Stellaris

Stellaris

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Better War Doctrines
   
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Jan 13, 2020 @ 3:00am
Feb 12, 2021 @ 10:36am
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Better War Doctrines

Description
Buffs the Militarist ethics, reworks War Doctrines and adds Army Doctrines. Adds an Scorched Earth decision. Scorched Earth destroys all buildings and districts on planet and evacuates all pops. Habitats are destroyed. Adds land titans (similar to cybrex and mega warforms for organics). Adds peacekeeper civic.

Changes to Militarist
  • Fanatic Militarist
    Can now use Armageddon bombardment stance.
    Claim Influence Cost: -40%
    Ship Fire Rate: +40%

  • Militarist
    Claim Influence Cost: -20%
    Ship Fire Rate: +20%

Changes to War Doctrines
  • Defense in Depth
    Home Territory Fire Rate: +100%
    Ship Build Speed (Defensive War): +33%

  • Hit and Run
    Combat Disengagement Chance: +33%
    Emergency FTL Damage Risk: -25%
    Sublight Speed: +10%

  • Rapid Deployment
    Sublight Speed: +20%
    Jump Charge Time: -25%
    Jump Cooldown: -25%
    Jump Drive Range: +25%

  • No Retreat
    Disengagement Chance Reduction: 100%
    Emergency FTL Jump Cooldown: +50%
    Ship Fire Rate: +33%
    Weapon Damage: +30%
    Force Disparity Combat Bonus: +33%

  • Mass Assault
    Naval Capacity: +25%
    Ship Build Speed: +25%
    Ship Build Cost: -25%
    Ship_Upkeep: -25%
    Armor Hit Points: -20%
    Shield Hit Points: -20%
    Ship Hull Points: -20%

  • Harmonious Swarm
    Gestalt only
    Ship Evasion: +10%
    Ship Experience Gain: +1000%
    Leader Experience Gain: +50%

Ground Comabt Improved adds Land Warfare Doctrines to help improve the planetary invading experience.

  • Defensive Combat
    Defensive Army Health: +30%
    Defensive Army Damage: +10%
    Defensive Army Morale: +15%

  • Overwhelming Force
    Assault Army Damage: +25%
    Assault Army Morale: +10%
    Army Disengagement Chance: -10%

  • Guerrilla Warfare
    Army Morale Damage: +30%
    Army Disengagement Chance: +10%
    Defense Army Morale: +20%
    Army Damage: -10%

  • Strategic Restraint
    Army Disengagement Chance: +20%
    Assault Army Damage: -5%
    Army Health: +10%

  • Unending Wave
    Army Build Time: -33%
    Army Cost: -25%
    Army Damage: -10%
    Army Morale Damage: -10%
    Assault Army Health: -10%
    Army Disengagement Chance: -10%

  • Harmonious Swarm]
    Gestalt Only
    Army Disengage Chance: -10000%
    Army Experience Gain: +1000%
    Leader experience gain: +50%

Other Balancing Changes added.
  • All armies have 50% more health (base health has been changed from 200 to 300)
  • Armies are 20% more likely to succesfully disengage
  • Orbital bombardment damage to armies reduced by 25%
  • Choose one of four ground combat doctrines to improve the way your empire wages planet-side war.
  • Improve how the AI picks a ground combat doctrine. (warlike empires will now pick overwhelming force, while peaceful empires will focus on defense. Some empires will pick guerilla warfare, but most will take strategic restraint)
47 Comments
WolvesofZiu Jun 10, 2024 @ 11:29pm 
If you ascend you lose all benefits of the policies.
Kali  [author] Apr 18, 2023 @ 10:29am 
It also added ground warfare doctrine.
Kali  [author] Apr 18, 2023 @ 10:28am 
Yes back when it was worked on it changed them to be more powerful. Policies.
Sgt. Sarge Apr 18, 2023 @ 3:15am 
War doctrines are already in the vanilla game, just want to know which vanilla file has the war doctrines so I can edit them
Kali  [author] Mar 23, 2023 @ 11:18pm 
oh sorry I am air head i forgot about that... but i dont think you really can use this if it works for the current version without utopia...
Kali  [author] Mar 23, 2023 @ 11:14pm 
Do you need Utopia to have traditions?
Sgt. Sarge Mar 23, 2023 @ 4:29pm 
How did you make changes to the doctrines? I like the changes but I don't have Utopia
WolvesofZiu Nov 29, 2022 @ 11:00pm 
Update?
MaqueTonight Jul 30, 2021 @ 8:35am 
Does this conflict at all with Ethics and Civics Classic?