RimWorld

RimWorld

4,468 ratings
Graphics Settings+
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.811 MB
Mar 10, 2019 @ 3:42am
Jul 26, 2025 @ 1:13am
32 Change Notes ( view )

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Graphics Settings+

Description
Graphics Settings+ (Updated for 1.6)

Improves any Mod's texture quality and loading!

What it does
  • DDS texture loading - If a mod has .dds files, it will use those instead
  • VRAM usage tracking - See which mods are eating your graphics memory
  • Fixes those annoyingly blurry textures when you zoom in

Installation
Generally doesn't matter, it may vary depending on what mod changes texture loading, to be safe:
Put it after any framework-type mod!

Why doesn't it work on vanilla textures?
The game's textures are loaded from internal assets and are pre-compiled for performance directly.

The Iguana will not look like in the preview, sorry!

GitHub: https://github.com/RealTelefonmast/GraphicsSetter

Special thanks to Bradson for improving the DDS loading and handling incompatibility issues!

If you like my work, consider supportinh me on Patreon!
[www.patreon.com]
Popular Discussions View All (7)
3
Nov 19, 2025 @ 12:12am
How to upscale textures
Mrbread
1
May 19 @ 1:38am
Calculated VRAM Usage Doesn't Match Usage Reported by System
𝔗he 𝔇evil's ℌormone
2
Nov 26, 2025 @ 3:58am
Extreme VRAM Usage
Sakura
941 Comments
Aug 8 @ 7:31pm 
Maybe it's just me but I don't see any difference
Aug 2 @ 9:30am 
Thank you!
Aug 1 @ 11:39pm 
@TurtleShroom Any mod that adds textures will add to the load. It doesn't need to be something that retextures the existing textures. Like if a mod adds a new workbench that's a new texture. Your mileage will vary with optimizing textures based on the mods you have. If you have over a thousand, you could easily have a load order issue or compatibility issue that causes problems with loading. I have 270 mods active and my game takes about 5 minutes to load.

Have the game on an M.2 drive, use mods like Faster Game Loading - Continued, Performance Optimizer, etc and your loading and performance should improve drastically. You could also use the Loading Progress mod to see what mod(s) take the longest to load.
Aug 1 @ 1:21pm 
@Eventide

I have over a thousand Mods. None of them are re-texture or prop Mods. The "optimization" saved me about ten minutes out of a full hour to load.
Aug 1 @ 11:15am 
@TurtleShroom No, in Rimsort you just go to Textures > Optimize Textures. It'll optimize all the textures into DDS format that weren't already. Some mods already use DDS textures so it won't change anything. You don't need to delete the PNGs as if there's a DDS file Rimworld loads that instead and ignores the PNG.

Also Rimsort isn't a mod just a tool. Sometimes it makes the game load faster and other times it doesn't. Try a mod like Faster Game Loading - Continued as well to load faster. The optimized textures will mostly load faster if you have a larger modlist.
Aug 1 @ 10:41am 
@Eventide

The Rimsort Mod didn't do anything when it generated DDS files. My loading time is exactly the same as always, making it completely useless. Do I need to delete the PNG files to prevent it from running those?
Aug 1 @ 9:11am 
@TurtleShroom You don't need this mod to load optimized textures anymore. Also, they're not compressed they're just changed to DDS format which is easier to load and higher resolution. All this mod does now is let you adjust the mipmap bias override (makes textures sharper) and measure the VRAM usage of the mods you have.
Aug 1 @ 9:04am 
If I used the "Rimsort" interface to compress textures BEFORE I download this, will it still work?
May 28 @ 4:21am 
When I was using Useful Marks, I noticed that the texture quality was quite bad. I tested and managed to trace the issue back to this mod.

Useful Marks by itself functions well, and has crisp and sharp textures.
When using this mod, the textures appeared blurry.
I used RimSort's texture optimization hoping it would resolve the problem. It did not, and Useful Marks textures were still blurry.
I removed this mod again, and the textures returned to being sharp and crisp.

I then came here to read the comments, and saw the one regarding mipmap bias. I reinstalled the mod, changed the setting to override mipmaps, and turned it to 1.0 for quality. The textures improved in quality and everything was fine. I guess I may have had this mod for a while and the settings were incorrect or not updated.

So if anyone else has issues: Go to settings, override mipmap quality, set to max (-1.00 quality).
Apr 26 @ 7:47am 
Rimpy is vastly outdated and you shouldn't be using it. Use Rimsort to convert textures to DDS, but this mod isn't needed to load those anymore. All this mod does now is show how much memory is being used and gives the mipmap bias override.