RimWorld

RimWorld

Everybody Gets One
562 Comments
Yado 6 hours ago 
♥ RIP
danger to self 7 hours ago 
o7
Fiach 8 hours ago 
o7
Avers 13 hours ago 
RIP o7
Derg 16 hours ago 
Since this mod won't be updated anymore, you can accomplish the same thing in vanilla. Set your bill to craft till you have 1 or more item storage that's above 50% HP, and turn off counting equipped items. this will ensure that you all colonists will have said item plus 1 extra
Ranger Dimitri 20 hours ago 
@Jestin' Jae I think it would be a good idea to make a lightweight version. Really I just used it for the one per colonist and such and didn't see a point to make a customized one.
Gobrinsan Jul 15 @ 5:14am 
RIP GG and thanks for all the Fish o7
phlux Jul 15 @ 3:44am 
RIP o7
XXXMAN69 Jul 14 @ 9:13pm 
o7
Appokallopps Jul 14 @ 6:17pm 
o7
LordBeef21 Jul 14 @ 5:47pm 
Hey guys! Please donate to his ko-fi; his family will be dealing with funeral expenses and everything. {LINK REMOVED}
LimJahey Jul 14 @ 5:08pm 
RIP Alex
VitaKaninen Jul 14 @ 3:24pm 
@Jestin' Jae™, I would love that. Also something for meals. This mod had a lot of extra logic and was highly customizable, but there was not a way to set a default, so I had to edit the settings for every bill, and for every game.

I think you would need a little bit of logic about who to count as a person, such as colonist, prisoner, lodger, slave, etc. You will need meals for everyone, but you don't need weapons and armor for all of those people.
kayleighgf Jul 14 @ 3:15pm 
@Jestin' Jae™, a light weight version would be great!
Azavit Jul 14 @ 1:23pm 
@Jestin' Jae™ I mainly just used this mod primarily for food counts (everything else was make one don't count equipped/damaged) so even a simple update would be fine at least for my needs.
Hedgehog Jul 14 @ 12:24pm 
FCK. Good night sweet prince!
Jestin' Jae™ Jul 14 @ 9:58am 
Would people be interested in a "light weight" version of this mod? IE one that wasn't so configurable and just had some presets for matching logic like one per colonist, one per slave, one per child, etc?

I don't know that I could make it as the RimWorld UI seems to be poorly documented for modding regarding modifying/adding to, but I might try if there is enough interest.
Jestin' Jae™ Jul 14 @ 9:49am 
RIP Uuugggg. There is "a great disturbance in the force" at your loss.
SHAZBOT Jul 14 @ 9:18am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Pallidum Treponema Jul 14 @ 9:07am 
Unfortunately, it seems that the creator of this mod passed away last month.

Thank you Uuugggg for your work and may you rest in peace.
WaKKO151 Jul 13 @ 1:43pm 
The mod maker is a player of this game just like you. So just like he can't come to your house and demand money from you, you can't come here and demand he update his mod. We appreciate all the work modders do for the community. We do not get on your snap chat and complain but our lives. Please do not come here and complain about yours. This modi s awesome. Hope it updates.
Redeye Jul 13 @ 12:49pm 
its simple math, why isn't this in vanilla? Can someone get an update? I like this better. It's easy to perform rule based automation, effectively ensuring all pawns have their basic needs calculated. 3 meals each, everyone gets a set of armor and clothing to swap. So easy with this simple mod but we find ourselves begging again for updates. God the perpetual cycle of games.
VitaKaninen Jul 13 @ 7:13am 
The whole description from top to bottom says that it uses TD Find Lib, and it is listed as a dependency right here on the page.
Kronn8 Jul 13 @ 7:05am 
> Probably waiting on TD Find Lib to update....

According to the mod's dependencies (as displayed in-game), TD Find Lib is no longer a requirement. Maybe it's because an item search feature was built into the game since this mod was released?

I agree that these features should be part of the base game. It's honestly absurd that they're not.
EbeneezerSquid Jul 12 @ 12:48pm 
Probably waiting on TD Find Lib to update....
Worst Player NA Jul 11 @ 8:20pm 
This has been a useful mod but currently doesnt seem to work with 1.6
Will be keeping an eye out for an update :3
PKPenguin Jul 11 @ 7:20pm 
Should be vanilla, missing this so bad
Marr Jul 11 @ 12:18pm 
this is one of my very favorite mods, hoping for a 1.6 update, take your time ofc <3
McDuff Jul 5 @ 3:51am 
Is there a plan to develop this for 1.6?
VitaKaninen Jul 3 @ 9:14am 
Does anyone know how to set the default? For meals, I need to always account for slaves, prisoners, lodgers, guests, etc, since I have to feed them.

