RimWorld

RimWorld

Graphics Settings+
903 Comments
bradson Nov 20 @ 11:07pm 
@La__fonzi That's what the mipmap bias slider is there for. Reset that to its default value of -0.7 to not have things blurry, or move it to something better than what you seem to have set
@Midnight yep, compatible with Cooking Expanded
Midnight Nov 20 @ 5:04pm 
Is it CE compatible?
La__fonzi Nov 20 @ 1:18pm 
this mod just flat out doesnt seem to work as intended. i got a new monitor 1920x1080 being the only thing that has changed otherwise same mod list. with the mod enabled and also being at the lowest point in my load order makes everything except vanilla blurry as hell. not in my mod list nothing is blurry. im so confused
CyberneticGoof Oct 18 @ 1:27pm 
@Eventide for atting has always done the workshop files. As I've experienced many times on my last 1.6 run before this issue. I was manually editing the animal hood mod to remove the tribal restriction and had to reset it whenever I verified.
VitaKaninen Sep 27 @ 6:53pm 
I am just saying, it has always worked for me. I can mess or delete my workshop files and Steam will repair whatever I do to them, even if I just edit some xml inside a file. It doesn't do that for you?
Eventide Sep 27 @ 5:55pm 
@ViaKaninen, you're free to look it up if you want. I'm not getting into the details of how Steam verifies workshop files.
VitaKaninen Sep 27 @ 5:49pm 
@Evantide, I am not sure why people keep saying that, unless I just have it enabled in the settings. Verifying the game files takes about 10 secs or less, and then the next 45 secs are spent verifying the workshop files.

When you click the progress bar at the bottom of Steam while it is verifying, it tells you that it is verifying all your workshop files. When it is done, it tells you that it is downloading the missing workshop files.

Here is an example where I deleted the Graphics Setting+ folder: https://imgur.com/a/zDc88Rq
Eventide Sep 27 @ 11:47am 
@Harduk, Did you use Rimpy or Rimsort to convert the textures? What do you have the mipmap bias setting at in this mod's options?
Eventide Sep 27 @ 11:46am 
@CyberneticGoof, verifying Rimworld files will usually not verify workshop files as well. There's a troubleshooting tab in Rimsort that can help you do that instead.
bradson Sep 27 @ 11:38am 
@Harduk So just change the mipmapbias setting to a different value then, or the default even. There aren't exactly a lot of things to move around
Harduk Sep 27 @ 10:53am 
Mod seems to cause some icons (Passions for example) to show blurry.
CyberneticGoof Sep 26 @ 5:12pm 
@vitakaninen at this point if done full unsubscribe full fresh install over 3 times including clearing steam download cache and verifying integrity trying to figure this out before I got help lol. I only found out it might have been between rimpy and Rimsort shenanigans from a previous comment on here lol
CyberneticGoof Sep 26 @ 5:03pm 
@bradson how do I know which mod it is in the error box? I know it says it failed to find textures for 'rustic' and 'spikecore' for example because those names are called out but otherwise I never see a mod name in the error :( ty for the help !
VitaKaninen Sep 26 @ 5:01pm 
@bradson, I know of a few mods use .dds textures as part of their mod, instead of jpg or png, so one possibility is that when a user deletes all the .dds files in their mods folder, it breaks some mods. They would need to verify the game files after doing a mass delete of .dds files in order to restore the mod.

This can also cause permanent errors if the mod author did not use a texture size that is compatible with the new update.
bradson Sep 26 @ 4:51pm 
@CyberneticGoof Texture loading errors that remain after deleting generated files and verifying integrity would likely simply be the result of a mod's author having made a mistake, like wrong file names or paths specified. At that point it'd make sense to read the error message and look up what files it's complaining about
CyberneticGoof Sep 26 @ 4:38pm 
Hey I know this may not be the best place to get help but I don't know what else to try lol.
I recently added some old 1.5 mods that I had texture converted with rimpy and used this mod for. And now with 1.6 I swapped to rimsort and converted my textures with that. With my new mod list it keeps giving me failure to load textures errors.

At this point I went to rimpy and deleted its cache of dds textures. Then uninstalled rimpy. I then verified integrity after resubbing to this mod.
Still having errors loading textures. Any help?
bradson Sep 13 @ 6:18am 
@BottledDew This article has it explained very well, imo, with plenty of gifs: https://bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec
The default -0.7 this mod replaces the blurry vanilla value with should look good for most resolutions. Doesn't have a noticeable performance hit either, even when using a 3dfx gpu from 2000 according to reviews from anandtech and the likes
BottledDew Sep 13 @ 5:55am 
What does override mipmap biase do?
Wolf Renegade Sep 3 @ 6:35pm 
Would it be possible to add a scroll wheel to the memory tab?
VitaKaninen Sep 1 @ 12:39am 
@TheBoogeyMan, how did you create the textures in the first place? Use that same tool to delete them.
Maxim  [author] Aug 31 @ 10:57pm 
This mod does not convert any textures, it only allows loading .dds.
The latest RW patch however, which added .dds loading, throws errors instead of falling back to other file types.
TheBoogeyMan Aug 31 @ 10:52pm 
How do i remove all of the DDS files this mod converted? Its causing textures to break and not load properly. I know its this mod as it never happened before i added it. I wanna play a new game but cant cause this keeps messing my textures up
Porknelius Aug 31 @ 7:29am 
@Eventide Same here. Others, go to settings in Rimsort and make sure you're using Topologically and that the box for 'Use dependancy rules for sorting' is ticked. I've used this for 2 months with modpacks over 500 and never had a problem.
Eventide Aug 30 @ 1:22pm 
@Seth'cor, I've never had a single problem with sorting with Rimsort. You can always edit the rules in the app itself for the mods you're having a problem with. Can submit it to the community rules too so it'll fix for everyone using the community rules.
Seth'cor Aug 30 @ 12:43pm 
Rimpys sort function still works well, though its a fairly simple thing to do, haven't had Rimsort sort mods in a way that works yet, it keeps wanting to load mods with dependencies before their depended mod.
GodzillaNaps Aug 29 @ 2:01pm 
Eventide -- thanks for that info. I had no idea and was just now troubleshooting that.
Eventide Aug 29 @ 11:06am 
Seth'cor, Rimpy has been breaking things for a while now. Rimpy is a few years out of date.. Switch to Rimsort for something actually still updated and supported.
Seth'cor Aug 29 @ 9:57am 
seems the fallback of loading PNG feature s being overwritten by the new in game DDS loading.

