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For example, a skeleton will spawn with a skeleton smiths weapon before or after this mod. My mod just gives a greater number of skeleton smiths weapons that are available to potentially spawn.
What is the manufacturer of this Mk0? It doesn’t sound familiar.
my blacksmith with 1 blacksmithing skill forges Katun 1 batons!
I AM GOING TO DELETE THIS SAVE FROM MY PC
and start a new one
(Holy nation, thank you for allowing me to live on your territory)
Thanks for all your help, and sorry for being a bother, i rlly wanted your mod to work propperly, is the best for smithing weapons i found!!!
I have tech tree at 6
edit: i'm in my animal archive and i can change my skills, sadly i see nothing to change the equipped weapon :(
I also wonder if you could possibly use a save editor to change the animal’s equipped weapon?
Any idea?
The NPCs are still going to wield the weapons from manufacturers they are allowed to have, i.e. bandits carrying rusty garbage, the variety is just increased. Some of that rusty garbage might be worth using.
i like the extra grades but trying to work out what order everything goes in, yes even with the chart pictures, is super confusing.
The number of weapons available have been increased by adding new weapon levels. All weapons are graded numerically.
Aitee Bahgyoo: I would prefer if you made it use this mod and make your mod a dependency of this one. There’s so many variations of this mod around already. It would be easier for the future if I actually do an update someday. For just your own use, do what thou wilt.
This mod allows you to research Edgewalker quality weapons up to Edgewalker 3 and then you can have a critical success that results in Cross (Meitou) weapons.