Stellaris

Stellaris

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! Sartek Tradition - Ascension Perk Merger
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3.374 MB
Jun 16, 2022 @ 4:41am
Dec 2 @ 4:42pm
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! Sartek Tradition - Ascension Perk Merger

In 2 collections by A-Sartek
A-Sartek's Stellaris mods
51 items
Ultimate Terran Playset
95 items
Description
Stellaris 4.2.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates), multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.

Additionally, this mod gets rid of the Ascension Perk limit for Ascension Paths, this limit was set by Paradox to a total of 7 traditions, unlocking this limit means that when you have another mod that adds tradition slots, you can still select an Ascension Path beyond the 7th tradition, this applies to the following Ascension Perks:
  • Biomorphosis
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

This mod also allows you to re-roll the majority of ascension perks from vanilla and certain mods, this feature is detailed with an example below.


How does the re-roll for Ascension Perks works?
It works for most perks with a few exceptions, you can activate it with an edict that has a 10-year cooldown with a unity cost equal to half of government reform cost (civic reform), this cost also scales with empire size.

For example, lets say that you are focusing on unity rush and and you've picked the following perks:
  • One Vision
  • Technological Ascendancy
  • Biomorphosis

However, one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks, it would look like this:
  • <empty>
  • <empty>
  • Biomorphosis

Biomorphosis is a big society change and also triggers an Ascension Path so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over, you could re-roll once more and continue with your next strategy. I hope this example helps everyone picture the idea behind this feature.

Mod attachments

Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Prospective Updates:
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    Popular Discussions View All (6)
    106
    Sep 25 @ 3:54pm
    Suggestions for a mod merger/compatibility
    A-Sartek
    57
    Sep 29 @ 7:46pm
    Bug report / Support
    A-Sartek
    10
    1
    Aug 27 @ 4:28am
    PINNED: Compatibility list (WIP)
    A-Sartek
    684 Comments
    A-Sartek  [author] Dec 6 @ 6:53pm 
    Oh damn, PDX did mention that they were doing some modifier work under the hood. I guess that they simplified the megastructures economic modifiers because that used to work just fine.

    Thanks for the report @MightyShark, I'd take a look at it tomorrow when I have a bit more time. Btw, if a modifier is not valid it would just not appear as an effect so you can continue to play as usual.
    MightyShark Dec 6 @ 6:32pm 
    The error.log is saying this modifier is no longer valid ??

    megastructures_hyper_relay_cost_mult

    (Line 3020 of the ascension_perks/伞~z_sartek_ascmgr_perks.txt file
    MaxiundMicky Dec 4 @ 1:02am 
    Thanks! Also huh, I am so used to adding one myself or the projects Im helping on by now that I kind of forgot it's not a necessity x)
    A-Sartek  [author] Dec 3 @ 4:00pm 
    @MaxiundMicky It is possible but I just checked and that mod has no way to detect it atm, I'm going to ask FP and see if we can get a scripted variable for detection.
    MaxiundMicky Dec 3 @ 3:04pm 
    Could you perhaps add support for FP's Ascension perks?
    https://steamcommunity.com/sharedfiles/filedetails/?id=3612815222
    A-Sartek  [author] Oct 19 @ 1:56pm 
    Anytime! :praisesun:
    Red Skull Oct 19 @ 4:50am 
    Ayy thanks for the mod support! Highly appreciated!
    A-Sartek  [author] Oct 1 @ 5:31pm 
    @RC01214
    I forgot to mention it here (only mentioned it in the changelog), but I did update the mod with Worthy Perk changes earlier today.

    @nyyfandan
    Yes, my sub-mod for this mod uses Ascension Path by Draconas, you can find it here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2979443893
    nyyfandan Oct 1 @ 4:54pm 
    Might not be in the scope of this mod, but I'm wondering if it would be possible to make it compatible with something like "Paths of Ascension: Ascension paths compatible 4.1+" or one of the other mods that allow multiple Ascension Paths?
    RC01214 Sep 30 @ 9:02pm 
    While the perks still seem to work here due to load order override, the localization for Worthy Ascension Perks has changed. Latest WAP changes were yesterday.