Also seems the Rimpy converter just breaks things.
BRSaura Aug 29 @ 3:32am 
@Magnum Where are those DDS files? In the mod folder themselves? Because there's nothing in the Appdata
Magnum Aug 29 @ 12:43am 
Just for those with question marks as texture replacement. It is not this mod. Rimworld now supports dds files without any mod. But in contrast to this mod - without a fallback to the original texture.

To fix: Either delete all the dds files or just the one that are invalid.
Dewa Aug 28 @ 11:51pm 
"Added the ability for mods to load textures from DDS files, which should load significantly faster than PNG files and potentially at higher quality."

o7
Eventide Aug 28 @ 7:21pm 
The mod still gives the mipmap bias setting and memory analysis just like Maxim has just recently said.. So the mod is still needed for those.
pillbug2 Aug 28 @ 7:07pm 
o7 thanks for all the fish
PROVIDENCE Aug 28 @ 6:26pm 
So this mod no longer needed now?
FlyOnTheWall Aug 28 @ 5:02pm 
o7?
Anemia Aug 28 @ 2:46pm 
the base game added support for DDS and didnt even make a big deal about it
Darkstar Aug 24 @ 3:39pm 
FWIW, this mod is still super useful with the new unstable beta. The game throws red exceptions whenever it can't load a dds file. This mod switches those to warnings and loads the png files instead.

I'm betting that folks will be complaining about a lot of missing texture errors if the devs leave it as is.
jpinard Aug 24 @ 1:33pm 
Fantastic! That will be awesome Maxim.
Maxim  [author] Aug 22 @ 8:30am 
I will most likely focus on texture settings like mipmap bias and memory/resource analysis then
Eclipse Aug 22 @ 8:28am 
https://www.reddit.com/r/RimWorld/comments/1mq4snm/odyssey_qol_patch_on_unstable_164552_rev385/

With vanilla dds implementation what is the future of this mod?
asvc Aug 22 @ 4:24am 
This mod will be maintained as a setting mod that alters mipmap bias and so on right?
bradson Aug 22 @ 4:12am 
Correct, on the unstable branch. It still has the same old blurry default mipmap bias though
asvc Aug 22 @ 4:08am 
hey guys, rimworld now has official support for dds!
GhostLiner Aug 17 @ 1:25pm 
Hey, it seems mods are starting to use assets bundles more and more, which lead to dds not being generated/taken into account and being blurry as a result. Is there anything possible to fix that ?
bradson Aug 16 @ 5:00pm 
The portrait literally is the whole impact with unity's IMGUI there. It redraws every frame, vanilla has it done uncached, recalculating a lot of pawn data every time. Again, just profile with dub's analyzer. It's all visible there. Right click to profile internals. Make sure to compare against the vanilla implementation too.
bradson Aug 16 @ 4:58pm 
I prefer proper measurements with profiling tools over users commenting theories and beliefs myself. That mod has always been faster when directly compared against the vanilla implementation
Eventide Aug 16 @ 2:45pm 
@bradson Go ahead and look at the mod page comments. Recent comments have said there have been performance hits with CM's colored mood bar. You can say it's faster, and I know it's better than vanilla, but that doesn't mean the impact isn't there for some.

As for the hiding of portraits I don't see how that would reduce impact since the portrait is just a picture of your pawn in the current clothing. Unless that's somehow constantly updating when not necessary. I've never checked nor had any problem with it. Went looking when you mentioned it and I don't see anything about portraits when it comes to performance. Not saying you're wrong, just I haven't seen anything on that.
bradson Aug 16 @ 1:57pm 
CM's mood bar improves performance. It's a replacement for the vanilla bar, and one that is faster than ludeon's implementation. Colony groups can also be used to hide portraits in groups to further reduce their impact
Eventide Aug 16 @ 12:34pm 
You could try things like sorting your mods better with RimSort. There could be incompatibilities causing you to get performance hits. As for the performance analyzer, you mostly just leave the game running and go through the different categories looking for high spikes or just generally high tick rates. Things like jobs, bills at tables, etc will cause a lot of performance problems. Like simply turning off firefighting in the work tab could improve performance a lot.

For the mods causing the most impact on your TPS you're looking for mods that add to things. Like Camera+ can have an impact. Mods like CM Color Coded Mood Bar can have major impact.. someone recently mentioned for that mod their TPS was reduced by like 150 just having it on.

So go through and find all the mods that add to the game in more ways than just textures or items. Look for mods adding entire new features and such then try disabling them and see if there's a performance increase.