Kenshi
Improved Smithing - New Weapon Variety - Version 2
187 Comments
Chort May 23 @ 3:14pm 
Умоляю подскажите где мне взять "Кузнечное инженерное исследование X Y Z" для изучения "Бегущие по лезвию"; y уже везде искал, но до сих пор не могу что это и где это взять
SpeedSlasher17 May 13 @ 4:38am 
Does anyone know if there is a patch for this mod and hive's expanded because it adds new manufacterer's. If not does anyone know how difficult it is to make a patch and I might give it a go
THEJamiboi Mar 19 @ 2:44pm 
Apologies, I'm at fault here, it's not this mod it was a shopping mod expanding the shop offerings, some reason it was bring up old truth two swords, those are the mk0s I kept getting by the way, I got rid of it and, though I'll keep an eye out, I think that's got it, sorry I bothered you over a mistake.
vampirecosmonaut  [author] Mar 19 @ 2:39pm 
I didn’t really alter the inventory of anything in the game.

For example, a skeleton will spawn with a skeleton smiths weapon before or after this mod. My mod just gives a greater number of skeleton smiths weapons that are available to potentially spawn.

What is the manufacturer of this Mk0? It doesn’t sound familiar.
THEJamiboi Mar 19 @ 2:03pm 
I'm having a weird issue where mk0 weapons are appearing in shops, is there some reason for this? I don't really want them about since they seem more like a glitch, I'm happy to just ignore them but I was wondering if you knew since I *think* it's this mod, thanks.
Антон789 Mar 6 @ 6:22am 
Oh my god!
my blacksmith with 1 blacksmithing skill forges Katun 1 batons!
I AM GOING TO DELETE THIS SAVE FROM MY PC
and start a new one
(Holy nation, thank you for allowing me to live on your territory)
vampirecosmonaut  [author] Jan 14 @ 6:15am 
No worries. Thanks for the kind words.
mikemiller Jan 14 @ 12:18am 
nevermind, it happens that tier 3 appears when you once research tier 1

Thanks for all your help, and sorry for being a bother, i rlly wanted your mod to work propperly, is the best for smithing weapons i found!!!
vampirecosmonaut  [author] Jan 13 @ 8:21am 
You could also just try a mod that adds Edgewalker 3 research. As my mod was added an existing game, you might have to use a mod adds the EWG 3 research more aggressively. A new game would probably clear up all these issues, but I understand not wanting to start over.
vampirecosmonaut  [author] Jan 13 @ 6:04am 
EWG 3 is the only level added by the mod. EWG 1-2 are from the base game. I’m assuming it’s not showing up due to a conflict. Do you have any other mods that alter research?
mikemiller Jan 13 @ 2:23am 
I think is easier to tame new animals, but thx anyway for the mod and the help! Btw can i ask you... in the tech tree i see Expert Weapon Grades 1 and 2, this last one unlocking 02 grade weapons (i assume with critic chance to get 01 quality). How do i unlock the EWG 3 to craft 01 grades and have critic to 0?

I have tech tree at 6
vampirecosmonaut  [author] Jan 12 @ 1:02pm 
There’s a guide for using the FCS to load and edit the save files here on Steam. I think the platoon? data in the save files has equipment if I remember correctly.
mikemiller Jan 12 @ 11:24am 
Yeah a new playthrought is always the best course. But i'm gonna try the save editor, you had a good idea!

edit: i'm in my animal archive and i can change my skills, sadly i see nothing to change the equipped weapon :(
vampirecosmonaut  [author] Jan 12 @ 8:03am 
The simplest solution is get new animals after this mod has been installed. They get their proper weapons after that.

I also wonder if you could possibly use a save editor to change the animal’s equipped weapon?
vampirecosmonaut  [author] Jan 12 @ 7:59am 
The weapons that animals receive are random but related to their faction manufacturers. The Catun Bug affects NPCs & player entities when this mod is loaded into an existing save. If the bug happens for one of your people, you can just discard the weapon but not so for an animal. It’s usually recommended to start a new game with overhaul mods and problems like this are usually why.
mikemiller Jan 12 @ 7:35am 
I reinstalled the mod several times until once the damage was normal (only tested with one animal) so i assume ifthe Catun 1 bug is random, there's a chance your animal does not get it . But i didn't test in all animals and i don't think this is the solution.

Any idea?
mikemiller Jan 12 @ 7:25am 
Yes they are my tamed animals. Import didn't change the damage burst.
vampirecosmonaut  [author] Jan 12 @ 6:58am 
Did the animals exist in your save before you installed this mod? Animals use hidden weapons to deal damage. This might just be the Catun No. 1 bug. You could try an import.
mikemiller Jan 11 @ 11:23pm 
this mod makes my animals deal way more damage
vampirecosmonaut  [author] Jan 11 @ 11:22am 
I added some explanation for the player’s “Homemade” manufacturer to the mod description. Hopefully that will help.
vampirecosmonaut  [author] Jan 11 @ 7:41am 
The weapons are graded using the system that is already built into the game. I expanded on the manufacturer system that already exists. Some weapons are generally low quality, like ancient or unknown, while some are only high quality, like edge walkers.

The NPCs are still going to wield the weapons from manufacturers they are allowed to have, i.e. bandits carrying rusty garbage, the variety is just increased. Some of that rusty garbage might be worth using.
Akkarin Jan 10 @ 11:46pm 
Does anyone else find this mod hecking confusing?

i like the extra grades but trying to work out what order everything goes in, yes even with the chart pictures, is super confusing.
TØZ sups.gg Oct 11, 2024 @ 8:08am 
Hey, anyway to remove the research requirement? It's a pain the in ass and I've tried via FCS with no luck so far.
vampirecosmonaut  [author] May 26, 2024 @ 8:44am 
Yes.

