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I got you the github link
https://github.com/ViralReaction/RealRuins-Sans-Hugslib
@Sally smithson: they could have changed mapgen core to allow features from 1.6. In this case even if 1.6 is not used, the core is already changes I have to accommodate those changes. But I’m not yet sure this is the case.
for example, a pristine ruin, often has almost an existing base (minus some degradation), and i actually have turned/claimed all pristine ruins i found, as extra bases in my v1,2 game :o)
https://steamcommunity.com/app/294100/discussions/0/600781863666091122/?tscn=1750462960#c600781863666097347
@Evono, regarding 1.6: At least I plan to try. According to announcement, there are some potentially breaking changes are planned, and I'm not entirely sure I'll have a capacity to align the mod with the update. If I can do it quickly - that's great. If I come to an understanding that I'm not able to provide an update within a reasonable timeframe, I'll consider asking for community help or handing over the mod to someone who have more time for maintaining it. But I still hope it will not break that bad :)
"these minor features might not work as intended"
At most
thats actually what i did back when i first added the mod (but in my case it was just the fact that i was adding mods in batches as i found them)
does this mod use a lot of RAM?"
hi i dont know about ram, but if you save lots of blueprints, they will need some extra hard drive space in you Ludeon folder, but i think i have about 1000 blueprints saved, and it takes about 175mb of space for them) so its not too bad, especially as it seems that most of them are compressed, and only uncompress into xml IF your game encounters them, plus if you set the realruins folder to use ntfs compression, it saves even more space :o)
hi ive seen that before, i think its because the wording of the artwork, is uniquely generated by rimworld (based on stuff that happened in the original persons savegame), and it gets injected into the items description. (or something similar), and because this real ruins mod is capturing info about some random items that existed in another persons savegame, it also is capturing and storing its unique description, which in this case happened to be korean :)
if its a good piece of artwork, with high beauty value, you might as well keep it (or you can dismantle it for parts, or sell if worth a lot) :)
hi @enovo im using an older version of rimworld, v1.2 with about 500+ mods, and real ruins works for me at position 300 so i dont think it matters too much where its loaded
https://github.com/woolstrand/RealRuins