RimWorld

RimWorld

4,668 ratings
Real Ruins
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.791 MB
Oct 30, 2018 @ 11:10am
Apr 18, 2024 @ 12:15am
54 Change Notes ( view )

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Real Ruins

Description
"Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place."


Have you ever wondered who might be that person which will find a use for those ruins?
With this mod it might be you, or any other RimWorld player!

Server support
This mod requires a remote server to store and distribute ruins blueprints, and this server has traffic and storage fees. It's not a huge amount of money per month, but yearly bill is somewhat big and I don't have that much spare money to support it. So any help is appreciated here.
https://www.patreon.com/mrteterew
And remember, $5/month for a month is better than $1/month for a year: in the latter case you more supporting patreon than me.

Description
This mod adds ruins on your map. Ruins of real bases of other players. It also includes two events about exploring the whole abandoned bases created by real people.
You will probably want to know how many planetary maps are available for your seed, and which seed/coverage/size to pick to maximize maps count, you can check this in "distribution" section of https://woolstrand.art/view

Dev log
Some notes about ongoing development:
https://woolstrand.art/blog/
https://www.patreon.com/mrteterew/posts

I can't reform caravan!
Please read FAQ: https://steamcommunity.com/workshop/filedetails/discussion/1552146295/1744478429683591049/

Extended description
This mod generates ruins on your map. Ruins of real bases of other players.
This mod periodically uploads each user's base snapshot to the server, and when one enters a new map, this database provides pieces of those stored bases as templates for abandoned ruins.
Perhaps you'll find just empty dirty shelter with badly damaged wooden bed and a pair of chairs. Perhaps you'll be lucky enough to find someone's silver vault before scavengers from the nearest settlement arrive.

Also this mod provides two events:
Caravan found ruins happens while travelling. You can stop and investigate small ruins complex. It usually does not have any really valuable, but it worth checking anyway. It can contain hostile people or aimals though.
Pristine ruins found: a large abandoned base was discovered nearby. All local settlements sending troops there to loot, and you can also participate in this massacre. Stakes are high, but reward is even higher.

Useful links
Frequently Asked Questions: https://steamcommunity.com/workshop/filedetails/discussion/1552146295/1744478429683591049/
Change log: https://steamcommunity.com/sharedfiles/filedetails/changelog/1552146295
Ludeon Forums thread: https://ludeon.com/forums/index.php?topic=46520.0
GitHub: https://github.com/dieworld/RealRuins

Compatibility
This mod can be added anytime, it won't break your saves and will take effect when you enter into a new map, either starting a new game or with a caravan. However, you probably won't be able to remove it freely if you have active maps generated with this mod.
Popular Discussions View All (73)
410
Jun 22 @ 8:40pm
PINNED: Compatibility issues and other bugs
MR. TETEREW
11
Aug 20, 2024 @ 12:43am
incident worker error?
Vert
54
Feb 28 @ 7:17am
PINNED: Q&A: Read this first
MR. TETEREW
2,714 Comments
Sally smithson Jul 7 @ 7:51am 
"we get there when we get there" meme
Hank Trill Jul 7 @ 5:49am 
1.6 when bby pls
Ducky Jul 6 @ 2:49pm 
Thank you both for the help. I guess the settings were old and not updating properly. Resetting it to default seems to have fixed it up
Kham Jul 6 @ 11:50am 
Usually the bug with world generation opening the window again and not being able to click away is fixed by deleting the settings file for Real Ruins. Some settings were added back with 1.4 or 1.5 and it doesn't seem to add those new settings to existing files which causes weirdness.
Sally smithson Jul 6 @ 9:32am 
also get rid of no sympathy for prisoners
Sally smithson Jul 6 @ 9:26am 
@ducky. Throw out prepare carefully and A17 psychology. Those are relics of the past and a liability to your savefiles
Ducky Jul 6 @ 8:16am 
I'm having a problem since updating to 1.5 where my game will get stuck on a loop of I guess trying to spawn the planet. I'll tell it to spawn, it'll show the planet in the background, and bring up the planet spawn menu again. I also can't properly access the debug menu when this happens as interacting with it makes it disappear. I've isolated the problem to this mod and I get the error even when it's only necessary mods and this loaded in. This was working for me while running 1.3 with similar mods.

Mods That's my current mod list and I don't know if something there is interfering somehow, but any help would be appreciated because I do enjoy the mod
Sally smithson Jul 6 @ 4:57am 
"we get there when we get there" meme
Azerbaijan_Technology Jul 6 @ 3:28am 
I beg for an update!
Yezus Jul 3 @ 8:23pm 
for the very first time the outpost feature has worked. how have i never seen this???