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[WotC] Insurgency: Sandstorm :: Weapon Pack - Main Module
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3.219 MB
Jun 14, 2019 @ 1:31am
Nov 15, 2019 @ 12:52am
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[WotC] Insurgency: Sandstorm :: Weapon Pack - Main Module

Description
IMPORTANT: This is the entire data module of the Insurgency: Sandstorm Weapon Pack. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

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DESCRIPTION
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War of the Chosen version!

This mod adds 6 new weapons from the title, Darude Insurgency: Sandstorm for both Soldiers and Faction Heroes. This is a separate mod as Resistance Firearms is grown too big and I wanted this to be a thing on the side.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • Adds 6 new conventional weapons:
    • Submachine Guns
      • MP7
    • Assault Rifles
      • Mk17/SCAR-H
      • Mk18 Mod 1
    • Light Machine Guns
      • M240B
      • MG 3
    • Battle Rifles
      • Mk14 EBR
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file.
  • There is no tint on the weapons at the moment. Will be done in a later update.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: If I feel like it.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, they should be available for all tiers

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • Glidor for making umodel.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].
  • Navarro. LICENSE[creativecommons.org].

Model/Textures:
  • New World Interactive for developing Insurgency: Sandstorm.
  • Focus Home Interactive for publishing Insurgency: Sandstorm.
  • E3245 for assembling, rigging, animating, coding, and whatever else.

Animations:
  • Iridar for doing animations for the Mk14 EBR (was part of another mod).

UI:
  • SchinJammer for making the weapon icons.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.100:
  • Added underbarrel grenade launcher and shotgun support for Mk17 and Mk18 rifles.
Popular Discussions View All (3)
22
Apr 25 @ 9:39am
PINNED: Bug Report Thread
∑3245
2
Jan 12, 2021 @ 10:52am
PINNED: Future Content
∑3245
1
Aug 19, 2019 @ 8:40pm
PINNED: General Feedback Thread
∑3245
36 Comments
Gambit May 17, 2022 @ 6:47pm 
I tried adjusting the global xcom weapon global stats and nothing changed for their values in terms of damage
Frosted Flake Apr 22, 2022 @ 9:30am 
I think I'm having issues getting this to work with LWotC, how do I line up the stats with the archetypes?
𝙚𝙜𝙜𝙢𝙖𝙣 Jul 14, 2021 @ 12:27pm 
Is there any way to decrease the mobility stats down to -1 or -2? I want to make the M240 to have -2 penalty on mobility since it's size is not particularly compact so I tried to tweak the StatModValue to -2 but the stats won't change. Adding 1 mobilty to any weapon seems to work just fine though.
Breacher Mar 11, 2021 @ 5:50am 
Underbarrel attachments are wrong position in Rifles
TyrantLyzardKyng Jan 16, 2021 @ 12:29am 
Do more weapons than just the MK17 and MK18 use underbarrel weapons? And I assume it isn't just a model, but uses Iridar's Underbarrel weapons? Finally, do these weapons, if more of them do use the underbarrel attachments, use just the under shotty/nade launcher or do they use all of the other attachemtns (like the thrower, shard gun, etc). One more thing... do they use bayonet's from the bayonet mod as well?
LS_MFT Jan 2, 2021 @ 11:03am 
not the most familiar with config editing, but is there a way to edit the mk14 to be a sniper rifle so that i can equip it on my marksmen?
Dogforeyals Dec 4, 2020 @ 10:43pm 
hi, in one of the preview images, the female character is holding the foregrip of the MP7 PDW, what is the name of that mod? thanks!
HoneyBadger393 Aug 20, 2020 @ 4:58pm 
i also have the grenade launcher in the wrong position
The Greater Good Jul 31, 2020 @ 1:49pm 
It seems that underbarrel grenade launcher is in the wrong position now
Bluemethod Jun 8, 2020 @ 10:15pm 
Is there any way to turn down the sound of the M240B firing? Great gun but when suppressing it's almost deafening.