The number of weapons available have been increased by adding new weapon levels. All weapons are graded numerically.
saucison78 May 25, 2024 @ 5:03pm 
Does this change the weapon grade system ? i'm trying to locate a mod in the collection that changes the weapon grading system since i want the vanilla one.
2B Apr 7, 2024 @ 1:36am 
Hey why is the weapon sorting counting down? i was so confused when i first used this.
vampirecosmonaut  [author] Jan 17, 2024 @ 9:59am 
Manuman: If I understand you, this mod adds a bonus of +10% cut and blunt damage to your self manufactured weapons. So yes, it fixes something I thought was unfair.

Aitee Bahgyoo: I would prefer if you made it use this mod and make your mod a dependency of this one. There’s so many variations of this mod around already. It would be easier for the future if I actually do an update someday. For just your own use, do what thou wilt. :praisesun:
Manuman Jan 16, 2024 @ 9:11pm 
no tengo la menor idea de cómo funcionará esto, porque apenas y pongo atención a lo que crafteo, pero aparentemente no puedo apuntar a crear armas para la venta o el uso propio sin ser obligatoriamente inferior en cuanto a estadísticas, a comparación de armas del mundo... así que instalaré esto por las reseñas, y por mi tocs a no estar rindiendo lo suficiente con mi trabajo (su trabajo??) :)
Aitee Bahgyoo Dec 18, 2023 @ 10:39pm 
I forgot if I asked already, but is it alright if I incorporate this mod with my own?
Shadowslash Aug 9, 2023 @ 11:18am 
all my weapon lost detail model tag and only show model number
Bornexuz Jul 6, 2023 @ 6:47pm 
What are my chances of getting #00 weapons?
Large and Guilty Jun 30, 2023 @ 9:55am 
Hey, might have been asked before but how does this mode effect the hidden strength requirement for weapons with the new grades.
Negative Ramos Mar 8, 2023 @ 11:36pm 
aha, thank you. figured it was a just visual bug but didn't test out enough to see.
vampirecosmonaut  [author] Mar 8, 2023 @ 1:46pm 
You get +10% cut and +10% blunt damage on Homemade weapons.The Homemade Manufacturer bonus' tool tip is covered up by the player crafter’s information. It’s still being added though. The bonus information tooltip will appear when you sell and weapon to a vendor and then exit the barter menu. The merchant will remove the crafter information on resell.
Negative Ramos Mar 8, 2023 @ 10:52am 
To those wondering, the mod works fine, however some handmade weapons don't get or don't show the bonuses. Haven't figured out if its just visual, or if there's a way to fix it. However I have seen that all of my desert sabres have the bonuses, while my katanas dont.
Ghosterror89 Mar 3, 2023 @ 1:40pm 
I cant seem to make edgewalker at all only down to ekspert 1 an my smith is level 85 but can only produce down to level 3. can it be this mod or maybe its some other mod
Sandy8oi Feb 13, 2023 @ 1:18pm 
my weapons in crafting just have a number next to them is that normal?
Pury Feb 4, 2023 @ 12:06am 
How did you make the tooltips?
El Peluca Jan 19, 2023 @ 9:29am 
Do i have to learn every single weapon level to be able to craft edgewalkers? because i learned edgewalkers 3 and still i'm only able to craft Order Forge III with a level 88 blacksmith
DUCATISLO Dec 13, 2022 @ 2:56am 
gg
Keith 'Blood' Hanson Sep 6, 2022 @ 9:14pm 
Alright, so I have...Almost no real clue how I did it, but I shuffled enough stuff around that Luxury weapon smithing is compatible with this mod, at least with the test I did by making my main blacksmith boosted up to skill 100, they'll make the two prettiest versions of weapons.
Keith 'Blood' Hanson Sep 6, 2022 @ 6:04pm 
Man. *slams head onto table* I enjoy making mods of things, and been doing alright, but even taking a look at how your mod and NWDM, I have *no* idea on how to make the Luxury smith actually...Work. ....Wait....hmm....
vampirecosmonaut  [author] Sep 5, 2022 @ 12:02pm 
Yes. Your faction gains a manufacturer’s bonus with this mod.
Keith 'Blood' Hanson Sep 1, 2022 @ 4:01pm 
Okay, so if I have this right, everything you make then adds the Homemade stat bonuses? Been wondering about that.
Dram Aug 25, 2022 @ 6:06pm 
Fox weapons compatible? they add some color variations too, sry bad english
Lendoga Oct 29, 2021 @ 12:38pm 
Ah ok thank you.
vampirecosmonaut  [author] Oct 19, 2021 @ 10:14pm 
@Lendoga
This mod allows you to research Edgewalker quality weapons up to Edgewalker 3 and then you can have a critical success that results in Cross (Meitou) weapons.
Lendoga Oct 19, 2021 @ 8:30am 
Can I run this together with Craftable Edgy type 3 weapons?
vampirecosmonaut  [author] Oct 9, 2021 @ 9:05pm 
@kingstaaye That's good advice anyway. Backing up your saves is always a good idea. However, you should try an import. It will probably fix your issues unless it's a mod conflict. A conflict is possible if you are using any mod that alters manufacturers. :mhwgood:
Staaye Oct 9, 2021 @ 6:43pm 
don't install without backing up save games game crashes every time i load in to it :(