Divinity: Original Sin 2

Divinity: Original Sin 2

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Happily Emmie After
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
110.673 MB
Apr 14, 2019 @ 4:54pm
Aug 23, 2020 @ 8:44am
8 Change Notes ( view )

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Happily Emmie After

Description
Happily Emmie After is a mod to the DOS 2 campaign that re-designs the “Finding Emmie” quest, offering players a chance to give Buddy and Emmie a happy ending. The quest begins in Fort Joy and can be resolved before leaving the island, though the epilogue and final wrap up takes place on the Lady Vengeance after escaping.

NOTE: Due to the number of modifications made to this quest, the mod must be enabled before you load into Fort Joy for the first time!

For veteran players, or anyone who wants to experience the quest without completing all the other content in the tutorial or Fort Joy, we also offer the Furry Tails Adventurer's Guide. This additional mod will provide each player with a book that enables quick travel to key locations, the ability to quickly finish the tutorial or Fort Joy, and provide power ups that grant Pet Pal, leveling, or gold.

Finally, if you are a fan of Buddy and Emmie, be sure to read this article from Rock, Paper, Shotgun about Pets Immortalised in Video Games by Their Developers. It features the real life backstory for Buddy and Emmie and how one Larian developer brought these characters to life using the personalities of his own dogs.

We hope you enjoy this re-worked version of the quest and welcome your feedback!


Please make use of the "Discussions" section when appropriate to avoid spoilers in the comments. Thank you!

Nexus Page[www.nexusmods.com]
Popular Discussions View All (5)
125
May 22 @ 2:02am
Issues and Bugs [Potential Spoilers]
Windemere
95
Sep 16, 2024 @ 4:24am
Mod Discussion [Spoilers]
Windemere
39
Mar 13, 2024 @ 12:10am
What other animals deserve a happy ending?
Windemere
324 Comments
Windemere  [author] Jul 11 @ 7:25am 
Aww thank you @Buk, I appreciate hearing about it
Buk Jul 11 @ 4:04am 
Thank you for finally letting me make the two damn dogs happy like I've always wanted to. Run, be free! -sniff-
Windemere  [author] Jun 17 @ 12:08pm 
@torrin - you just need a puddle! :-)
torrin Jun 15 @ 10:42am 
dude, it says you need a source orb to undo the training
Gerewoatle Jun 14 @ 2:00pm 
@torrin - There are other bits of loose Source laying around.
torrin Jun 14 @ 12:47pm 
shame their isn't a source orb to finish the quest...........
Hitilit Apr 23 @ 11:05am 
Where should we take Emy? What are the coordinates? I've been all over the fucking beach! Was that a joke about the wrecked ship? THERE'S BROKEN SHIPS EVERYWHERE. :BlitzOnMyWay:

PS: Found it, coordinates: x351 y82.:steamfacepalm:
Solitude Mar 28 @ 9:32pm 
I am very happy to receive your reply. I would also like to ask if your mod was made using "Divinity Engine 2 Data". Inspired by you, I also want to try making some plot mods:8bitheart:
Windemere  [author] Mar 27 @ 4:28am 
@Fallen Jay - See this post for some hints!
https://steamcommunity.com/workshop/filedetails/discussion/1713079093/3022387599801283100/?ctp=5#c1749024288988016105

@Nuc1earNugget - What book? Do you mean from the additional helper mod, "Furry Tails Adventurer's Guide"?

@Solitude - Absolutely, thank you for your support and interest in the mod.
Fallen Jay Mar 26 @ 1:08pm 
Where is the boys fort? I check the whole cave but cant find it