Stellaris

Stellaris

3,450 ratings
Unique Ascension Perks
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File Size
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60.755 MB
Mar 25, 2019 @ 5:18pm
Mar 21 @ 7:41am
163 Change Notes ( view )

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Unique Ascension Perks

Description
◿ INTRODUCTION
Hello guys, are you looking for more gameplay and unique features not seen anywhere else?
Do you want more Ascension Perks granting you amazing stuff instead of only some annoying modifiers? Then you’ve come to the right place because that’s all we do!

◿ Compatible with 3.14.* ✔️ (probably backwards compatible to 3.9, otherwise use a Git release)



◿ FEATURES
This mod brings you a large amount of new Ascension Perks as well as some Ascension Paths for you to discover. You will find more information and the list of 55 available Ascension Perks here (for the moment).



◿ RECOMMENDED
• For more AP slots, I recommend one of the UOD series (or alt 12 slot Ascension perk or similar)
• If you have problems with extra district view you can use UI Overhaul Dynamic (or UI Overhaul 1080p & 1440p or Bigger Planet View)
Lots of Traditions - PT, EST, and ST
The Merger of Rules (load order should rather be below)



◿ COMPATIBILITY
✅ Guilli’s Planet Modifiers
✅ Real Space
✅ Planetary Diversity
✅ Most Ascension and Tradition Mods like:
⠀✅ !!!Traditional Trees
⠀✅ Expanded Stellaris Traditions (recommended)
⠀✅ Plentiful Traditions (recommended)
⠀✅ Expanded Stellaris Ascension Perks
⠀✅ Ascendant Stars
⠀✅ Forerunner
✅ Intended all Mods supported by The Merger of Rules (e.g. problems Branch Offices)
⠀✅ ACOT, ZOFE, GIGA, Ethics and Civics Classic
✅ Empires Expanded (fixed conflict AP "Economical Mastery")
✅ Stellar Manipulation Rewrite/Revival - Needs Sartek Merger mod
• For more you can look at Sartek Tradition - Ascension Perk Merger
• Should be savegame compatible (> 3.9)



◿ LOCALIZATION
I apologize in advance for my English, so if you guys find any mistakes, just tell me and I will fix it as soon as possible.
• Fallback (English) to all standard languages
• 🇬🇧 EN thanks to Epimus for improvement
• 🇯🇵 JP thanks to Bee634
• 🇷🇺 RU thanks to Hann - (previous Dexter Morgan)
• 🇨🇳 CN by (former 五萌汉化机翻版/Doves Chinese Localization)
• 🇮🇹 IT by Rahl81

◿ To-Do
• Finishing rework Sector Z-749?
• Wheel of Fortune rework (add "Treasure Khan-Lord")?
• Expansion of Infinity split perk!? (leave building slots 35)
• Combine most edict events and popup decisions into a "main menu"
• Idea new AP "Friends in Highest Places" (by Dominicius)
• Idea new AP "Galactic Capital" (by Dominicius)

CREDIT
• ©DrBLOOD95 creating this mod
• FirePrince & KIRINAS maintaining >3.2.
• Epimus for English improvement
• All bug & balance reporters (especially KIRINAS)
• Bee634 for localization patch and JP localization
• Joakim.Westergaard (compatibility updates 3.6)
• Soilborn for detailed job/district desc (3.7)




[discord.gg]
• GitHub repository[github.com]
• Current UAP DEV BETA branch
Popular Discussions View All (41)
132
Mar 16 @ 11:36am
Bug Report
TurtleShroom
2
Mar 16 @ 10:45pm
Bug Report: Defense Sentinel advisor spam
Viral☣Strain
52
Jan 18 @ 6:40am
Balance
ShinyNobody
2,239 Comments
Nitramka Apr 7 @ 7:12pm 
The perk: "Robotic Assemblers" is giving the boost and the decision but the building
"Unit Assembler" doesnt appear in the building list.


Deactivated all mods beside the required ones.
picture [i.imgur.com]

New game => cheat for all tecs (to unlock the requirements for this perk)
Papa Nurgle Apr 1 @ 2:38pm 
Guys, any idea how to make factory ships work? SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS error when I try to set the blueprint up
FirePrince  [author] Mar 24 @ 4:24am 
Yes
MightyShark Mar 21 @ 11:01pm 
Is this variable meant to be declared twice -> @has_uap_mod ? One with a value of 0 the other with a value of 3.141592613
BoBBy #57 Mar 21 @ 12:22pm 
Yes
Nade Mar 21 @ 10:59am 
is the ai empires not expanding fixed?
BoBBy #57 Mar 19 @ 11:23pm 
I'll try here tomorrow, not near my PC so I'll keep you updated
FirePrince  [author] Mar 19 @ 8:20am 
@BoBBy #57: Can you try the Merger of Rules or find the incompat mod!? Actually the DEV version as I reverted because of your report.
I'm not playing this game anymore.
@Wishin' I was fishin': hopefully fixed the limit
BoBBy #57 Mar 17 @ 7:42pm 
So I have encountered a bug with the AI moving but not expanding past their spawn after today's update. Anyone else got that issue right now? This happen whilst this mod was on, and when I turned it of it worked?
Wishin' I was fishin' Mar 13 @ 6:30pm 
How does turning planets into nanite worlds calculate output?