XCOM 2
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Primary Grenade Launcher
   
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3.673 MB
Mar 4, 2019 @ 1:02pm
Sep 11, 2021 @ 1:24pm
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Primary Grenade Launcher

Description
Because there's no such thing as too many explosions.

This is the signature weapon of Grimy's Anarchist class, a primary grenade launcher.

It's modified so that Launch Grenade and Light Ordnance are granted by the weapon instead of having to be built into a class. Includes all three tiers! Beam tier has the same guided grenade targeting as blaster launchers.

Light Ordnance will cause grenades to do 50% less damage, but allow you to carry 2 additional uses per slot.
If you don't have a grenade pocket, the additional uses are increased to 4. This is a workaround for, afaik, not being able to have the launcher itself grant the pocket because the game doesn't check weapons for perks that could unlock it.

The weapons' stats and impact of the light ordnance perk are configurable.

In order to use these, the soldier class in question will need to be able to use launchers as a primary weapon. Add this line to the appropriate class template in XComClassData.ini:

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="grenade_launcher")

Technically, the required mods are only needed if you want to use beam tier. But who doesn't want that?

The heavy lifting here was done by GrimyBunyip. It's my understanding that he's moved on from modding XCom 2 and doesn't mind if anyone ports his stuff.
Popular Discussions View All (2)
1
Dec 24, 2023 @ 11:23pm
Primary Grenade Launcher Chinese Translation
Erus艾鲁斯
0
Aug 23, 2022 @ 11:53am
Spanish Translation
Kanario97
50 Comments
horsepowerYT Mar 16 @ 11:25pm 
"IF I WERE A BAD DEMOMAN! I WOULDN'T BE SITTIN HERE, DISCUSSING IT WITH YOU NOW WOULD I?!"
The Demo, Probably :p
hawkriser Feb 23 @ 3:23am 
Apparently this mod had trouble with lwotc..should be call micro grenade launcher mode instead..
AxeBrotherSarth Jan 7, 2023 @ 1:50pm 
hopefully if someone else has had this problem before it can be easily fixed.
In short, the Micro grenade launcher stopped working and is reading all micro grenades as Incompatible with selected weapon on my soldier.

In long: using RPGO my soldier started with toxicologist on his first mission with the micro launcher, but did not yet have the perk that halves the damage of grenades but gives bonus grenades, so he went into the mission with a regular grenade and a gas grenade. The mission went without a hitch and he used both grenades and got a promotion. It should be pointed out that this soldier ONLY has the Micro Launcher as a primary, he cannot select anything else if that matters. On his promotion i got him the perk mentioned above, and ever since then he hasnt been able to launch any grenades. Sadly i dont know if the weapon was broken before hand and just let me let off those 2 existing grenades, or if it broke when i took the perk.
4rrakis May 17, 2022 @ 5:57am 
@b1tter
The problem with that idea is that this weapon, like most modded weapons, relies on existing squad upgrades to access higher tier versions. In LWotC there are no squad upgrades, so other weapons that are not properly configured for LWotC will only be available in their conventional/ ballistic version. If you want primary launchers in LWotC take a look at Deadguy's Class Pack, it includes a class with that weapon as well as the needed config changes.
B1tter May 17, 2022 @ 5:15am 
Hello!
Tell me, can I use this in LWOTC along with grimy classes?
Warbox Dec 18, 2021 @ 10:20am 
Hi is there a way to make this have mods like regular weapons. ive seen the question bellow but the answer was kinda bad. please help thank you.
Skarsatai 2.0 Sep 12, 2021 @ 4:18am 
confirmed. Resub worked ! thanks RambelZambel !
MaCC165 Sep 12, 2021 @ 1:34am 
unsub resub worked
Skarsatai 2.0 Sep 12, 2021 @ 12:32am 
hello Mitzruti. They are still available after the latest update. A new Game / clear config files / not in Midgame thing ?
Mitzruti  [author] Sep 11, 2021 @ 2:15pm 
@RambelZambel @Skarsatai 2.0
seems like the problem was a minor error in config headers. should be all better now.