Veehementia
Matteo   Prato, Toscana, Italy
 
 
Si vis pacem para bellum,
Dulce bellum inexpertis,
Casus belli: DEUS VULT!
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Tell a friend so he can download my mods too

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[h1]DESCIRPTION[/h1]

Salutations!

I love the weapons Firaxis introduced with the Tactical Legacy Pack, but I always lamented the fact that they had n
178 ratings
Created by - Fudgekownsall and Veehementia
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1,179
Achievements
3
Perfect Games
35%
Avg. Game Completion Rate

Recent Activity

0.2 hrs on record
last played on Jun 1
71 hrs on record
last played on May 31
2,785 hrs on record
last played on May 30
Veehementia May 1 @ 6:57am 
@Initium Don't worry, I always welcome any comment that can help or point towards a good direction. I've seen that, and modifying those parameters by itself isn't hard, it just goes against some of the principles I used when redesigning my weapon mods: differentiate them in visuals only, providing less headache to players just wanting a cosmetic alternative while simultaneously providing templates to modify, with the help of WSR and other similar mods, for those who want to dwelve deeper in the stat balancing department.

However, I really want to thank you for thinking about me and bringing this up to my attention, I really appreciate it.
initium May 1 @ 6:33am 
@Veehemenia - I can see you've been putting in some extra work on your mods. Brilliant and thank you for these. I've just started using the TLP weapons and they are much more in keeping with the game.
No expectations from me, just a follow up relating to the question I asked earlier. In Boundir's CSA mod there is an option for DetectionRadius, which is untested. In the Unofficial SMG mod you can see in the src that Amenari created a DetectionRadiusModifier and a eStat_DetectionModifier to apply to the SMG. I don't know if you've seen either of these and don't know how they code to make any judgement. I've mentioned it only in the hope that it's useful for you.
Snubby Apr 29 @ 9:42pm 
Ooooooh, I have that enabled so that must be it ! Thanks a ton, I would never have guessed that, haha
Veehementia Apr 29 @ 9:14pm 
@Snubby I haven't used that particular mod in a long time, so I don't 100% remember what I did to make it work. I think I had to disable the mod called "SWR Point Based Not Created Equal" or something similar because it touched the class trees and conflicted with the mod. I'm not 100% sure though, been a long while since I last used that mod. Hope I've helped!
Snubby Apr 29 @ 9:00pm 
Hello, sorry to bother but I am running into the same issues as you did with the Hero Classes Rebalance mod where they do not get their base ability. Do you have any clue how you managed to fix it ?
initium Feb 2 @ 6:54am 
@Veehementia. Thank you for responding and providing an answer. It's a great help and I appreciate it. I wish you well in recovering from the burn out. I get where you're coming from even if we have different reasons :)