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It is possible.
I have no plans to do that.
https://steamcommunity.com/sharedfiles/filedetails/?id=825653800
Sorry, no idea.
Oh really? Interesting.
These models are from XCOM2, but they are environment assets, not weapons.
Not from me.
Not really. You can add support for these weapons into Bayonets mod yourself, it's not complicated, just a bit tedious. There are instructions in the Bayonets mod. Same with underbarrels.
It's not a mod conflict. Bonus stats as they are shown in the armory need to be set up separately, and I forgot to do that for the SMG. I'll get it fixed soon-ish.
About the SMG: I just did a test, and the mobility bonus and stealth bonus are both working fine during missions. However, in the armory, there isn't anything in the tactical info about the bonuses, nor is there a +3 next to the soldier's mobility stat.
Could be a mod conflict, since I run A Better Barracks which has its own SMG. I know ABB's SMG conflicts hard with the Long War SMG Pack, making the Long War version not even show up in the arsenal since they have the exact same name. It makes me extra happy that this Exalt version exists.
It should have them, yes.
As the description notes, it has the same stats as the Long War SMGs, so it most likely is already set up with mobility and concealment bonuses.
Yes, but not all of them will make a visual impact on the weapon.
Read the last line of the Description.
MG sounds great
An 100%-Takeover of the Sniper-Rifle (XCom2-Original-Tier 1) would be nice AND usefull ! ...also available for ALL 3 Tiers like the other ones - just a Suggestion ;-)
There wan issue with the mod. I fixed it, bit it won't help your on-going campaign. Nothing can be done here, sorry.
Thanks, uploading fix.
For example, for the assault rifle config file, "XComRifle.ini", the line that begins:
Rifle_BMBASEDAMAGE=(
should read:
Rifle_BM_BASEDAMAGE=(
This typo is present in all of the individual weapon type config files:
XComRifle.ini
XComShotgun.ini
XCom:MG.ini
XComSMG.ini
Adding the underscore character back in and saving over each file seems to have restored weapon damage to the EXALT beam weaponry in my currently underway game.
https://www.patreon.com/posts/24307611
Go here for commissions, although I stopped taking commissions for the foreseeable future.