Kenshi
388 ratings
Cities Rebalanced-The Southern Cities
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.834 MB
Jun 23, 2019 @ 12:24am
Jul 23, 2023 @ 1:12pm
3 Change Notes ( view )

Subscribe to download
Cities Rebalanced-The Southern Cities

Description
This mod literally rebalances the lopsided walls and buildings of the cities and outposts of the Southern Region of the world, as well as "improving" the look and functionalities of them without drastically changing them.

The current places that were changed are the Abandoned Town (Shun), Abandoned Town (The Hook), Catun, Clownsteady, Dead Fishing Village, Drifter's Last, Expedition 5, Fish Isle, Flats Lagoon, Free Settlement, Manhutner Base, Mourn, Old Prison, Secret Drug Farm, Slave Farm South, Slave Markets, Spring and Waystation (The Hook).

Be sure to Check out my other mod
Cities Rebalanced-The Shek Territories
Cities Rebalanced-The Outlands

Don't forget it requires an import for existing games.

Compatiblities and stuff
Any mod that alters the level data of the associated towns will most likely be incompatible, usually causing buildings to duplicate or reset their positions, mix and match with caution.

Compatibile mods
A List of any compatible mods that that I either used or bothered to check.
  • Reactive World (haven't checked for issues for a long while, so probably some issues.)

    Patches
    Compatibility patches for various mods.

    Significant Changes
    Due to some of the towns lacking enough gaurds to man the turrets (none ever even manned the catun ones), I've added some low level militia type units a a few places. Mourn in particular was beefed up with the addition of some mercenaries to guard the town (Mourn would frequently be nearly wiped out after just a few minutes of sitting in it) and some mercs to occupy one of the oustpost buildings (with extra generic custom dialogue!) so they have a place to heal up after the hordes of beak things. I've also added additional peasants (and some slaves) to a few places to work the fields and machines.

    Known issues:
    Game related (I can't do anything about them)
    If you own a building in town and use the "import buildings" option, that building will not be changed and may be placed oddly in relation to the rest of the town.
    Mod related (I might do something about them eventually)
    Nothing so far.

    Permissions and crap:
    Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.

    Each individual area's mod and the old versions are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.
Popular Discussions View All (1)
0
Dec 8, 2021 @ 7:58am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
18 Comments
Ute Uncle Barry May 18 @ 10:58pm 
There is a store in Flats Lagoon that has a weapon and armor sign hanging together outside the building, but there are no weapons on sale in the town.
Thundercraft Jan 20, 2024 @ 12:17am 
Just based on the names of places in the description, to say nothing of big mods like Genesis, I see that this likely conflicts with:
(*) Swish Mods : The Hook Expansion
(*) Tech Hunters Save Catun
(*) YOUR Fish Isle! [Stable]
–Phase– Apr 26, 2023 @ 4:26pm 
Heads up for anyone experiencing building duplication in the Hub and Shek cities while using this mod: if you have Bounties Galore installed, make sure to put that above the Cities Rebalanced mods
NickelJackson Apr 14, 2023 @ 6:41pm 
Not sure if it's one of my other mods but in Flats Lagoon there is two battery section buildings that block off NPCs from naviagating around
DUCATISLO Nov 25, 2022 @ 7:29am 
gg
Asur Aug 15, 2022 @ 1:53am 
Sheriff, can I use your mods in my Second Life of Kenshi mod? I'll put yours in the mod description
Syrcanus Dec 31, 2020 @ 9:54am 
Really like these cities rebalanced mods, excellent work.

Would be awesome if a patch for Universal Wasteland Expansion could be made. The mod adds in new buildings to certain settlements, such as the waystation southwest of Clownsteady it adds a small shack for prisoners, and mod re-ordering does nothing to help fix the wonkiness of where the buildings end up.
Sheriff  [author] Dec 17, 2020 @ 4:06am 
A couple issues fixed and Living World patch has been updated.
wolf pu$$y Sep 13, 2020 @ 12:06pm 
Does this still work? Does it work with Kaizo?
almostcomatose Jul 5, 2020 @ 7:49pm 
"This is my favourite mod on the Citadel."
-Commander Shepard