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Ground Combat Improved v0.1
File Size
0.011 MB
Jan 26 @ 6:20am
Feb 3 @ 6:10pm
6 Change Notes ( view )

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Ground Combat Improved v0.1

General information
This is a mod aiming to improve ground combat by implementing the suggestions from this reddit post.

The changes applied by this mod will improve the survivability of all armies by buffing their health and disengagement chance. Also included is a ground combat doctrine choice that one can make in the policy window, varying from focusing on reducing friendly casualties to guerrilla warfare to overwhelming the enemy with extreme firepower while risking the death of more of your armies.
In general, this mod should make ground combat take a bit longer, making morale more important to all armies and improving the chance of armies succesfully disengaging when their health gets low.

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  • All armies have 50% more health (base health has been changed from 200 to 300)
  • Armies are 20% more likely to succesfully disengage
  • Orbital bombardment damage to armies reduced by 25%
  • Choose one of four ground combat doctrines to improve the way your empire wages planet-side war.
  • Improve how the AI picks a ground combat doctrine. (warlike empires will now pick overwhelming force, while peaceful empires will focus on defense. Some empires will pick guerilla warfare, but most will take strategic restraint)

Work in progress
These features are the ones that I am currently working on
  • There's nothing here! (I have implemented all functionality that I would like to implement and am able to)

Feature wishlist
These features are my "wishlist", however, everything that's on here is beyond what I can do at this time.
  • Implement a minimum health percentage to leave armies at under orbital bombardment.
  • Allowing armies to re-engage after disengaging.
  • Giving defending armies a health recharge after disengaging, possibly linked to the number of pops and devastation of the planet.
  • Implementing an "army manager" that shows a list of all your armies and their current status.

Version and compatibility
This mod was created for Stellaris 2.2.3 and should work with all 2.2.* versions. Tested up to 2.2.5 beta.

This mod overwrites a section of the 00_defines.txt file, specifically some defines from the army block. You can expect strange behaviour when combining this mod with any mod that overwrites the entire 00_defines.txt file or the army block from said file. Should be compatible with all other mods. Is also compatible with mods that add new types of armies, those armies will get the same buffs as vanilla armies.

How you can help
This is an early version of the mod, I have barely had any time to playtest the changes, so please provide me with feedback and/or suggestions in the discussions section!
Popular Discussions View All (2)
Feb 3 @ 5:30pm
Feature requests
Jan 26 @ 3:38pm
Balance Feedback
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Tanais  [author] Feb 4 @ 6:05am 
Thanks @LokiCharms, it's great to hear people appreciating the mod :steamhappy:
LokiCharms Feb 3 @ 7:34pm 
I like this and seems to work so far. Nice to see someone giving ground combat some much needed TLC. Subbed, liked and faved
Tanais  [author] Feb 3 @ 8:34am 
@ELDER WOLF & CaptainKampfkeks: As long as the other mods have added armies in the same way as the vanilla armies have been added they should benefit from all the effects of this mod.
CaptainKampfkeks Feb 2 @ 5:55am 
Without looking at the code, I suppose the armies from mods will only not benefit from the health increase. I guess the other things are implemented as a global flag or something.
ᴇʟᴅᴇʀ ᴡᴏʟғ Feb 1 @ 9:56pm 
I suppose armies from other mods won't work? I use expanded stellaris traditions as well as guillis mod that adds planet modifiers. Both of them add different armies. Might be a total of 3 or more.
Tanais  [author] Feb 1 @ 5:50am 
They do not take years to take planets, but ground combat takes considerably longer, especially because low morale will now actually have an effect long before an army is dead.
MayhemX8 Jan 31 @ 9:37pm 
Do armies take years to capture planets now? (as they should unless the world is barely defended)
Tanais  [author] Jan 27 @ 1:24pm 
Even better; it has been created for 2.2.3!
TortoTheConqueror Jan 27 @ 12:43pm 
Is this updated to 2.2.3?
Tanais  [author] Jan 27 @ 6:10am 
Only thing that has been overwritten is the army block from the defines. It should be compatible with everything that doesn't overwrite 00_defines.txt as a whole or the army block specifically.