Divinity: Original Sin 2

Divinity: Original Sin 2

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DOS2 - Divine War
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Apr 28, 2019 @ 1:20pm
Dec 4, 2019 @ 1:05pm
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DOS2 - Divine War

In 1 collection by Kalavinka
DOS2 - Divine War X Modded Content
11 items
Description
I've released a new and, in my opinion, better overhaul: Divinity Unleashed. This mod is fully compatible with all of your favourite class and skill mods! Feel free to compare the two.

Kiss goodbye to armour, obligatory warfare stacking and the damage meta because it’s time for Divine War, a gameplay overhaul made with love.

Are you on GOG? No Nexus link just yet I'm afraid, but {LINK REMOVED} should do the trick!

We now have a Discord![discord.gg]

Welcome to Divine War: a total overhaul of Divinity Original Sin 2’s combat and character building systems that offers balance, player choice and tactical challenge above all.

The armour system is gone, splitting damage types no more – hybrid characters and party types are free to combine their efforts to achieve victory through their unique strengths and weaknesses. Thanks to an overhaul of attributes and abilities, characters build around strategy and creativity instead of raw math.

The armour system has not gone without replacement, however:

Introducing Willpower

Characters begin combat with 1-7 Willpower, depending on Resolve. Crowd control status effects such as Knocked Down, Sleeping and Stunned are blocked by Willpower, decreasing it when applied. When no Willpower remains, a character is open to any form of bullying.

If you return to Rivellon with Divine War you'll find the following additional features too:

Attribute Changes
  • Strength, now Power, increases ALL damage - including grenades
  • Finesse gives additional speed, range and accuracy
  • Intelligence, now Resolve, gives HP regeneration and bonus Willpower (half for NPCs)
  • Constitution, unchanged, is more valuable than ever with the damage meta dead
  • Memory, now Intellect, gives you skill slots and extra cooldown management
  • Wits, now Wisdom, increases the potency of your healing effects and grants extra critical hit chance

Ability Changes
  • Abilities cap at 6 but no longer grant extra damage, meaning you take them for skills - not numbers
  • Ability points now come only every other level, encouraging smart build planning
  • Characters gain 1 extra ability point on Source collar removal and another for each Source channeling lesson, totalling 3
  • Four new Utility abilities have been added to the game in place of weapon abilities: Lifesteal, Knockback, Sourcery and Evasion
  • Combat abilities come with unique Mastery Talents at Level 6 to blow the enemy away with style!

Talent Changes
  • Nearly everything is now useful. Even Pet Pal.
  • Overpowered, useless, underwhelming or obsolete talents such as Escapist, Bigger and Better and Parry Master have been overhauled
  • New talents have been added in place of some old ones: meet Academic, Black-Hearted and Braveheart!
  • Everybody gets the Pawn, Savage Sortilege and Opportunist for free in combat: no need to spend an action point just to move three inches.

Armour Begone!
  • Physical and Magical Armour have been removed from the game. No more splitting damage types!
  • Willpower, its replacement mechanic, resists hard status effects such as Knocked Down and Sleeping. This means you can still Bleed and Burn whoever you want!
  • Gear now grants resistances - physical or magical - instead.

Summoning Overhaul
  • A Summoner’s to-do list is no longer limited to one incarnate and a truckload of buffs. You now have access to five demons that each play a unique role in combat!
  • Divine War features the lifesteal-supporting Parasitic Heart and three never-before-seen demons, from the destructive Chaos Elemental to the terrifying Matron of Agony and the apocalyptic Eldritch Gatekeeper.

New Skills
  • New crafted skills have been added and some obsolete existing skills have been replaced. Introducing Deathclaw, Low Blow, Slipstream, Overgrowth and more!

Bigger Challenge, Better Balance
  • Enemies in the game have been fine-tuned to remove gratuitous elemental resistances and excessive damage levels.