Every game, for every food bill, I have to go and change the "Who counts as a person" 30-50 times per game.

How can I set up what I want to default to be for all new food bills?
VitaKaninen Jun 22 @ 6:37pm 
@DaddioPB1, there will be a button in the upper right of the bill where you can specify who counts as a colonist for that bill.
DaddioPB1 Jun 22 @ 6:33pm 
is it possible to add '1 per child' and '1 per adult' for clothing production?
Archie Apr 26 @ 12:23am 
Oh that's wonderful, I didn't know that thank you!
Uuugggg  [author] Apr 25 @ 11:20pm 
Better Workbenches should do that, with the "Count Additional Items" button : https://steamcommunity.com/sharedfiles/filedetails/?id=935982361 (because I added the feature there 6 years ago)

Of course it's old and uses the standard filters, but that should be fine for bills.
Archie Apr 25 @ 11:10pm 
I was wondering, with the TD Find Library is it possible to make a version of "Until you have X" but where the item referenced in X Is changed? For example, vanilla brewing expanded will allow you to make coffee, but once you deposit it in a fridge it becomes chilled coffee after a little bit, which is an entirely different item and thus is not counted in the vanilla "until X" job.
Draconicrose Mar 12 @ 4:39pm 
"With surplus" doesn't seem to work if the ingredient for a bill is an item. For example, I wanna melt tainted marine helmets but keep one or two around for emergencies. I have 3 but with surplus set to 2 it says zero. Same with other similar bills.
VitaKaninen Dec 21, 2024 @ 11:33am 
@llunak, the file you linked is what is already in the mod. The files are identical.
llunak Dec 21, 2024 @ 7:57am 
@Thor: As a temporary fix, replace the mod's LoadFolders.xml with this one: https://raw.githubusercontent.com/llunak/RimWorld-EverybodyGetsOne/refs/heads/master/LoadFolders.xml
VitaKaninen Nov 18, 2024 @ 1:03pm 
@Thor, You need to unlink the bills, and then set the value manually. It also does this when you have a bill set to only allow a member of a certain colony group to perform the work.
Thor Nov 18, 2024 @ 7:46am 
Here is a fixed link to Pastebin: https://pastebin.com/89YfAMbN

I know the loading order is wrong, but the issue is still occurring with the correct load order, without any hugslib logs anyway: https://pastebin.com/6aNfk3Zk
Thor Nov 18, 2024 @ 7:40am 
Hi, i'm sorry i don't know where to post this but when playing with Better Workbench Mangement since 1.5 the copy button doesn't copy the Edit who count as a person setting anymore: after pasting the bill is successfully set to Make X per person but the filter is always reset to it's default value.

No exception seems to be thrown in Huglibs (https://pastebin.com/89YfAMbN) but i don't know if the issue is caused by BWM or EGO

Thank you very much for your time :8bitheart:
samtowers08gamer Oct 16, 2024 @ 10:22pm 
Food Bill Setup
This worked really well for me.
1) Assign Food Policies as per normal
2) Use Everybody Gets One to look for people on the Simple diet.
+Person Details --> Assign --> Food Restriction --> Simple

I generally want to assign Guests their own diet. ie as per normal
Uuugggg  [author] Sep 24, 2024 @ 11:58am 
Yea that's you. Counting what you already have is not what this mod changes. It changes the how the limits work.
Speak Into The ♥♥♥♥ Sep 24, 2024 @ 10:52am 
Were you answering me, or the guy below me? Because I still would like to know if there's a way to make the items on the armor racks counted.
Uuugggg  [author] Sep 16, 2024 @ 10:21am 
You’re talking About the X in X / Y

This mod changes the Y
Speak Into The ♥♥♥♥ Sep 16, 2024 @ 10:14am 
Does this work with the mod Armor Racks? I want to have an armor rack that just has a pawns extra clothes. However, I can't seem to get the mod to count the clothes that are on the armor rack, so it ends up making too much clothes. Any help?
llunak Aug 20, 2024 @ 11:32am 
The copy&paste functionality for bills does not copy the setting for 'Edit who counts as a person'. If I create a bill for child pants, sets as 'One per person', edit the filter to count only children, then create a bill for child shirt, and copy&paste the bill settings, the new one gets the 'One per person' setting, but it counts everybody.
CATKAIJU Aug 19, 2024 @ 12:56pm 
For some reason, I am unable to filter by age group. If I filter to include newborns, nothing shows up - but if I filter to include everything under age 3 (my only baby is a newborn), it works.
VitaKaninen Aug 15, 2024 @ 11:44pm 
@Church.exe Have you tried the button in the bill that says "Edit who counts as a person"?