Stellaris

Stellaris

Ground Combat Improved
66 Comments
Akhmat's Sila Nov 6, 2024 @ 9:59am 
Ground combat takes the same amount of time as before currently.
Dar Kunor Dec 28, 2022 @ 7:18am 
Thanks man!
Tanais  [author] Dec 27, 2022 @ 2:38pm 
@Dar Kunor: It should be compatible for all versions until Paradox suddenly changes something big with regards to ground combat!
Dar Kunor Dec 21, 2022 @ 4:11pm 
Here i go, its 3.6 compatiple?
Valtiel_The_First Sep 21, 2022 @ 8:32am 
pls update for 3.5
Tanais  [author] Jun 7, 2022 @ 9:19pm 
My reasoning was that militarist empires don't focus on defense, but rather on offense - it's fairly easy to change it to allow militarist empires to use defensive combat though!
-SNiGS- JAM Jun 6, 2022 @ 8:40am 
This is a great mod, but theres one thing that doesnt make any sense to me..

Why is Defensive Combat disabled for Militarist Ethics?

A species that has Militarist Ethic should have every single option available to them, because they are Militarists.

Defensive Combat should only be disabled for Determined Exterminators, imho
Hjack9090 May 14, 2022 @ 8:08pm 
@tanais thanks for looking into it :steamthumbsup:
Tanais  [author] May 14, 2022 @ 7:57pm 
Only one way to find out - But yes, it should work. I could not find anything in the 3.4 'Cepheus' patch notes that should break the mod.
Hjack9090 May 13, 2022 @ 7:04pm 
is this working for overlord?
Scyobi_Empire Jan 15, 2022 @ 2:36pm 
Works fine for me
Hjack9090 Jan 4, 2022 @ 5:23pm 
this mod isn't working rn
Tanais  [author] Oct 26, 2021 @ 4:19am 
It should still work even when giving a notification saying it is outdated in the launcher.
Honor~ Oct 21, 2021 @ 2:28am 
Will this mod be updated?
Spikem59 May 14, 2021 @ 11:02am 
I've flitted between strategic restraint and guerrilla warfare.
Tanais  [author] May 12, 2021 @ 7:31am 
That's strange. Which ground combat policy do you use?
Spikem59 May 4, 2021 @ 5:38pm 
For some reason none of my armies are disengaging. And I mean they don't disengage, at, all. I sent 20 armies down onto a planet with 2 defensive armies and for some reason only two of my armies take/deal any damage at a time, and just continue to fight with the drastically decreased damage for being broken once morale hits 0 until they're destroyed. I even use policies and generals that increase army disengage chance but so far in my current run my attacking armies seem to be completely incapable of running to fight another day.

Enemy defensive armies still do retreat.
Tanais  [author] Apr 27, 2021 @ 1:40am 
As Elementony said, it only changes a few defines and the like, it's 3.0 compatible, but I'll put changing the version number on my todo list :)
Element Apr 19, 2021 @ 11:28am 
@Reaper I think it still works as it just boosts the health of armies and stuff, which I don't think was changed at all
Reaper Apr 18, 2021 @ 7:18am 
Will your amazing mod get an update? I've always used it in the past, so I'm wondering if it will get updated for nemesis? :Russian_flag:
Versail 2 Apr 17, 2021 @ 9:18pm 
I was wondering if this would be updated for 3.0?
Tanais  [author] Feb 12, 2021 @ 6:27am 
You should be able to add it to and remove it from saves without any problems. Always test it before you try it with a savegame that you have put a lot of time in!
al-Mamluk Feb 10, 2021 @ 6:08pm 
Is this save game compatible?
Ianassa Feb 10, 2021 @ 2:02am 
Haven't tested this yet, but based on description this sounds exactly what I have been looking for. Will take a swing at this :)
Tanais  [author] Nov 28, 2020 @ 5:52am 
Should be. Best way to find out is by downloading both and checking whether they change the same files. If they do there's a good chance they won't be compatible.
Fisicosaurio Nov 26, 2020 @ 1:50pm 
Is it compatible with BaconDoneRight's Better Army Types?
https://steamcommunity.com/sharedfiles/filedetails/?id=1707568386
Tanais  [author] Nov 22, 2020 @ 4:43am 
Aaaaaaaand updated!
Tanais  [author] Nov 22, 2020 @ 4:41am 
It should work with 2.8, but I'll put changing the numbers in the .mod file on my todo list lol
lumiscent Nov 21, 2020 @ 7:29pm 
Awesome job
lumiscent Nov 21, 2020 @ 7:29pm 
2.8 comp please
AzureKitsune Oct 29, 2020 @ 8:17am 
I don't see it in their files- so I'm going to say either yes, or at best maybe. I ask because this mod edits the Health of the Default Armies. I didn't see the 'Version & Compatibility' first time I viewed this mod, so sorry if I missed that. Reading it now I understand better. Sorry for my stupid question that was possibly already answered, ^^"
Tanais  [author] Oct 29, 2020 @ 6:47am 
That depends on if Better Army Types overwrites 00_defines.txt.
AzureKitsune Oct 26, 2020 @ 11:19pm 
Does this mod work with 'Better Army Types'?
마딕(madick) Sep 14, 2020 @ 9:05pm 
ahha thank you to make sure
Tanais  [author] Sep 14, 2020 @ 1:55pm 
This mod makes armies retreating during combat more likely, while also buffing the amount of HP armies have. This means armies are less likely to die (when winning ground combat that is). They are also more resistant to orbital bombardment.
마딕(madick) Sep 13, 2020 @ 11:48am 
is this mod makes army replacement while a combat?
Tanais  [author] Jul 29, 2020 @ 2:17pm 
@DarWin: It seems to edit the same file as I have edited for my mod. Not sure if the exact same defines have been edited, but if it does it is not compatible. Try loading both mods and check if the game produces any errors (logged in the error log in \Documents\Paradox Interactive\Stellaris\logs). Try loading my mod first so his mod can overwrite my changes where needed.
MrDarGuy Jul 29, 2020 @ 12:41pm 
Hey, is this mod compatible with BaconDoneRight's Military Enhancements Mod?
Tanais  [author] Mar 23, 2020 @ 11:15am 
Only one way to find out! It depends on if his mod overwrites the 00_defines.txt really.
David Jaros Mar 23, 2020 @ 11:06am 
hi is it compatible with latest Glavius's Ultimate AI
Tanais  [author] Mar 21, 2020 @ 2:08pm 
I sent you a friend request Ender, then we can work on adding it! :)
Ender Mar 21, 2020 @ 12:20pm 
@Tanasis Thx! I did russian localization for this mod. Can u add it?
Tanais  [author] Mar 21, 2020 @ 8:24am 
Done @Ender
Tanais  [author] Mar 20, 2020 @ 4:08am 
It should still work with the current version, I'll look into it over the weekend though!
Ender Mar 19, 2020 @ 3:34am 
Can you update mod please?
Kali Jan 13, 2020 @ 3:32am 
Tanais  [author] Dec 2, 2019 @ 4:53am 
It should work with 2.5!
NomaticBlaze Nov 28, 2019 @ 1:40pm 
does this work with 2.5?
Tanais  [author] Aug 25, 2019 @ 2:33pm 
Sorry for the late response, my laptop died on me, so I won't update this any time soon :steamsad:

However, last time I tested the mod it worked with 2.3!
Cúchulainn Aug 11, 2019 @ 7:30pm 
Would also like to know if this works with 2.3 because Army Overhaul is something I've been looking for for so long~