RimWorld

RimWorld

1,266 ratings
Non uno Pinata (don't drop items)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
577.199 KB
Jun 23, 2019 @ 7:21am
Aug 7 @ 12:05pm
43 Change Notes ( view )

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Non uno Pinata (don't drop items)

Description
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory.
Safe to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful.

Features
- when downed, pawns don't drop weapons and inventory;
- when killed, pawns don't drop weapons and inventory;
- inventory is extracted when stripped;
- when cremating, corpses designated to be stripped are actually getting stripped before cremation;
- you can mark which items should be removed and stripped from the corpse, downed pawn or a prisoner. The rest of items will remain;
- you can setup auto-stripping on cremation in mod settings. By default it's equipment and inventory;
- you can setup auto-stripping when butchering in mod settings. By default it's everything;
- options to change vanilla functionality: you can change if equipment or inventory should drop on death or down, for colonists or outsiders.

non-steam: github[github.com]
Popular Discussions View All (2)
33
Aug 8 @ 8:10am
PINNED: Issues, suggestions and walls of text
avil
338 Comments
avil  [author] Aug 30 @ 3:14pm 
Don't know really. My mod makes so weapons don't drop at all, so I'm not sure if there could be a problem.
veoba Aug 30 @ 3:13pm 
avil, can you tell me is your mod compatible with this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3549267150
Amanda Aug 27 @ 4:40am 
some questions i had myself before downloading the mod, downloaded and checked for myself:

can you make it so the pawns dont drop stuff when downed, but drop stuff when killed? yes

usually if you kill a pawn their clothes become tainted, what about the weapons now, since the weapons are still equipped on death? no, still, only clothes are tainted, weapons are fine
RedSaintNino Aug 25 @ 2:40am 
best mod, thank you. PM me for reward. ;)
Pickle Peterson Aug 24 @ 7:14am 
this mod is possibly one of the 2nd best QOL mods that I've ever found by complete accident, thank you
Ashnal Aug 23 @ 1:37pm 
Hmmm, I noticed that pawns with equipped shields from Vanilla Expanded Framework still drop on down. Could we get that treated like a weapon for this mod?
avil  [author] Aug 19 @ 3:43am 
Unless CE does that themselves, this mod doesn't do it either.
Vlad Draculea Aug 19 @ 3:41am 
from combat extended
avil  [author] Aug 19 @ 3:40am 
Ammo?
Vlad Draculea Aug 19 @ 3:39am 
does allied/hostile ai also have changes to make use of this? like when gun is out of ammo and a downed colonist is near them they'll strip it for more ammo or a new gun