PvP Overhaul
  • Godwoken slain by enemy Godwoken are resurrected at their last waypoint in a weakened state, dying normally if they fail their god again before recovering.
  • Player levels are equalised at 5, 9, 13, 16 and 18: XP splitting is a lesser issue and players may adventure in separate parties.

Compatibility
  • Load Crafting Overhaul before Divine War.
  • This mod is mostly compatible with all existing class mods out there.
  • Armour-increasing skills from other mods will do nothing.
  • Thanks to Strength boosting all damage, you no longer need scaling mods.
  • Mods that override statuses.gamescript are not compatible with this mod. No such mods are currently known.
  • Place this mod on top of everything else in your mod list!
  • Extra Compatibility Patch

Build how you want, when you want it
  • Play the character you always dreamed of and still be viable! New attributes, abilities, skills, balance tweaks and the removal of armour pave the way for your creativity to flourish.
  • Learn Tier 2 skills in character creation if you have the points!
  • Tank, heal, bleed, buff, burn, enchant, lifesteal, slash or summon your way to victory: the battlefield is yours to command.

Conclusion
This must be a lot to take in. So why not read even more massive walls of text? If you’re not sold yet or you’re worried I broke your favourite trick, you can consult the 26-page changelog[docs.google.com] for more details about Divine War’s design philosophy and a full list of everything new.

Otherwise - good luck, Godwoken. Many challenges await you.

Special thanks:
This mod took over six months to make, and couldn’t have been done without the community. Here are some of the people who helped me most:

  • Testing, Bugcatching and Balance: Charan, Mialune, Manithro
  • Localization: Zandor, Thehail and others
  • Asset help: Bluefire for icons, Murderbot for the awesome Eldritch Gatekeeper model
  • Development & mod compatibility help: Odinblade, LaughingLeader and Zerb
  • Code help: LaughingLeader, where would we be without you?
  • Feedback: Larian’s design team and Kevin for discussing some principles of design with me! You guys rock.

Lastly, thanks to Larian for making the amazing game that inspired this mod. I hope Divine War will unshackle this beast of a game and let everyone see it for what it really is: divine.

If you want to disable the random bosses, use this.
Popular Discussions View All (35)
781
Sep 18, 2021 @ 9:17pm
Bugs
Kalavinka
338
Oct 13, 2020 @ 8:07pm
Balance
Kalavinka
43
Oct 7, 2021 @ 8:53pm
Translation mod?
napeHb c kypuJIku
1,695 Comments
blazeblue Mar 16 @ 12:59pm 
会让加点提升多少小数值(多少百分比)显示失效
提子终结者 Jan 27 @ 10:32pm 
Is this module compatible with Divinity Unleashed?
Forever Oct 25, 2023 @ 6:49pm 
Why enemies cast Magic shell on me? its a buff...
Forever Oct 25, 2023 @ 6:25pm 
Wisdom not leveling crit rate
Forever Oct 25, 2023 @ 6:17pm 
Willpower just not work at all, don't have any count or make anything, i knocked down on my first turn every time, or blinded...
Monty Oct 22, 2023 @ 7:42am 
Any way we can get an option to remove the willpower effect above everyone's head?
KuCuAHa Jul 11, 2023 @ 1:24pm 
Hey,ive been trying to use this mod with Divinity Conflux - Combat Overhaul,but it seems when using them together i get 4 npcs in start of the game. Wonder if there is any fix for this?
Space Nazi Jul 8, 2023 @ 12:11pm 
Love this mod and how it allows more room for party diversity and experimenting with hybrid classes, 100% an essential mod for any of my playthroughs.
Tex May 10, 2023 @ 12:06am 
About the Shield Skills why not to Scale about the Resistance from the Shield(when somebody put Resitance on this slot with a mod) it Self or the Gear
Destruin Apr 18, 2023 @ 6:33pm 
I miss the random bosses and mastery talents. Would love seeing them return in independent mod/compat with DU