff comes along eventually. :supersharp::SoM_Flammie::steamthumbsup:
Bullet Barrage Spy Oct 6, 2024 @ 8:59pm 
@denbor3
If you'd like, I can compile the repository so you can play the newest build. Can't make promises on its stability though, on account of it being a WIP build.
Fireshot Sep 27, 2024 @ 4:38am 
@Tawnylure Ah is that so? I'm not entirely sure how to go about that but oh well. Still this is one of the more interesting mod's I have seen for Rimworld so far that have no DLC requirements. I look forward to seeing more work on this eventually. :SoM_Flammie::Huckebein_30::iamRiggs:
Tawnylure Sep 26, 2024 @ 9:26pm 
@denbor3 The github is pretty active in development.
If you want to see alpha builds (Non stable builds warning!) then you can download the mod and locally use it from the official github.