RimWorld

RimWorld

4,723 ratings
Real Ruins
38
14
6
32
25
12
4
6
4
2
7
6
3
5
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.010 MB
Oct 30, 2018 @ 11:10am
Jul 11 @ 2:38pm
55 Change Notes ( view )

Subscribe to download
Real Ruins

Description
"Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place."


Have you ever wondered who might be that person which will find a use for those ruins?
With this mod it might be you, or any other RimWorld player!

Server support
This mod requires a remote server to store and distribute ruins blueprints, and this server has traffic and storage fees. It's not a huge amount of money per month, but yearly bill is somewhat big and I don't have that much spare money to support it. So any help is appreciated here.
https://www.patreon.com/mrteterew
And remember, $5/month for a month is better than $1/month for a year: in the latter case you more supporting patreon than me.

Description
This mod adds ruins on your map. Ruins of real bases of other players. It also includes two events about exploring the whole abandoned bases created by real people.
You will probably want to know how many planetary maps are available for your seed, and which seed/coverage/size to pick to maximize maps count, you can check this in "distribution" section of https://woolstrand.art/view

Dev log
Some notes about ongoing development:
https://woolstrand.art/blog/
https://www.patreon.com/mrteterew/posts

I can't reform caravan!
Please read FAQ: https://steamcommunity.com/workshop/filedetails/discussion/1552146295/1744478429683591049/

Extended description
This mod generates ruins on your map. Ruins of real bases of other players.
This mod periodically uploads each user's base snapshot to the server, and when one enters a new map, this database provides pieces of those stored bases as templates for abandoned ruins.
Perhaps you'll find just empty dirty shelter with badly damaged wooden bed and a pair of chairs. Perhaps you'll be lucky enough to find someone's silver vault before scavengers from the nearest settlement arrive.

Also this mod provides two events:
Caravan found ruins happens while travelling. You can stop and investigate small ruins complex. It usually does not have any really valuable, but it worth checking anyway. It can contain hostile people or aimals though.
Pristine ruins found: a large abandoned base was discovered nearby. All local settlements sending troops there to loot, and you can also participate in this massacre. Stakes are high, but reward is even higher.

Useful links
Frequently Asked Questions: https://steamcommunity.com/workshop/filedetails/discussion/1552146295/1744478429683591049/
Change log: https://steamcommunity.com/sharedfiles/filedetails/changelog/1552146295
Ludeon Forums thread: https://ludeon.com/forums/index.php?topic=46520.0
GitHub: https://github.com/dieworld/RealRuins

Compatibility
This mod can be added anytime, it won't break your saves and will take effect when you enter into a new map, either starting a new game or with a caravan. However, you probably won't be able to remove it freely if you have active maps generated with this mod.
Popular Discussions View All (74)
412
Jul 13 @ 7:59pm
PINNED: Compatibility issues and other bugs
MR. TETEREW
11
Aug 20, 2024 @ 12:43am
incident worker error?
Vert
54
Feb 28 @ 7:17am
PINNED: Q&A: Read this first
MR. TETEREW
2,762 Comments
Kham 1 hour ago 
@jackobe93 Yeah there were settings added at some point with either 1.4 or 1.5 update but it didn't add the new settings to existing files which causes the weirdness. Glad you got it working :)
jackobe93 2 hours ago 
@Kham A new section appeared in the mod settings that was never there before. Now everything runs smoothly. Thanks for help
Kham 2 hours ago 
@jackobe93 go to the mod settings and reset them to default or manually delete the settings file for the mod.
jackobe93 2 hours ago 
Same problem as @Horknis. After the planet generation finishes and the planet is displayed, a window with world generation settings appears on top, as if prompting for a new generation. If I press 'Next', the game starts generating a new planet and the problem persists. If I click 'Back', passing through the difficulty and scenario settings, the window disappears and I can finally interact with the planet.
Jack of All Worlds 7 hours ago 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Xion 8 hours ago 
@Jack of All Worlds I have the same problem, do you mind sharing your mod list to see if we have something in common that's causing this error?
Grissom 12 hours ago 
Any luck with the mechanoids wandering off? Just curious and appreciate your communications!
MR. TETEREW  [author] 15 hours ago 
@Azerbaijan_Technology: you mean some specific animals or all animals? If you don't want to see hostile animals at all, there is a slider in settings ("active threats" or something). Just set it to 0. If you don't want to see just a particular type of animal - that most likely won't happen, because the whole idea of the mod is "to treat everything equally to provide automatic support for all items/creatures from all mods"
@Natalie6: thanks for advice, I think I should give it a try
Azerbaijan_Technology 22 hours ago 
Please consider fixing the following minor issues. Please exclude certain animals from spawning as enemies on a map, please every map there's an enemy seal.

Another thing is that orbital traders league shouldn't own any ground assets and shouldn't show up to contest ruins imo. Since they have no ground presense.
Natalie6 22 hours ago 
real quick on the gravship request, I would honestly suggest trying the Gravship start since it gives a good starting point on using Gravships and highly encourages you to use them [and show you firsthand why people want to land their gravships at the ruins (>ᴗ•) ]