Kenshi
Cities Rebalanced-The Southern Cities
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Update: Jul 23, 2023 @ 1:12pm

Clownsteady, Drifters Last, Fish Isle, Free Settlement, Slave Farm South and the Slave Market were all slightly altered in ways I don't really remember.
Exidition 5 finally made its way into mod.
Secret Drug Farm was leveled out.

Update: Dec 17, 2020 @ 2:53am

UC Militia had anti-slavers in them due to me accidentally changing their squad instead of copying.
Manhunter Base Had the shack closest to the door moved slightly due to it being inaccessable, and the override's generator priority was increased to avoid them being displaced.
Spring had a hydroponics building slightly lowered so the support strut was fully in the ground.

Update: Jun 23, 2019 @ 12:24am

The Abandoned Towns west and southwest of Drifters Last were reworked, still just empty towns though.
Catun was reworked, had two Storm Houses (peasants), a Small Shack (I think) and a broken watchtower added for the new town militia (weaker than samurai conscripts, they pretty much just man the turrets that the default guards never did).
Clownsteady was decramped, had a Broken Watchtower (militia) and some Swamp buildings (farmers) added; override variants tweaked.
Dead Fishing Village was slightly reworked, added a few empty buildings.
Drifer's Last was reworked, had some Swamp buildings (farmers) added; override variants tweaked.
Fish Isle was straightened up, still fishy though.
Flats Lagoon was reworked, didn't add much.
Free Settlement was reworked, had three Small Shacks added and some people to it's override.
The Anti-Slaver faction had a building swap added to it give the town power.
Manhunter Base was reworked, had two Swamp Shacks added and changed around its resident squads (total number should remain around the same), also added a manhunter boss because why not; override variant tweaked.
Mourn was reworked, moved most things around and added some Swamp Buildings (displaced peasantry and bonedogs for cleanup duty).
Added some custom mercenary gate guards, recruits (to man the turrets) and a unique commander (who isn't really anything unique but comes with some extra generic dialogue) to an outpost where they can all rest up after the horde of beak things attack; also added an override to Mourn for when the Mercenary Commander is dead (removes them).
Old Prison had its walls straightened up.
Slave Farm South was reworked and added some more slaves and some lower tier slavers to man the turrets.
Slave Markets was reworked, had a Swamp Shack replaced with a Swamp House and a Small Shack (generator) added.
Spring was slightly reworked, added a Storm House (a bar that was already in the town's residents list but didn't spawn), a Makeshift Gate and swamp shack (militia).
The Hook Waystation was reworked.