Stellaris

Stellaris

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! Sartek Tradition - Ascension Perk Merger
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3.315 MB
Jun 16, 2022 @ 4:41am
Sep 2 @ 11:22am
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! Sartek Tradition - Ascension Perk Merger

In 3 collections by A-Sartek
A-Sartek's Stellaris mods
51 items
Ultimate Terran Playset
96 items
Knights of Strategy - Ultimate (Now updated to 4.0.*)
17 items
Description
Stellaris 4.0.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates), multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.

Additionally, this mod gets rid of the Ascension Perk limit for Ascension Paths, this limit was set by Paradox to a total of 7 traditions, unlocking this limit means that when you have another mod that adds tradition slots, you can still select an Ascension Path beyond the 7th tradition, this applies to the following Ascension Perks:
  • Biomorphosis
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

This mod also allows you to re-roll the majority of ascension perks from vanilla and certain mods, this feature is detailed with an example below.


How does the re-roll for Ascension Perks works?
It works for most perks with a few exceptions, you can activate it with an edict that has a 10-year cooldown with a unity cost equal to half of government reform cost (civic reform), this cost also scales with empire size.

For example, lets say that you are focusing on unity rush and and you've picked the following perks:
  • One Vision
  • Technological Ascendancy
  • Biomorphosis

However, one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks, it would look like this:
  • <empty>
  • <empty>
  • Biomorphosis

Biomorphosis is a big society change and also triggers an Ascension Path so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over, you could re-roll once more and continue with your next strategy. I hope this example helps everyone picture the idea behind this feature.

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Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Prospective Updates:
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    Popular Discussions View All (6)
    100
    Aug 11 @ 12:29pm
    Suggestions for a mod merger/compatibility
    A-Sartek
    51
    Jul 4 @ 7:25pm
    Bug report / Support
    A-Sartek
    10
    1
    Aug 27 @ 4:28am
    PINNED: Compatibility list (WIP)
    A-Sartek
    662 Comments
    A-Sartek  [author] Sep 3 @ 6:25pm 
    :praisesun:
    Red Skull Sep 3 @ 11:08am 
    @A-Sartek Thanks for the patches with expanded pops and traditions! i can now use this mod yippie!!
    A-Sartek  [author] Sep 1 @ 8:12pm 
    @everyone Catching up with compatibility requests, I also added compatibility for Contingency Core 1A6F.

    :cool_seagull::lilimok:
    A-Sartek  [author] Sep 1 @ 6:56pm 
    @everyone New update is live, for those that are using Lezzi's Megastructures Tradition mod or Tovius' z Expanded Traits, Civics, Pops, and More mod.
    A-Sartek  [author] Aug 31 @ 5:55am 
    You're welcome! I just followed your recommendation. Honestly, you are right about my previous explanation, it wasn't that clear.
    x Princess Leliana x Aug 30 @ 7:36pm 
    Thank you so much for the explanation. Perfect. I would recommend adding it to the main mod description as it is much clearer than what you have now.
    A-Sartek  [author] Aug 30 @ 7:22pm 
    @x Princess Leliana x
    Regarding compatibility... Multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.
    A-Sartek  [author] Aug 30 @ 7:15pm 
    @Xenomorph Kitty
    I'm glad to hear that, yea sometimes Steam is weird with workshop updates
    A-Sartek  [author] Aug 30 @ 7:14pm 
    @x Princess Leliana x
    Yea, it works for most perks with a few exceptions.

    For example, lets say that you are focusing on unity rush and and you picked the following perks:
    :e33_AP: One Vision
    :e33_AP: Technological Ascendancy
    :e33_AP: Biomorphosis

    But one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks would look like this:
    :e33_AP: <empty>
    :e33_AP: <empty>
    :e33_AP: Biomorphosis

    Biomorphosis is a big society change so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over you could re-roll once more and continue with your next strategy.

    I hope this example helps you picture the idea behind this feature. :selphinehappy:.
    Xenomorph Kitty Aug 30 @ 4:42pm 
    @A-Sartek thanks that seems to have worked ^^