XCOM 2
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[WOTC] Minor EXALT Weapon Pack
   
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Mar 7, 2019 @ 3:45pm
May 29, 2021 @ 3:36pm
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[WOTC] Minor EXALT Weapon Pack

Description
FEATURES

This mod adds four primary weapons: an assault rifle, a shotgun, an LMG and an SMG.

CONFIGURATION

By default, the conventional tier of these weapons is available from the start, and they can be upgraded to higher tiers with vanilla weapon schematics, e.g. upgrading a vanilla shotgun will upgrade the EXALT shotgun as well.

However, each weapon can be individually configured to use its own engineering schematics with customizable costs.

Weapon stats are also customizable.

The EXALT SMG has the same stats as SMGs from the Long War SMG Pack - WotC (unofficial). If you have the SMG Pack, the EXALT SMG will use its schematics by default, otherwise it will use Assault Rifle schematics.

EXALT SMG is a 'rifle' by default, same as SMGs from the SMG Pack, but it can be changed to count as a 'bullpup' instead, though in that case you'd probably want to change its stats accordingly.

These EXALT weapons have partially set up visual attachments - basically just the Laser Sight and Scope, although you can make the Stock appear only if you actually equip the Stock upgrade, if you desire so.

REQUIREMENTS AND COMPATIBILITY

Should be compatible with everything. Doesn't require a new campaign.

CREDITS

This mod was commissioned by The Frilled Shark.
Thanks to Veehementia for his assistnace.

Note: the mod is complete. No plans to add more weapons.
Popular Discussions View All (1)
1
Jan 31, 2022 @ 5:22am
Traditional Chinese + 武器改正(重大調整)
stappy82
70 Comments
The Frilled Shark  [author] Nov 26, 2024 @ 3:32pm 
@Unknown Rose I think the UMP-45s appeared as map props in EW maps... the Spas-12 didn't but I think the Devs said they tested EXALT with shotguns and determined they were too unfair so maybe that's where it came from
DukeBurger Oct 19, 2024 @ 11:32am 
It worked thank you so much
Iridar  [author] Oct 9, 2024 @ 1:56pm 
You need to set the HideIfPurchased property on the weapon templates to be empty. Not sure if you can do that with WSR, but you can with Template Master.
DukeBurger Oct 5, 2024 @ 3:12pm 
Im Using WSR and Ive got these weapons set up as finite so the only way i can get them is through enemy drops however im having problem with the CV weapons ,if a exalt_Rifle_MG is picked up all exalt_Rifle_CVs disappear even if they have Attachments . even when they're using their own schematic the CV weapons always get removed when a MG is added, any way to fix this ?
Iridar  [author] May 27, 2024 @ 10:21am 
Their models were available in XCOM 2 files and were requested by the person who commission this mod.
Unkown Rose May 26, 2024 @ 7:03pm 
hey as somebody who in fact fought exalt in enemy whiten i never encounter them with a ump-45 of a spas-12 mind giving a explanation on those inclusion good sir or madam
Iridar  [author] Nov 11, 2023 @ 8:49pm 
@Kinsect
It is possible.
I have no plans to do that.
Kinsect Nov 11, 2023 @ 8:33pm 
Is it possible to port over the Exalt enhanced/laser weapons as well?
https://steamcommunity.com/sharedfiles/filedetails/?id=825653800
minecraft with gadget Sep 6, 2022 @ 5:48pm 
Sick, thank you!
Iridar  [author] Sep 6, 2022 @ 5:47pm 
You can make them "templates only" by hiding them with my Item Hider mod.