RimWorld

RimWorld

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Everybody Gets One
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
475.459 KB
Mar 19, 2019 @ 8:16am
Apr 11 @ 9:11am
29 Change Notes ( view )

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Everybody Gets One

In 2 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
All the RimWorld mods you need
56 items
Description
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases.

Features
- "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below)
- "X per colonist" : Set X to "4" to keep 4 meals per colonist.
- And why not, there's also do bill "With Surplus" : Does the bill only if you have extra ingredients, more than X. Includes all resources that are checked to use for the bill. (Doesn't work on multi-ingredient bills, since, y'know, that's another layer of complication)

Highly-customizable target counts thanks to the TD Find Lib. You can edit who counts as a person: Check out the preview images. e.g. you can not only set a bill to craft tribalwear for slaves only, you can set the bill to craft weapons only for your people with the appropriate skill!

You'll want to Check "Count Equipped" for all this, I imagine.

TD Find Lib
This mod uses the framework mod TD Find Lib to allow very detailed filters to find what you want. For more details on how to use its features, check out that mod page.


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Warning for "One per colonist - X"

You can't set negative values in the bill window, only the bill list, with the " - " button.

Opening the bill config window will reset negative values to "+ 0" since the "-10" "-1" <text field> "+1" "+10" interface is very restrictive and assumes the number can't be negative.

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Suggested other mods for workbenches : Better Workbench Management

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This mod would've gone into my TD Enhancement Pack (if it was more easily toggleable and wasn't so ugly to code). Grab that mod for dozens more little game enhancements.

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github source: https://github.com/alextd/RimWorld-EverybodyGetsOne
People seem to like donating so why not: https://ko-fi.com/alextd
Popular Discussions View All (3)
1
May 2 @ 11:24am
Cannot change job output drop location
Blaze
0
Mar 27 @ 11:35am
You forgot to add TD Find Lib into dependencies in game
Stellar Harbour
0
Feb 28, 2020 @ 2:33pm
bug:
Dizzy Ioeuy
507 Comments
Jaggid Edje May 31 @ 12:59pm 
Oh, you meant that copying the bill itself doesn't copy over the settings.

That's true for me as well, but I use the Better Workbench Management mod, which enhances the whole copy/paste thing, so I assumed that it was probably a mod conflict for that feature.
ChrisB May 31 @ 11:55am 
that's what I meant, when i copy/link the bill (not the conditions from 'who counts as a person'). i have to individually export those to the clipboard and import to the copied bills, whereas this wasn't the case before 1.5
Jaggid Edje May 30 @ 4:40pm 
It stil does for me @ChrisB. When copying, I have the choice between copying to the library, or copying to the clipboard. Same for pasting. As long as I choose the clipboard option when copying, then it is available when pasting as well.
ChrisB May 30 @ 4:18pm 
hello, 'who counts as a person' no longer seems to copy over to other bills; i have to go in and export it manually instead of copypasting from bill to bill which i'm pretty sure it used to do
Narlindir May 25 @ 3:20pm 
oke thx
VitaKaninen May 23 @ 10:05am 
No
Narlindir May 23 @ 10:04am 
can one use this without TD find lib?
szmtex May 19 @ 5:34am 
yep the same as guys bellow me when I send caravan out they stop counting in bills and I think in previous ver they counted
Steezwood May 5 @ 12:50pm 
anyone have a fix for colonists off map not counting as a person?
Tumor May 5 @ 8:39am 
Still doesn't resolve the issue that colonists who are off-map (on caravan) aren't counted as People with the default filter, and after fiddling with various filters for 30m I was unable to resolve that issue.