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I think you would need a little bit of logic about who to count as a person, such as colonist, prisoner, lodger, slave, etc. You will need meals for everyone, but you don't need weapons and armor for all of those people.
I don't know that I could make it as the RimWorld UI seems to be poorly documented for modding regarding modifying/adding to, but I might try if there is enough interest.
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Thank you Uuugggg for your work and may you rest in peace.
According to the mod's dependencies (as displayed in-game), TD Find Lib is no longer a requirement. Maybe it's because an item search feature was built into the game since this mod was released?
I agree that these features should be part of the base game. It's honestly absurd that they're not.
Will be keeping an eye out for an update :3
Every game, for every food bill, I have to go and change the "Who counts as a person" 30-50 times per game.
How can I set up what I want to default to be for all new food bills?
Of course it's old and uses the standard filters, but that should be fine for bills.
I know the loading order is wrong, but the issue is still occurring with the correct load order, without any hugslib logs anyway: https://pastebin.com/6aNfk3Zk
No exception seems to be thrown in Huglibs (https://pastebin.com/89YfAMbN) but i don't know if the issue is caused by BWM or EGO
Thank you very much for your time
1) Assign Food Policies as per normal
2) Use Everybody Gets One to look for people on the Simple diet.
I generally want to assign Guests their own diet. ie as per normal
This mod changes the Y