XCOM 2
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[WOTC] Minor EXALT Weapon Pack
 
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1.881 MB
Mar 7 @ 3:45pm
Mar 14 @ 6:10pm
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[WOTC] Minor EXALT Weapon Pack

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Description
FEATURES

This mod adds four primary weapons: an assault rifle, a shotgun, an LMG and an SMG.

CONFIGURATION

By default, the conventional tier of these weapons is available from the start, and they can be upgraded to higher tiers with vanilla weapon schematics, e.g. upgrading a vanilla shotgun will upgrade the EXALT shotgun as well.

However, each weapon can be individually configured to use its own engineering schematics with customizable costs.

Weapon stats are also customizable.

The EXALT SMG has the same stats as SMGs from the Long War SMG Pack - WotC (unofficial). If you have the SMG Pack, the EXALT SMG will use its schematics by default, otherwise it will use Assault Rifle schematics.

EXALT SMG is a 'rifle' by default, same as SMGs from the SMG Pack, but it can be changed to count as a 'bullpup' instead, though in that case you'd probably want to change its stats accordingly.

These EXALT weapons have partially set up visual attachments - basically just the Laser Sight and Scope, although you can make the Stock appear only if you actually equip the Stock upgrade, if you desire so.

REQUIREMENTS AND COMPATIBILITY

Should be compatible with everything. Doesn't require a new campaign.

CREDITS

This mod was commissioned by The Frilled Shark.
Thanks to Veehementia for his assistnace.

Note: the mod is complete. No plans to add more weapons.
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30 Comments
Fritzchen Mar 18 @ 11:41pm 
Nice Work!

MG sounds great :steamhappy:

An 100%-Takeover of the Sniper-Rifle (XCom2-Original-Tier 1) would be nice AND usefull ! ...also available for ALL 3 Tiers like the other ones - just a Suggestion ;-)
ADVENT Avenger Mar 17 @ 11:10pm 
Those are some good looking weapons captain.
awws :c thx!
Iridar  [author] Mar 17 @ 1:47am 
@𝔷𝔞𝔥𝔯𝔦𝔦𝔰 ✠
There wan issue with the mod. I fixed it, bit it won't help your on-going campaign. Nothing can be done here, sorry.
dude, will anyone help me here please? I have all tier 3 weapons but EXALT are magnetic I dont know why! been one whole week asking for help xD
Beam tier of EXALT aren't showing up in my game
Iridar  [author] Mar 14 @ 6:08pm 
@a8a
Thanks, uploading fix.
a8a Mar 14 @ 5:59pm 
@Iridar There's a bug with all the beam-tier weapons where the omission of an underscore character in their base damage entries in each weapon's .ini config files is preventing them from being conferred any damage values in game.

For example, for the assault rifle config file, "XComRifle.ini", the line that begins:
Rifle_BMBASEDAMAGE=(

should read:
Rifle_BM_BASEDAMAGE=(

This typo is present in all of the individual weapon type config files:

XComRifle.ini
XComShotgun.ini
XCom:MG.ini
XComSMG.ini


Adding the underscore character back in and saving over each file seems to have restored weapon damage to the EXALT beam weaponry in my currently underway game.
Day 3: still can't figure out how to edit the stats, Installed this mid-game no tier 3 weapons...:steamsad:
Iridar  [author] Mar 9 @ 1:40pm 
@Mac Dog64
https://www.patreon.com/posts/24307611
Go here for commissions, although I stopped taking commissions for the foreseeable future.