Kenshi
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Improved Smithing - New Weapon Variety - Version 2
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32.975 MB
Apr 14, 2019 @ 8:57pm
Apr 21, 2019 @ 3:57pm
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Improved Smithing - New Weapon Variety - Version 2

Description
This mod expands the variety of weapons available from the various weapon manufacturers in Kenshi.


This mod also changes the manufacturer’s bonuses on weapons and adds them to the weapon’s description with a color coded tooltip.

The number of weapons available have been greatly increased by adding level new weapon levels.

Also, all weapons are graded numerically. This will allow easier sorting of weapons and comparison.

Here is a image of the new weapon manufacturer’s bonuses and Weapon Levels:


Other Changes:

- This mod allows you to research Edgewalker quality weapons up to Edgewalker 3 and then you can have a critical success that results in Cross (Meitou) weapons.

-The “Homemade” manufacturer is the player faction’s product. The player’s smiths will make “Homemade” branded weapons that will increase in quality directly affected by the smith’s skill.

Homemade weapons get a +10% cut and +10% blunt damage as a manufacturer bonus.

KNOWN ISSUE: The Homemade Manufacturer bonus' tooltip is covered up by the player crafter’s information. It’s still affecting the weapon, though. The bonus information tooltip will appear when you sell a weapon to a vendor and then exit the barter menu. The merchant will remove the crafter information on resell.

Compatibility:

Imports:
This mod doesn’t technically require an import. Everyone that spawns after adding the mod will have new weapons. Existing npcs do need an import to have the new weapons. So, it won’t ruin your game to run without import. For best results, you should import.

When you use the mod for the first time with an existing save, some weapons will be converted to Catun No. 1 due to an engine limitation. This will only happen once and it does not affect new games.

Weapon Mods:
This works with weapons added by mods. This alters the manufacturers which are required to spawn a weapon. As long as the mod maker uses the default manufacturers, this mod will work. If the mod uses custom manufacturers or custom weapon grades, it won’t work.

This mod works with the New Weapons Dissemination Mod.

Use this mod with it to remove the Luxury Manufacturer, NWDM Without Luxury. The Luxury Manufacturer is not affected by this mod. Luxury Weapon research may be incompatible with the smithing research changes here.
187 Comments
Chort May 23 @ 3:14pm 
Умоляю подскажите где мне взять "Кузнечное инженерное исследование X Y Z" для изучения "Бегущие по лезвию"; y уже везде искал, но до сих пор не могу что это и где это взять
SpeedSlasher17 May 13 @ 4:38am 
Does anyone know if there is a patch for this mod and hive's expanded because it adds new manufacterer's. If not does anyone know how difficult it is to make a patch and I might give it a go
THEJamiboi Mar 19 @ 2:44pm 
Apologies, I'm at fault here, it's not this mod it was a shopping mod expanding the shop offerings, some reason it was bring up old truth two swords, those are the mk0s I kept getting by the way, I got rid of it and, though I'll keep an eye out, I think that's got it, sorry I bothered you over a mistake.
vampirecosmonaut  [author] Mar 19 @ 2:39pm 
I didn’t really alter the inventory of anything in the game.

For example, a skeleton will spawn with a skeleton smiths weapon before or after this mod. My mod just gives a greater number of skeleton smiths weapons that are available to potentially spawn.

What is the manufacturer of this Mk0? It doesn’t sound familiar.
THEJamiboi Mar 19 @ 2:03pm 
I'm having a weird issue where mk0 weapons are appearing in shops, is there some reason for this? I don't really want them about since they seem more like a glitch, I'm happy to just ignore them but I was wondering if you knew since I *think* it's this mod, thanks.
Антон789 Mar 6 @ 6:22am 
Oh my god!
my blacksmith with 1 blacksmithing skill forges Katun 1 batons!
I AM GOING TO DELETE THIS SAVE FROM MY PC
and start a new one
(Holy nation, thank you for allowing me to live on your territory)
vampirecosmonaut  [author] Jan 14 @ 6:15am 
No worries. Thanks for the kind words.
mikemiller Jan 14 @ 12:18am 
nevermind, it happens that tier 3 appears when you once research tier 1

Thanks for all your help, and sorry for being a bother, i rlly wanted your mod to work propperly, is the best for smithing weapons i found!!!
vampirecosmonaut  [author] Jan 13 @ 8:21am 
You could also just try a mod that adds Edgewalker 3 research. As my mod was added an existing game, you might have to use a mod adds the EWG 3 research more aggressively. A new game would probably clear up all these issues, but I understand not wanting to start over.
vampirecosmonaut  [author] Jan 13 @ 6:04am 
EWG 3 is the only level added by the mod. EWG 1-2 are from the base game. I’m assuming it’s not showing up due to a conflict. Do you have any other mods that alter research?